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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-03-10
SCI32: Remove side-effect-abusing calls to ScreenItem::getCelObj
Colin Snover
2016-03-10
SCI32: Minor cleanup of kernel calls
Colin Snover
2016-03-10
SCI32: Implement kSetNowSeen
Colin Snover
2016-03-10
SCI32: Implement kCantBeHere
Colin Snover
2016-03-10
WAGE: Code formatting
Eugene Sandulenko
2016-03-09
WAGE: Disabling bounds calculation code as too buggy ATM.
Eugene Sandulenko
2016-03-09
WAGE: Improved a bit bounds calculation. Still bad
Eugene Sandulenko
2016-03-09
WAGE: Fix calculation for bitmap bboxes
Eugene Sandulenko
2016-03-09
SCUMM: Make DOTT/MM patch check less strict
Willem Jan Palenstijn
2016-03-09
Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT"
Willem Jan Palenstijn
2016-03-09
SHERLOCK: Add format to fix compile error
Christoph Korn
2016-03-09
WAGE: Recomputed md5s of rest of the games
Eugene Sandulenko
2016-03-09
WAGE: Recalculate all md5s based on Mac Resource fork. This eliminates 2 dupl...
Eugene Sandulenko
2016-03-09
SCUMM: Fix detection of Maniac Mansion from within DoTT
Torbjörn Andersson
2016-03-09
WAGE: Fix gameid for Twisted!
Eugene Sandulenko
2016-03-09
WAGE: Skip flood fill in Bitmap when calclating bounds
Eugene Sandulenko
2016-03-09
WAGE: Attempt to fix bounds calculation
Eugene Sandulenko
2016-03-09
WAGE: Added alternate versions of Karth of the Jungle
Eugene Sandulenko
2016-03-09
WAGE: Precalculate design bounds based on real data
Eugene Sandulenko
2016-03-09
WAGE: More detection entries
Eugene Sandulenko
2016-03-09
WAGE: Added Minitorian game detection
Eugene Sandulenko
2016-03-09
WAGE: Added one more game
Eugene Sandulenko
2016-03-09
Merge pull request #699 from criezy/sword25-en-speech
Eugene Sandulenko
2016-03-09
SWORD25: Fix error after changing language in-game with the data file distrib...
Thierry Crozat
2016-03-09
SCUMM: Fix bugs #7070, #7071.
Johannes Schickel
2016-03-09
SWORD25: Add engine option to use English speech instead of German
Thierry Crozat
2016-03-08
SCI: Fix build with SCI32 disabled.
Johannes Schickel
2016-03-08
SCI: Slight template formatting fixes.
Johannes Schickel
2016-03-08
SCI: Add missing namespace comments in graphics/.
Johannes Schickel
2016-03-08
SCI: Spacing
Filippos Karapetis
2016-03-08
SCI: Split color remapping functionality into a separate class
Filippos Karapetis
2016-03-08
SCI: Update the game ID of a workaround that's only used in QFG4 demo
Filippos Karapetis
2016-03-08
SCI32: Disable kRemapColors32, as SCI32 remapping is still incomplete
Filippos Karapetis
2016-03-08
SCI: Separate the demos of QFG4, PQ4 and GK1 from their full versions
Filippos Karapetis
2016-03-08
LAB: Remove gap handling from removeSaveState.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
Johannes Schickel
2016-03-08
ENGINES: Fix formatting.
Johannes Schickel
2016-03-08
SCI32: Clean up kIsOnMe and fix rounding bug
Colin Snover
2016-03-07
SCI32: Add unnecessary micro-optimisation to palette merging code
Colin Snover
2016-03-07
SCI32: Fix palette color overflow
Colin Snover
2016-03-07
SCI32: Actually use the BitmapFlags enum
Colin Snover
2016-03-07
SCI32: Enable GfxPalette32::cycleAllPause
Colin Snover
2016-03-07
SCI32: Implement kBitmapDrawText
Colin Snover
2016-03-07
SCI32: Move in-memory bitmap read/write into its own class
Colin Snover
2016-03-08
SCI: Truncate channel data in case it goes beyond resource size
Martin Kiewitz
2016-03-08
SCI: Script patch for ending glitch in multilingual kq5
Martin Kiewitz
2016-03-07
SCI32: Change magnifier warning to error
Colin Snover
2016-03-07
SCI32: Clean up renderer code a bit more
Colin Snover
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