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2013-10-09TSAGE: Further renaming and overhang bugfix for R2R Canyon scenePaul Gilbert
2013-10-09TSAGE: Renaming for R2R Canyon scenePaul Gilbert
2013-10-09TSAGE: Formatting for R2R scene descriptionsPaul Gilbert
2013-10-09TSAGE: Bugfixes for R2R space scenes to be full screenPaul Gilbert
2013-10-09WINTERMUTE: Remove superfluous assignmentsWillem Jan Palenstijn
2013-10-09AVALANCHE: Implement fadeIn and fadeOut (dusk and dawn)Strangerke
2013-10-08Merge pull request #405 from rrebello/scumm_warning_fixDavid Turner
SCUMM: Fix unused variable warnings
2013-10-08WINTERMUTE: Fix displayTransOffsetWillem Jan Palenstijn
Regression from 14cb1f09c0bc2cace830eaa793227f195acb06bc. This fixes font border drawing.
2013-10-08FULLPIPE: More work on MovGraph2::method4C()Eugene Sandulenko
2013-10-08AVALANCHE: Remove empty case in verb handling, clarify output when the ↵Strangerke
opcode is unhandled
2013-10-08AVALANCHE: Fix coding conventions in GraphicsStrangerke
2013-10-08AVALANCHE: Add code for Shift-F10Strangerke
2013-10-07TSAGE: Fix for R2R bridge character conversationsPaul Gilbert
2013-10-08AVALANCHE: Hook some more function keysStrangerke
2013-10-07TSAGE: Fixes for not allowing walk cursor to be selected when walking disabledPaul Gilbert
2013-10-08PARALLACTION: Comment out unused assignment. CID 1002508Eugene Sandulenko
2013-10-08SAGA: Remove unused assignment. CID 1002506Eugene Sandulenko
2013-10-08SAGA: Remove unused assignment. CID 1002505Eugene Sandulenko
2013-10-08KYRA: Fixed missing curly brackets. CID 1003639Eugene Sandulenko
Although I did not consult with disassembly, judging from the game logic _unkEndSeqVar4 is used for switching certain Malcolm frames, and it is apparent that this should happen only under condition, not always.
2013-10-08LASTEXPRESS: Comment out unused variableEugene Sandulenko
2013-10-08LASTEXPRESS: Fix potential buffer overruns. Numerous CID 1003873-1003885Eugene Sandulenko
2013-10-08SWORD25: Fix potential buffer overrun. CID 1003865Eugene Sandulenko
2013-10-08AGI: Fix bad buffer overrun. CID 1004029Eugene Sandulenko
2013-10-07AVALANCHE: Fix savegames listStrangerke
2013-10-07AVALANCHE: Fix savegame patternsStrangerke
2013-10-07AGI: Fix potential buffer overrun. CID 1004028Eugene Sandulenko
2013-10-07AGI: Fix buffer overrun. CID 1004033Eugene Sandulenko
2013-10-07AGI: Fix buffer overrun. CID 1004030Eugene Sandulenko
2013-10-07WINTERMUTE: Call updateScreen() every frame, even without updates.Willem Jan Palenstijn
This fixes expose events with the opengl backend.
2013-10-07TSAGE: Fix for displaying R2R credits screenPaul Gilbert
2013-10-07TSAGE: General cleanup of R2R scene group 0 initialisationsPaul Gilbert
2013-10-07TSAGE: Disable R2R saving when video/cutscene playback is occurringPaul Gilbert
2013-10-07TSAGE: R2R changes to UI disablement to match the originalPaul Gilbert
2013-10-07AVALANCHE: Add save/load codeStrangerke
2013-10-06PEGASUS: Fix incorrect displaying of the synthesizer shutdown videoKeith Kaisershot
2013-10-06PEGASUS: Add back missing silos deactivated sound spotKeith Kaisershot
2013-10-07AVALANCHE: Hook some more function keysStrangerke
2013-10-07AVALANCHE: Fix two other broken verb usagesStrangerke
2013-10-07AVALANCHE: Fix parser bug when pressing F5Strangerke
2013-10-06PEGASUS: Fix disabling the retinal hotspotKeith Kaisershot
2013-10-07NEVERHOOD: Correctly disable input when Klaymen drinks the wrong potionFilippos Karapetis
2013-10-06TSAGE: Silence GCC warning.Torbjörn Andersson
2013-10-06WINTERMUTE: Fix typo causing tiled image corruptionWillem Jan Palenstijn
2013-10-06FULLPIPE: Started MovGraph2::method4C() implementationEugene Sandulenko
2013-10-06TSAGE: Renaming for R2R AutodocPaul Gilbert
2013-10-06TSAGE: Further bugfixes for R2R Bridge conversationsPaul Gilbert
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06WINTERMUTE: Integrate SDL_rotozoom code for scale/rotoscaleWillem Jan Palenstijn
2013-10-06WINTERMUTE: Partially fix rotoscale coordinate confusionWillem Jan Palenstijn
This fixes two issues: * The rendering rectangle was not rotated, causing garbage to be drawn if the rotated rectangle did not fully cover the unrotated rectangle, or sprites to be clipped in the opposite case. * The order of mirror/scale/rotation operations was inconsistent. This commit does scaling first, followed by rotation. (This is only an issue because scaling is specified separately in X and Y directions.) For now only FIXMEs are added for mirroring.
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis