aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2011-02-27TSAGE: Initial implementation of Scene #1250 - But scene doesn't seem to be usedPaul Gilbert
2011-02-27TSAGE: Bugfix for loading scenes without a palettePaul Gilbert
2011-02-27TSAGE: Bugfix for correctly setting object frame numbersPaul Gilbert
2011-02-27TSAGE: Added Scene 1001 (Fleeing Planet)Paul Gilbert
2011-02-27TSAGE: Separated Scene 1000 into a seaprate code filePaul Gilbert
2011-02-27TSAGE: Minor bugfixes for Scene 90 (Shipyard Entrance)Paul Gilbert
2011-02-27TSAGE: Fixed bug with scene mode being used incorrectly as the scene load flagPaul Gilbert
2011-02-27TSAGE: Fix for inflinite loop setting scene zoom percentsPaul Gilbert
2011-02-27TSAGE: Bugfix to enable palette rotationPaul Gilbert
2011-02-26TSAGE: Bugfix for credits animations in Scene 1000Paul Gilbert
2011-02-26TSAGE: Bugfixes for drawing objects in wide screen areasPaul Gilbert
2011-02-24TSAGE: Bugfixes for Scene 60 - Flycycle ControlsPaul Gilbert
2011-02-24TSAGE: Standardised class naming for game scene logicPaul Gilbert
2011-02-23TSAGE: Added missing death sequence in scene 20Paul Gilbert
2011-02-23TSAGE: Added code to the sound handler stub methods to properly flag sounds a...Paul Gilbert
2011-02-23TSAGE: Reworked code to separate Ringworld specific code from core engine cla...Paul Gilbert
2011-02-23TSAGE: Added proper cursor showing when the scene changesPaul Gilbert
2011-02-22TSAGE: Initial implementation of more game scenes and support classesPaul Gilbert
2011-02-18Merge of GCC compilation fixesPaul Gilbert
2011-02-18TSAGE: Started fleshing out the SoundHandler classPaul Gilbert
2011-02-16TSAGE: fix tokenization issue in SYNC_ENUM in GCCAlex Bevilacqua
2011-02-16add TSAGE to the engines listAlex Bevilacqua
2011-02-16TSAGE: Bugfix to set the visage correctly in one of the Scene 20 objectsPaul Gilbert
2011-02-16TSAGE: Rework the logic for showing the cursor in new scenes.cppPaul Gilbert
2011-02-16TSAGE: Bugfix to correctly draw objects on-screen in double-width scrolling s...Paul Gilbert
2011-02-16TSAGE: Completed Scene 50 - By FlycyclesPaul Gilbert
2011-02-16TSAGE: Bugfix for SequenceManager sequences ending immediatelyPaul Gilbert
2011-02-16TSAGE: Fix another pathfinding bug that was causing infinite loops in some casesPaul Gilbert
2011-02-16TSAGE: Fix to Scene 50 for player to correctly face the direction he's moving...Paul Gilbert
2011-02-16TSAGE: Replaced some old delete's with proper calls to remove() methodPaul Gilbert
2011-02-16TSAGE: Yet another pathfinding bugfixPaul Gilbert
2011-02-16TSAGE: Another pathfinding bugfixPaul Gilbert
2011-02-15TSAGE: Bugfixes for the player pathfinderPaul Gilbert
2011-02-15TSAGE: Bugfix to correctly clear the walk region intersection lists when chan...Paul Gilbert
2011-02-15TSAGE: Bugfix to load walk region areas correctlyPaul Gilbert
2011-02-14TSAGE: Bugfix for speaking text being hidden when the same speaker speaks mul...Paul Gilbert
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert
2011-02-14HUGO: Some more refactoringstrangerke
2011-02-13SCI: Fix GK2 Mac picture 2315Matthew Hoops
2011-02-13SCI: Add detection for GK2 MacMatthew Hoops
2011-02-13SCI: Add support for Phantasmagoria 2 CLUT resourcesMatthew Hoops
2011-02-13Remove erroneous comment. It reflected a false belief resulting fromLars Skovlund
2011-02-13MOHAWK: Fix comments for the LB sampler v2Matthew Hoops
2011-02-13MOHAWK: Add support for Mac LB v2 gamesMatthew Hoops
2011-02-13SCI: Switch to true color mode for the GK2 demo Indeo3 videoMatthew Hoops
2011-02-13SCI: Fix VMD coordinatesMatthew Hoops
2011-02-13SCUMM FM-TOWNS: minor cleanup (git test)athrxx
2011-02-13MOHAWK: Remove Myst's var store from the build since it is not usedBastien Bouclet
2011-02-13MOHAWK: Implement opcode 105, Mechanical fortress staircase movieBastien Bouclet
2011-02-13MOHAWK: Implement Mechanical's crystalsBastien Bouclet