aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2007-12-31Fix for bug #1861126 - "IHNM: Crash when Gorrister cuts sheet in the mooring ...Filippos Karapetis
2007-12-31Removed obsolete _insaneRunning flagMax Horn
2007-12-31Used new AdvancedDetector flag to distinguish between EGA and VGA versionsEugene Sandulenko
2007-12-31Bugfix to data position start in vga decoder, and made ega/vga decoder method...Paul Gilbert
2007-12-31verified differences in play music code of the dig and comiPaweł Kołodziejski
2007-12-31cleanupMax Horn
2007-12-31Added code to handle EGA title screens being immediately shown rather than fa...Paul Gilbert
2007-12-31Added extra palette handling for EGA palettesPaul Gilbert
2007-12-31Added support for decoding EGA screensPaul Gilbert
2007-12-31Added code to support reading .ega filesPaul Gilbert
2007-12-31Added detection for Italian EGA versionPaul Gilbert
2007-12-31Enabling the SMUSH/sound ARM optimizations for the iPhone. Converting any num...Oystein Eftevaag
2007-12-31I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I seeTorbjörn Andersson
2007-12-30Draw subtitles over the verb coin in CoMI, not under. This is noticeable earlyTorbjörn Andersson
2007-12-30Ooops, this was not supposed to be commitedMax Horn
2007-12-30atrib -> attrib; added some FIXME commentsMax Horn
2007-12-30Patch #1689516: BASS: Update the cursor when right-clicking in inventoryMax Horn
2007-12-30Fix for bug #1635361: COMI: Music fade-out broken for compressed audioMax Horn
2007-12-29Added ability for both middle and right mouse buttons to abort a conversation...Paul Gilbert
2007-12-29Added support for using scroll wheel for making selections in the Save/Restor...Paul Gilbert
2007-12-29Added access property for middle mouse buttonPaul Gilbert
2007-12-29Fix to ensure any active conversation data or selected hotspot is cleared whe...Paul Gilbert
2007-12-29Added mouse scrolling support to action menus and the save/restore dialogPaul Gilbert
2007-12-28Fix for correct dialog sequence when giving an object to an arbitrary NPCPaul Gilbert
2007-12-28Add another German version of Freddi Fish 2 (Windows).Travis Howell
2007-12-28Fix to prevent the F5 key allowing the game to be saved during player convers...Paul Gilbert
2007-12-28Patch #1858158: BUILD: Plugin building cleanupEugene Sandulenko
2007-12-28Bugfix to correctly display a message when a used item is no longer in the roomPaul Gilbert
2007-12-28Bugfix for string decoding to use the article of the destination character ra...Paul Gilbert
2007-12-28Patch #1859448: Add OSystem::getTimeAndDate APIEugene Sandulenko
2007-12-28Patch #1857121: Refactoring of the getSavePath methodEugene Sandulenko
2007-12-28Bugfix for action perform timeout to correctly show an question mark bubble. ...Paul Gilbert
2007-12-28Fixes compiling on msvc7.1, it seems like it has problems to decide when to u...Johannes Schickel
2007-12-28Move more HE code to HE71, to reduce code size, when using DISABLE_HE option.Travis Howell
2007-12-28Move more HE code to HE71, to reduce code size, when using DISABLE_HE option.Travis Howell
2007-12-27Muting the compiler (Sorry again, yaz0r :P)Sven Hesse
2007-12-27Nearly working pathfinderVincent Hamm
2007-12-27Early pathfindingVincent Hamm
2007-12-27Enable Windows version of early HE games by default, to match already enabled...Travis Howell
2007-12-27The HE70 version of Fatty Bear's Birthday Surprise will only work, if DISABLE...Travis Howell
2007-12-26don't clear owner of invalid global object 0 (fixes #1857697)Willem Jan Palenstijn
2007-12-26cleanupMax Horn
2007-12-26Add alternative hack to main branch, to skip largest speech segment in Simon ...Travis Howell
2007-12-26Style :PSven Hesse
2007-12-26Style :PSven Hesse
2007-12-26Update comment.Johannes Schickel
2007-12-26Simplification of GM vs MT-32 detection.Johannes Schickel
2007-12-26Fix for bug #1858080: FOTAQ: game terminates badlyMax Horn
2007-12-26remove & rename are not portableMax Horn
2007-12-25Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)...Max Horn