index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2016-03-09
ADL: Make palettes static
Walter van Niftrik
2016-03-09
ADL: Add more #defines to replace literals
Walter van Niftrik
2016-03-09
ADL: Refactor graphics code
Walter van Niftrik
2016-03-09
ADL: Implement half-pixel shift in color mode
Walter van Niftrik
2016-03-09
ADL: Clean up Display class
Walter van Niftrik
2016-03-09
ADL: Clean up Display class
Walter van Niftrik
2016-03-09
ADL: Clean up Display class
Walter van Niftrik
2016-03-09
ADL: Fix restoring on restart prompt
Walter van Niftrik
2016-03-09
ADL: Clean up Display class
Walter van Niftrik
2016-03-09
ADL: Make frame buffer linear
Walter van Niftrik
2016-03-09
ADL: Disable scanlines when saving thumbnail
Walter van Niftrik
2016-03-09
ADL: Add monochrome and scanline rendering
Walter van Niftrik
2016-03-09
ADL: Add save game meta info support
Walter van Niftrik
2016-03-09
ADL: Fix "don't understand" parser response override
Walter van Niftrik
2016-03-09
ADL: Add GMM loading and saving
Walter van Niftrik
2016-03-09
ADL: Move input code into AdlEngine
Walter van Niftrik
2016-03-09
ADL: Add loading from launcher
Walter van Niftrik
2016-03-09
ADL: Add functions to adjust for 1-based arrays
Walter van Niftrik
2016-03-09
ADL: Fix bug in item taking
Walter van Niftrik
2016-03-09
ADL: Use #define instead of literal
Walter van Niftrik
2016-03-09
ADL: Add save game support
Walter van Niftrik
2016-03-09
ADL: Add restarting
Walter van Niftrik
2016-03-09
ADL: Remove leftover debug code
Walter van Niftrik
2016-03-09
ADL: Put state-related members in _state struct
Walter van Niftrik
2016-03-09
ADL: Rename rightAngles to lineArt
Walter van Niftrik
2016-03-09
ADL: Move functionality into base class
Walter van Niftrik
2016-03-09
ADL: Add ARG #define to improve readability
Walter van Niftrik
2016-03-09
ADL: Rename some #defines and variables for clarity
Walter van Niftrik
2016-03-09
ADL: Add more #defines for literals
Walter van Niftrik
2016-03-09
ADL: Rename Room struct fields
Walter van Niftrik
2016-03-09
ADL: Use #defines instead of literals
Walter van Niftrik
2016-03-09
ADL: Rename Item struct fields
Walter van Niftrik
2016-03-09
ADL: Use #defines instead of literals
Walter van Niftrik
2016-03-09
ADL: Move more functionality into base class
Walter van Niftrik
2016-03-09
ADL: Rename adl_v1.cpp/h to hires1.cpp/h
Walter van Niftrik
2016-03-09
ADL: Rename AdlEngine_v1 to HiRes1Engine
Walter van Niftrik
2016-03-09
ADL: Remove dead code
Walter van Niftrik
2016-03-09
ADL: Move members into base class
Walter van Niftrik
2016-03-09
ADL: Clean-up string handling
Walter van Niftrik
2016-03-09
ADL: Rename game type
Walter van Niftrik
2016-03-09
ADL: Initial check-in for ADL engine
Walter van Niftrik
2016-03-09
SWORD25: Fix error after changing language in-game with the data file distrib...
Thierry Crozat
2016-03-09
SCUMM: Fix bugs #7070, #7071.
Johannes Schickel
2016-03-08
SCI: Fix build with SCI32 disabled.
Johannes Schickel
2016-03-08
SCI: Slight template formatting fixes.
Johannes Schickel
2016-03-08
SCI: Add missing namespace comments in graphics/.
Johannes Schickel
2016-03-08
SCI: Spacing
Filippos Karapetis
2016-03-08
SCI: Split color remapping functionality into a separate class
Filippos Karapetis
2016-03-08
SCI: Update the game ID of a workaround that's only used in QFG4 demo
Filippos Karapetis
2016-03-08
SCI32: Disable kRemapColors32, as SCI32 remapping is still incomplete
Filippos Karapetis
[next]