Age | Commit message (Expand) | Author |
2007-07-25 | Added a few safety checks. Now Woodruff shows the loading image (closely foll... | Sven Hesse |
2007-07-25 | renamed wrongly named parameter | Gregory Montoir |
2007-07-25 | workaround for bug #1751149 (original game issue). | Gregory Montoir |
2007-07-25 | The drawStripToScreen() does nothing if width <= 0. In bug #1759925 ("COMI: | Torbjörn Andersson |
2007-07-25 | Use default to 1x scaler for 640x480 games to avoid superbig resolutions. | Eugene Sandulenko |
2007-07-25 | Add A.J's World of Discovery. Compatibility is perfect. | Eugene Sandulenko |
2007-07-25 | Added one (commented out) "The Last Dynasty" MD5 | Sven Hesse |
2007-07-25 | Add eriktorbjorn's patch for bug #1498158 - AOGS: Itemheap overflow on 64bit ... | Travis Howell |
2007-07-25 | Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it cra... | Sven Hesse |
2007-07-25 | - Removed Adlib from Woodruff's freatures | Sven Hesse |
2007-07-24 | Oops, forgot I've modified the entries for testing | Sven Hesse |
2007-07-24 | - Separated game type and features | Sven Hesse |
2007-07-24 | renamed some fields for clarification | Gregory Montoir |
2007-07-24 | fixed some issues in pathfinding code | Gregory Montoir |
2007-07-24 | Fixing bug #1749688 ("GOB3: Objects Disappear") | Sven Hesse |
2007-07-23 | Fix regression, the incorrect key was been used for highlighting items in Sim... | Travis Howell |
2007-07-23 | Add support for FLAC compression of sound bundles in The Dig and COMI. | Travis Howell |
2007-07-22 | - Fix wrong languages in Chinese COMI | Eugene Sandulenko |
2007-07-22 | Fix Chinese character widths. | Eugene Sandulenko |
2007-07-22 | cleanup (in particular, don't call something 'soundHandle' which is not a Mix... | Max Horn |
2007-07-21 | Proper height for Chinese characters, also remove obsolete hack for computing | Eugene Sandulenko |
2007-07-21 | More support for Chinese COMI. Still some character conversions are | Eugene Sandulenko |
2007-07-21 | SCUMM/iMuse Digital: Pause sounds after loading them | Max Horn |
2007-07-21 | The mixer no longer allows unpausing channels that aren't paused. So don't. | Torbjörn Andersson |
2007-07-20 | Prevent crash in MI1 SegaCD Jap. | Eugene Sandulenko |
2007-07-20 | Add Japanese MI1 for SEGA CD | Eugene Sandulenko |
2007-07-19 | Some small updates on the IHNM demo | Filippos Karapetis |
2007-07-19 | Some more resource mappings for the IHNM demo | Filippos Karapetis |
2007-07-19 | IHNM: Correct mapping of the arrow and save reminder sprites for the IHNM demo | Filippos Karapetis |
2007-07-19 | Fix for bug #1754613 - ITE: crashes using compressed audio. The digital music... | Filippos Karapetis |
2007-07-18 | The SFX resource for the IHNM demo is different | Filippos Karapetis |
2007-07-17 | added english and spanish version of drascula detection | Paweł Kołodziejski |
2007-07-17 | added engine stubs code for Drascula game | Paweł Kołodziejski |
2007-07-17 | Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS... | Filippos Karapetis |
2007-07-17 | Possible fix for bug 1754613, part 2: changed the way compressed digital musi... | Filippos Karapetis |
2007-07-17 | Possible fix for bug 1754613. It's now possible to have an uncompressed music... | Filippos Karapetis |
2007-07-16 | Porting DS word completion keyboard changes from branch0-10-0. | Neil Millstone |
2007-07-16 | Add Bear Stormin' | Eugene Sandulenko |
2007-07-16 | Add Japanese 3DO version of fbpack. | Travis Howell |
2007-07-15 | Added 3 different Amiga AGI palettes (From oldest to newest). Changed initPal... | Kari Salminen |
2007-07-15 | Added FIXME comments regarding use of AudioStream::openStreamFile | Max Horn |
2007-07-15 | Fixed sound factory messup caused by my previous commit | Max Horn |
2007-07-15 | Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data whi... | Max Horn |
2007-07-15 | Added new Mac SCUMM MD5, tracker #1749232 | Max Horn |
2007-07-15 | Refactored selectCharacter so that menu code doesn't need auxiliary buffer kB... | Nicola Mettifogo |
2007-07-15 | To loop a music track forever, the number of loops is set to 0 | Filippos Karapetis |
2007-07-15 | ITE: looping of compressed digital music is now done by the respective compre... | Filippos Karapetis |
2007-07-15 | Screen update is no more triggered automatically when performing full screen-... | Nicola Mettifogo |
2007-07-15 | Enabled menus in some old AGI games (released in 1986) which did not have men... | Filippos Karapetis |
2007-07-15 | ITE: Music looping works now with compressed digital music. However, there's ... | Filippos Karapetis |