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AgeCommit message (Expand)Author
2019-09-01TESTBED: Make sure to process events while waiting for speech to finishThierry Crozat
2019-09-01TESTBED: Move the TTS tests after the critical componentsThierry Crozat
2019-09-01TESTBED: Add tests for TTS *_NO_REPEAT actionsJaromir Wysoglad
2019-09-01TESTBED: Rewrite parts of TTS tests.Jaromir Wysoglad
2019-09-01TESTBED: Add state queries to TTS tests.Jaromir Wysoglad
2019-09-01TESTBET: Add TTS testsJaromir Wysoglad
2019-09-01MORTEVIELLE: Improve voice mapping to characters.Jaromir Wysoglad
2019-09-01MORTEVIELLE: Refactoring as suggested by CriezyJaromir Wysoglad
2019-09-01MORTEVILLE: Stop speech when pressing F8.Jaromir Wysoglad
2019-09-01TTS: Remove unneeded codeJaromir Wysoglad
2019-09-01TTS: Remove "static" from initTextToSpeech()Jaromir Wysoglad
2019-09-01MORTEVIELLE: Return old code to waitSpeechJaromir Wysoglad
2019-09-01MORTEVIELLE: Remove unneeded TTS codeJaromir Wysoglad
2019-09-01MORTEVIELLE: Map characters to different voicesJaromir Wysoglad
2019-09-01MORTEVIELLE: Add text to speech capabilityJaromir Wysoglad
2019-09-01TTS: Implement tts state switching when needed.Jaromir Wysoglad
2019-09-01XEEN: Fix compiler warningjepael
2019-09-01BLADERUNNER: Framelimiter fixes for delayMillis caseThanasis Antoniou
2019-09-01XEEN: Fix searches resulting in misc itemsPaul Gilbert
2019-09-01STARTREK: Simplify call to initGraphics()Cameron Cawley
2019-09-01BLADERUNNER: Isolate new frame limiter code in new classThanasis Antoniou
2019-09-01XEEN: Add Virtual Destructor to SpritesDrawer Base ClassD G Turner
2019-08-31XEEN: Fix rendering of Count BlackfangPaul Gilbert
2019-08-31BLADERUNNER: Use best pixel format on every platformPeter Kohaut
2019-08-31BUILD/CRYOMNI3D: Reduce the number of bogus GCC warningsLe Philousophe
2019-08-31BLADERUNNER: Addendum for removal of delayMillisThanasis Antoniou
2019-08-31BLADERUNNER: Replace delayMillis(10) calls with software timersThanasis Antoniou
2019-08-31SCI: Add ECO2 workaround for Ecorder talk buttonsluicebox
2019-08-30XEEN: Workaround black pixels when rendering transparent ShadesPaul Gilbert
2019-08-30XEEN: Cleanup of sprite drawer 3Paul Gilbert
2019-08-30XEEN: Fix to use correct drawer for shades, drawer cleanupPaul Gilbert
2019-08-30XEEN: Further sprite drawer mode codePaul Gilbert
2019-08-30XEEN: Creating sprite drawer class hierarchy for missing draw modesPaul Gilbert
2019-08-30SCI: Fix addAsVirtualFiles creating titles with no filessluicebox
2019-08-29XEEN: Remove unused methods, comments for engine methodsPaul Gilbert
2019-08-29XEEN: Shift getting specific game Id to an engine methodPaul Gilbert
2019-08-29XEEN: Nothing here dialogs can now be closed by clicking in scenePaul Gilbert
2019-08-29XEEN: Fix for deleting characters from the rosterPaul Gilbert
2019-08-29XEEN: Fix background for 123 option chooserPaul Gilbert
2019-08-29XEEN: Fix crash entering Volcano Cave level 2Paul Gilbert
2019-08-28XEEN: Fix text for Dungeon of Death statuePaul Gilbert
2019-08-28XEEN: Parameter to cmdDisplayLarge is line number, not offsetPaul Gilbert
2019-08-28BLADERUNNER: Comment correction after fix for AI_Movement_Track_Append_With_F...Thanasis Antoniou
2019-08-28BLADERUNNER: Fix restored walkers idle behavior and AI_Movement_Track_Append_...Thanasis Antoniou
2019-08-28BLADERUNNER: Restored - KIA object type for snake, slug, fishThanasis Antoniou
2019-08-28CRYOMNI3D: Improve fallback detection to detect game flagsLe Philousophe
2019-08-27XEEN: Fix removing lava damage overlays before starting combatPaul Gilbert
2019-08-27BLADERUNNER: Improve Clovis facing direction in KP07Thanasis Antoniou
2019-08-26XEEN: Fix removing Paladin rocks in Dark Side desertPaul Gilbert
2019-08-27STARTREK: Mark detection entries as ADGF_UNSTABLETarek Soliman