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2014-01-23Merge pull request #422 from lordhoto/agos-archiveJohannes Schickel
2014-01-23FULLPIPE: Enable sceneFinalEugene Sandulenko
2014-01-23FULLPIPE: Implement sceneHandlerFinal_startFinal()Eugene Sandulenko
2014-01-23FULLPIPE: Implement sceneHandlerFinal_fallCoin()Eugene Sandulenko
2014-01-23FULLPIPE: More code to sceneFinalEugene Sandulenko
2014-01-23FULLPIPE: Implement sceneHandlerFinal()Eugene Sandulenko
2014-01-23FULLPIPE: Implement sceneFinal_updateCursor()Eugene Sandulenko
2014-01-23FULLPIPE: Plug sceneFinal inEugene Sandulenko
2014-01-23FULLPIPE: Initial code for sceneFinalEugene Sandulenko
2014-01-22AVALANCHE: Implement majorRedraw().uruk
2014-01-22AVALANCHE: Remove/move variables.uruk
2014-01-22AVALANCHE: Remove unused code.uruk
2014-01-22WINTERMUTE: Two minor formatting fixes.Johannes Schickel
2014-01-22FULLPIPE: Enable scene38. This completes the sceneEugene Sandulenko
2014-01-22FULLPIPE: Finish renames in scene38Eugene Sandulenko
2014-01-22FULLPIPE: Started renames in scene38Eugene Sandulenko
2014-01-22AVALANCHE: Move kTune and TuneType to Dialogs.uruk
2014-01-22AGOS: Use Common::File instead of SearchMan.Johannes Schickel
2014-01-22AGOS: Get rid of ArchiveMan in favor of global SearchMan.Johannes Schickel
2014-01-22AGOS: Slightly clean up ArchiveMan code.Johannes Schickel
2014-01-21FULLPIPE: Complete sceneHandler38_animateAlcoholics()Eugene Sandulenko
2014-01-21WINTERMUTE: Enable Wintermute by default.Einar Johan Trøan Sømåen
2014-01-21FULLPIPE: Started implementation of sceneHandler38_animateAlcoholics()Eugene Sandulenko
2014-01-21FULLPIPE: Implement sceneHandler38_propose()Eugene Sandulenko
2014-01-21FULLPIPE: Implement sceneHandler38_point()Eugene Sandulenko
2014-01-21FULLPIPE: Implement sceneHandler38_hammerKick()Eugene Sandulenko
2014-01-21WINTERMUTE: Avoid using Graphics::copyFrom to copy FMV-frames.Einar Johan Trøan Sømåen
2014-01-21WINTERMUTE: Special-case FMV-handling to not fill the screen with background ...Einar Johan Trøan Sømåen
2014-01-21WINTERMUTE: Fix bug that prevented the opaque and binary blit speedups from w...Einar Johan Trøan Sømåen
2014-01-19FULLPIPE: Implement sceneHandler38_tryTakeBottle() and postHammerKick()Eugene Sandulenko
2014-01-19FULLPIPE: Implement sceneHandler38_drink()Eugene Sandulenko
2014-01-19FULLPIPE: Implement sceneHandler38()Eugene Sandulenko
2014-01-19FULLPIPE: Implement scene38_setBottleState()Eugene Sandulenko
2014-01-19FULLPIPE: Plug scene38 inEugene Sandulenko
2014-01-19FULLPIPE: Initial code for scene38Eugene Sandulenko
2014-01-18MORTEVIELLE: Enable engine by defaultStrangerke
2014-01-18FULLPIPE: Silence GCC warnings.Torbjörn Andersson
2014-01-18FULLPIPE: Renames in scene37. This completes the sceneEugene Sandulenko
2014-01-18FULLPIPE: Implement sceneHandler37_updateRing()Eugene Sandulenko
2014-01-18FULLPIPE: Plug scene37 inEugene Sandulenko
2014-01-18FULLPIPE: Implement sceneHandler37_setRingsState()Eugene Sandulenko
2014-01-18FULLPIPE: Implement sceneHandler37()Eugene Sandulenko
2014-01-18FULLPIPE: Implement scene37_updateCursor()Eugene Sandulenko
2014-01-18FULLPIPE: Plug scene37 inEugene Sandulenko
2014-01-18FULLPIPE: Initial code for scene37Eugene Sandulenko
2014-01-18KYRA: Slight formatting fix.Johannes Schickel
2014-01-18SCUMM: Fix some GCC warnings.Johannes Schickel
2014-01-18KYRA: Make pointers to VQAHeader constTorbjörn Andersson
2014-01-18KYRA: Restructure the VQA decoder, as suggested by clone2727Torbjörn Andersson
2014-01-18KYRA: Let the VQA decoder draw directly to the backendTorbjörn Andersson