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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2015-11-15
MADS: Phantom: Merge _variant and _initialVariant
Strangerke
2015-11-15
BBVS: Enable engine by default
Eugene Sandulenko
2015-11-14
BBVS: Fix typo in array size
Willem Jan Palenstijn
2015-11-14
BBVS: Added Russian BBVS
Eugene Sandulenko
2015-11-13
MADS: Dragon: Implement scene 105
Strangerke
2015-11-13
MADS: Rex: Use a constant when checking _mainObjectSource
Strangerke
2015-11-13
SWORD25: Fix comment translation
Willem Jan Palenstijn
2015-11-13
SWORD25: Fixing typo of typo. This time for real
Eugene Sandulenko
2015-11-13
SWORD25: Fix typo
Eugene Sandulenko
2015-11-13
SWORD25: Translate comments
Eugene Sandulenko
2015-11-13
SWORD25: Fix thumbnail generation and make it portable
Eugene Sandulenko
2015-11-12
MADS: Implement syncTimers, add SyncType enum, modify all the calls to syncTi...
Strangerke
2015-11-12
MADS: Rename the parameter of setNextFrameTimer
Strangerke
2015-11-11
MADS: Fix ANIMFLAG_DITHER value
Strangerke
2015-11-11
SCI: add another Torin's Passage version
Martin Kiewitz
2015-11-11
MADS: Implement sceneScale for v2+ games
Strangerke
2015-11-11
MADS: For consistency with Rex, remove the second parameter of addSprites whe...
Strangerke
2015-11-11
MADS: DRAGON: Use constants instead of hardcoded values in one call of addSpr...
Strangerke
2015-11-10
KYRA: (LOK/PC-98) - add missing string resource
athrxx
2015-11-10
SCUMM: WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distorted
athrxx
2015-11-10
MADS: Phantom: Implement disableNode() and disableLine()
Filippos Karapetis
2015-11-10
MADS: Phantom: Add a comment about changing section
Strangerke
2015-11-10
MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ games
Strangerke
2015-11-10
MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntry
Strangerke
2015-11-09
MADS: Phantom: Remove dummy scene handler
Strangerke
2015-11-09
MADS: Phantom: Update erroneous comments concerning Section Handlers
Strangerke
2015-11-09
MADS: Remove useless casts in per-game logic
Strangerke
2015-11-09
MADS: Phantom: Implement stopWalker()
Strangerke
2015-11-09
AUDIO: (FM-TOWNS) - cleanup euphony code
athrxx
2015-11-09
MADS: Phantom: Implement unhandledAction()
Strangerke
2015-11-09
MADS: Phantom: Implement doObjectAction()
Strangerke
2015-11-09
MADS: Phantom: Update the definition of drawToBackground()
Filippos Karapetis
2015-11-09
MADS: Phantom: Fix bug in Scene102::enter()
Filippos Karapetis
2015-11-09
MADS: Phantom: Implement Scene::drawToBackground()
Filippos Karapetis
2015-11-09
MADS: Phantom: Only force a reset of scaling velocity when the section changes
Strangerke
2015-11-09
MADS: Phantom: Fix coding style in Scene1xx
Strangerke
2015-11-09
MADS: Phantom: Remove an erroneous TODO
Strangerke
2015-11-08
MADS: Phantom: Add scene 506
Strangerke
2015-11-08
MADS: Phantom: Implement scene 505
Strangerke
2015-11-08
WINTERMUTE: Add detection for Oknytt v.1.13
Einar Johan Trøan Sømåen
2015-11-08
WINTERMUTE: Adjust detection of Five Magical Amulets
Einar Johan Trøan Sømåen
2015-11-07
MADS: Phantom: More work on V2 scene data
Filippos Karapetis
2015-11-07
MADS: Phantom: Implement scene 504
Strangerke
2015-11-07
WINTERMUTE: C++'ify code
Eugene Sandulenko
2015-11-07
SHERLOCK: Remove non-ascii character
Eugene Sandulenko
2015-11-07
BBVS: Implement file chooser for Air Guitar minigame
Eugene Sandulenko
2015-11-06
MADS: Phantom: Initialize missing scene info so that Raoul is visible
Filippos Karapetis
2015-11-05
MADS: Phantom: Improve a bit Scene502::getPanelInfo
Strangerke
2015-11-05
MADS: Phantom: Implement scene 502 (except palette cycling)
Strangerke
2015-11-04
MADS: Phantom: Implement scene 501
Strangerke
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