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AgeCommit message (Expand)Author
2008-07-29Added --list-saves support for CINEChristopher Page
2008-07-29Added --list-saves support for TOUCHEChristopher Page
2008-07-29Added --list-saves support for SWORD2Christopher Page
2008-07-29Added --list-saves support for SWORD1Christopher Page
2008-07-29Added --list-saves support for SAGAChristopher Page
2008-07-29Added --list-saves support for QUEENChristopher Page
2008-07-28Added --list-saves support for AGIChristopher Page
2008-07-25Added --list-saves support for PARALLACTION, and -x support for NipponSafesChristopher Page
2008-07-25Added -x and --list-saves support for LUREChristopher Page
2008-07-24Implemented listSaves() for AGOSChristopher Page
2008-07-21Merged revisions 33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,...Christopher Page
2008-07-21Improved GMM sound setting config for ParallactionChristopher Page
2008-07-21Fixed a small SFX issue with AGOSChristopher Page
2008-07-21Improved GMM sound settings support for SKYChristopher Page
2008-07-21Separated Speech from SFX in SAGA, improved configuration of SAGA sound setti...Christopher Page
2008-07-21Spacing.Travis Howell
2008-07-21Avoid branching in the inner loop of AGOS drawVertImageCompressedBertrand Augereau
2008-07-21Some refactoring for tracking of floating labels.Nicola Mettifogo
2008-07-21Massive refactoring of dialogue code, which is now implemented as a finite st...Nicola Mettifogo
2008-07-20Commented out some more PC-98 audio stuff, to avoid warnings.Torbjörn Andersson
2008-07-20KYRA: disable incomplete PC-98 audio support for 0.12.0 release (use towns au...Florian Kagerer
2008-07-20cleanupMax Horn
2008-07-18Added savefile position comments to savegame loading routine (Helpful for deb...Kari Salminen
2008-07-18Don't crash if you try to use music file #2 as music file #1. When the musicTorbjörn Andersson
2008-07-18QUEEN sound settings work with the GMMChristopher Page
2008-07-17More work with SWORD1 sound settingsChristopher Page
2008-07-17SWORD1 Sound settings work with the GMMChristopher Page
2008-07-17Patch #2019455: Patch for reducing the BSS size of Cine engine.Kari Salminen
2008-07-17Fixed regression bug in dialogue, which de-facto allowed user to skip in-game...Nicola Mettifogo
2008-07-16Split the drawVertImage function in the agos engine to make it clearer Bertrand Augereau
2008-07-16Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit,...Christopher Page
2008-07-15Reverted some incorrect changes and fixed sound settings issues for LURE. Fi...Christopher Page
2008-07-15fix bug #1876741: changed .SB playback rate to 11840Hz (matches dos game)Gregory Montoir
2008-07-15fix bug #1995042: stop previous sfx playback when starting a new sfx (matches...Gregory Montoir
2008-07-15Reverted an incorrect change to AGIChristopher Page
2008-07-15Made frame unpacking buffer dynamic (this frees some BSS space).Nicola Mettifogo
2008-07-14Fix for bug #2016647 (FW: crash with italian amiga version).Kari Salminen
2008-07-14AGOS: Got rid of _masterVolume and replaced with _musicVolume and _sfxVolume ...Christopher Page
2008-07-14remove accidentally committed debugging code; fix shadowing warningWillem Jan Palenstijn
2008-07-14Don't draw scumm saveload dialog while reflowing layout, as that would use un...Willem Jan Palenstijn
2008-07-14Register spilling avoided in AGOS background drawing (and 2x unrolling)Bertrand Augereau
2008-07-14cleanup (and test for Marwan's branch.... ;)Max Horn
2008-07-14Removed all labels from the rendering list to avoid random crashes after intr...Nicola Mettifogo
2008-07-14Fix for missing data in the savegame format that could result in not being ab...Paul Gilbert
2008-07-14Fixed regression in walk code. Now standing frames are correctly selected whe...Nicola Mettifogo
2008-07-14Made sure characters are not removed from the rendering list during switches.Nicola Mettifogo
2008-07-14Merged revisions 32744-32745,32747,32750-32759,32762-32764,32769,32777,32783,...Christopher Page
2008-07-13Removed an exit() call in PreAGIChristopher Page
2008-07-13TOUCHE works with the new GMM implementationChristopher Page
2008-07-13Overlooked something in SWORD1, works nowChristopher Page