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2007-12-31Fix for bug #1861126 - "IHNM: Crash when Gorrister cuts sheet in the mooring ↵Filippos Karapetis
ring" svn-id: r30109
2007-12-31Removed obsolete _insaneRunning flagMax Horn
svn-id: r30107
2007-12-31Used new AdvancedDetector flag to distinguish between EGA and VGA versionsEugene Sandulenko
of italian Lure when their datafiles sit in same directory. svn-id: r30106
2007-12-31Bugfix to data position start in vga decoder, and made ega/vga decoder ↵Paul Gilbert
methods public visibility svn-id: r30104
2007-12-31verified differences in play music code of the dig and comiPaweł Kołodziejski
svn-id: r30103
2007-12-31cleanupMax Horn
svn-id: r30102
2007-12-31Added code to handle EGA title screens being immediately shown rather than ↵Paul Gilbert
faded in svn-id: r30098
2007-12-31Added extra palette handling for EGA palettesPaul Gilbert
svn-id: r30097
2007-12-31Added support for decoding EGA screensPaul Gilbert
svn-id: r30096
2007-12-31Added code to support reading .ega filesPaul Gilbert
svn-id: r30095
2007-12-31Added detection for Italian EGA versionPaul Gilbert
svn-id: r30094
2007-12-31Enabling the SMUSH/sound ARM optimizations for the iPhone. Converting any ↵Oystein Eftevaag
numerical expressions in the asm to absolute values (moving the expression to comments) since the iPhone assembler can't handle them, and prepending an underscore to the exported symbols (with some preprocessor magic similar to the hq3x asm for handle ports where it's not needed) svn-id: r30093
2007-12-31I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I seeTorbjörn Andersson
now that it's defined for v8 games as well, so call processUpperActors() from that case too, just to be safe. svn-id: r30091
2007-12-30Draw subtitles over the verb coin in CoMI, not under. This is noticeable earlyTorbjörn Andersson
in the game, when Murray is talking to himself. I've verified this against the behaviour of the original interpreter. (Should this go into 0.11 as well?) svn-id: r30088
2007-12-30Ooops, this was not supposed to be commitedMax Horn
svn-id: r30087
2007-12-30atrib -> attrib; added some FIXME commentsMax Horn
svn-id: r30086
2007-12-30Patch #1689516: BASS: Update the cursor when right-clicking in inventoryMax Horn
svn-id: r30085
2007-12-30Fix for bug #1635361: COMI: Music fade-out broken for compressed audioMax Horn
svn-id: r30081
2007-12-29Added ability for both middle and right mouse buttons to abort a ↵Paul Gilbert
conversation when waiting for user to select a conversation option from a list of topics svn-id: r30071
2007-12-29Added support for using scroll wheel for making selections in the ↵Paul Gilbert
Save/Restore dialog and action lists svn-id: r30070
2007-12-29Added access property for middle mouse buttonPaul Gilbert
svn-id: r30069
2007-12-29Fix to ensure any active conversation data or selected hotspot is cleared ↵Paul Gilbert
when restoring or restarting a game svn-id: r30066
2007-12-29Added mouse scrolling support to action menus and the save/restore dialogPaul Gilbert
svn-id: r30065
2007-12-28Fix for correct dialog sequence when giving an object to an arbitrary NPCPaul Gilbert
svn-id: r30063
2007-12-28Add another German version of Freddi Fish 2 (Windows).Travis Howell
svn-id: r30054
2007-12-28Fix to prevent the F5 key allowing the game to be saved during player ↵Paul Gilbert
conversations or viewing a remote room svn-id: r30048
2007-12-28Patch #1858158: BUILD: Plugin building cleanupEugene Sandulenko
svn-id: r30041
2007-12-28Bugfix to correctly display a message when a used item is no longer in the roomPaul Gilbert
svn-id: r30037
2007-12-28Bugfix for string decoding to use the article of the destination character ↵Paul Gilbert
rather than the talking character svn-id: r30036
2007-12-28Patch #1859448: Add OSystem::getTimeAndDate APIEugene Sandulenko
svn-id: r30034
2007-12-28Patch #1857121: Refactoring of the getSavePath methodEugene Sandulenko
svn-id: r30032
2007-12-28Bugfix for action perform timeout to correctly show an question mark bubble. ↵Paul Gilbert
Also changed a writeSint16LE call to be more correctly writeUint16LE svn-id: r30026
2007-12-28Fixes compiling on msvc7.1, it seems like it has problems to decide when to ↵Johannes Schickel
use operator bool. svn-id: r30024
2007-12-28Move more HE code to HE71, to reduce code size, when using DISABLE_HE option.Travis Howell
svn-id: r30023
2007-12-28Move more HE code to HE71, to reduce code size, when using DISABLE_HE option.Travis Howell
svn-id: r30021
2007-12-27Muting the compiler (Sorry again, yaz0r :P)Sven Hesse
svn-id: r30016
2007-12-27Nearly working pathfinderVincent Hamm
svn-id: r30015
2007-12-27Early pathfindingVincent Hamm
svn-id: r30012
2007-12-27Enable Windows version of early HE games by default, to match already ↵Travis Howell
enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games. svn-id: r30011
2007-12-27The HE70 version of Fatty Bear's Birthday Surprise will only work, if ↵Travis Howell
DISABLE_HE isn't defined. svn-id: r30009
2007-12-26don't clear owner of invalid global object 0 (fixes #1857697)Willem Jan Palenstijn
svn-id: r30007
2007-12-26cleanupMax Horn
svn-id: r30005
2007-12-26Add alternative hack to main branch, to skip largest speech segment in Simon ↵Travis Howell
the Sorcerer 1, when using DS port. svn-id: r30001
2007-12-26Style :PSven Hesse
svn-id: r30000
2007-12-26Style :PSven Hesse
svn-id: r29999
2007-12-26Update comment.Johannes Schickel
svn-id: r29998
2007-12-26Simplification of GM vs MT-32 detection.Johannes Schickel
svn-id: r29997
2007-12-26Fix for bug #1858080: FOTAQ: game terminates badlyMax Horn
svn-id: r29996
2007-12-26remove & rename are not portableMax Horn
svn-id: r29995
2007-12-25Do not use abort (for that matter, shouldn't used exit(), either, but we ↵Max Horn
(ab)use that in various places anyway...) svn-id: r29994