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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-01-23
Merge pull request #422 from lordhoto/agos-archive
Johannes Schickel
2014-01-23
FULLPIPE: Enable sceneFinal
Eugene Sandulenko
2014-01-23
FULLPIPE: Implement sceneHandlerFinal_startFinal()
Eugene Sandulenko
2014-01-23
FULLPIPE: Implement sceneHandlerFinal_fallCoin()
Eugene Sandulenko
2014-01-23
FULLPIPE: More code to sceneFinal
Eugene Sandulenko
2014-01-23
FULLPIPE: Implement sceneHandlerFinal()
Eugene Sandulenko
2014-01-23
FULLPIPE: Implement sceneFinal_updateCursor()
Eugene Sandulenko
2014-01-23
FULLPIPE: Plug sceneFinal in
Eugene Sandulenko
2014-01-23
FULLPIPE: Initial code for sceneFinal
Eugene Sandulenko
2014-01-22
AVALANCHE: Implement majorRedraw().
uruk
2014-01-22
AVALANCHE: Remove/move variables.
uruk
2014-01-22
AVALANCHE: Remove unused code.
uruk
2014-01-22
WINTERMUTE: Two minor formatting fixes.
Johannes Schickel
2014-01-22
FULLPIPE: Enable scene38. This completes the scene
Eugene Sandulenko
2014-01-22
FULLPIPE: Finish renames in scene38
Eugene Sandulenko
2014-01-22
FULLPIPE: Started renames in scene38
Eugene Sandulenko
2014-01-22
AVALANCHE: Move kTune and TuneType to Dialogs.
uruk
2014-01-22
AGOS: Use Common::File instead of SearchMan.
Johannes Schickel
2014-01-22
AGOS: Get rid of ArchiveMan in favor of global SearchMan.
Johannes Schickel
2014-01-22
AGOS: Slightly clean up ArchiveMan code.
Johannes Schickel
2014-01-21
FULLPIPE: Complete sceneHandler38_animateAlcoholics()
Eugene Sandulenko
2014-01-21
WINTERMUTE: Enable Wintermute by default.
Einar Johan Trøan Sømåen
2014-01-21
FULLPIPE: Started implementation of sceneHandler38_animateAlcoholics()
Eugene Sandulenko
2014-01-21
FULLPIPE: Implement sceneHandler38_propose()
Eugene Sandulenko
2014-01-21
FULLPIPE: Implement sceneHandler38_point()
Eugene Sandulenko
2014-01-21
FULLPIPE: Implement sceneHandler38_hammerKick()
Eugene Sandulenko
2014-01-21
WINTERMUTE: Avoid using Graphics::copyFrom to copy FMV-frames.
Einar Johan Trøan Sømåen
2014-01-21
WINTERMUTE: Special-case FMV-handling to not fill the screen with background ...
Einar Johan Trøan Sømåen
2014-01-21
WINTERMUTE: Fix bug that prevented the opaque and binary blit speedups from w...
Einar Johan Trøan Sømåen
2014-01-19
FULLPIPE: Implement sceneHandler38_tryTakeBottle() and postHammerKick()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement sceneHandler38_drink()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement sceneHandler38()
Eugene Sandulenko
2014-01-19
FULLPIPE: Implement scene38_setBottleState()
Eugene Sandulenko
2014-01-19
FULLPIPE: Plug scene38 in
Eugene Sandulenko
2014-01-19
FULLPIPE: Initial code for scene38
Eugene Sandulenko
2014-01-18
MORTEVIELLE: Enable engine by default
Strangerke
2014-01-18
FULLPIPE: Silence GCC warnings.
Torbjörn Andersson
2014-01-18
FULLPIPE: Renames in scene37. This completes the scene
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement sceneHandler37_updateRing()
Eugene Sandulenko
2014-01-18
FULLPIPE: Plug scene37 in
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement sceneHandler37_setRingsState()
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement sceneHandler37()
Eugene Sandulenko
2014-01-18
FULLPIPE: Implement scene37_updateCursor()
Eugene Sandulenko
2014-01-18
FULLPIPE: Plug scene37 in
Eugene Sandulenko
2014-01-18
FULLPIPE: Initial code for scene37
Eugene Sandulenko
2014-01-18
KYRA: Slight formatting fix.
Johannes Schickel
2014-01-18
SCUMM: Fix some GCC warnings.
Johannes Schickel
2014-01-18
KYRA: Make pointers to VQAHeader const
Torbjörn Andersson
2014-01-18
KYRA: Restructure the VQA decoder, as suggested by clone2727
Torbjörn Andersson
2014-01-18
KYRA: Let the VQA decoder draw directly to the backend
Torbjörn Andersson
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