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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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Author
2013-05-08
NEVERHOOD: Implement the SoundMan; no sound is played yet since the important...
johndoe123
2013-05-08
NEVERHOOD: Implement TextSurface, used in the save/load menus
johndoe123
2013-05-08
NEVERHOOD: Add support for shadow sprites, used only for the shadow of the ca...
johndoe123
2013-05-08
NEVERHOOD: Add remaining scenes in Module2400
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2403
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2406
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2402
johndoe123
2013-05-08
NEVERHOOD: Start with Module2400
johndoe123
2013-05-08
NEVERHOOD: Add commented out code (which is TODO) to Module2500 so I don't fo...
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2504 and add all car track scenes
johndoe123
2013-05-08
NEVERHOOD: Start with Module2500
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2803
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2812
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2822
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2810
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2807
johndoe123
2013-05-08
NEVERHOOD: Rename wrongly named stuff
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2804
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2809
johndoe123
2013-05-08
NEVERHOOD: Implement Class488 (renaming TODO)
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2808
johndoe123
2013-05-08
NEVERHOOD: Implement Class469
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2806 (Class469 TODO)
johndoe123
2013-05-08
NEVERHOOD: Add scene 28/05
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2803b
johndoe123
2013-05-08
NEVERHOOD: Implement Scene2805
johndoe123
2013-05-08
NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I couldn...
johndoe123
2013-05-08
NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate
johndoe123
2013-05-08
Merge branch 'master'
Willem Jan Palenstijn
2013-05-08
NEVERHOOD: Add scene create/update handling in Module2800
johndoe123
2013-05-08
NEVERHOOD: Added a FIXME
Filippos Karapetis
2013-05-08
NEVERHOOD: Start with Module2800 and add Scene2801
johndoe123
2013-05-08
NEVERHOOD: Add TODO
johndoe123
2013-05-08
NEVERHOOD: Minor renaming, avoid mixing variables with their types
Filippos Karapetis
2013-05-08
NEVERHOOD: Pack the KlaymanIdleTableItem struct
Filippos Karapetis
2013-05-08
NEVERHOOD: Some renaming in Module1000
johndoe123
2013-05-08
NEVERHOOD: More renaming
johndoe123
2013-05-08
NEVERHOOD: More renaming (mostly in Klayman and AnimatedSprite)
johndoe123
2013-05-08
Merge branch 'master'
Willem Jan Palenstijn
2013-05-08
NEVERHOOD: Major renaming:
johndoe123
2013-05-08
NEVERHOOD: Add Class437 (still needs renaming, of course :)
johndoe123
2013-05-08
NEVERHOOD: Add Scene2702 (needs cleanup)
johndoe123
2013-05-08
NEVERHOOD: Add Scene2701
johndoe123
2013-05-08
NEVERHOOD: Add Scene2706
johndoe123
2013-05-08
NEVERHOOD: More work in Module2700
johndoe123
2013-05-08
NEVERHOOD: Start with Module2700 (doesn't do anything yet)
johndoe123
2013-05-08
NEVERHOOD: Add Scene2609 and hook Module2600 to the GameModule
johndoe123
2013-05-08
NEVERHOOD: Start with Module2600 (missing Scene2609)
johndoe123
2013-05-08
NEVERHOOD: Add floor button to Scene1401
johndoe123
2013-05-08
NEVERHOOD: Add floor button ("Class429") to Scene2101
johndoe123
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