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2007-01-03The arrows keys aren't monitored in DIMPTravis Howell
svn-id: r24969
2007-01-02workaround a scripting bug (see tracker item #1623356)Gregory Montoir
svn-id: r24968
2007-01-01Add volume support for music in swampyTravis Howell
svn-id: r24966
2007-01-01Add eriktorbjorn's patch for secondary sound looping in swampy, with minor ↵Travis Howell
changes for uncompressed sounds. svn-id: r24965
2007-01-01At Kirben's request, I've applied my old keyboard repeat patch for the AGOSTorbjörn Andersson
engine. Swampy's Adventures really needs it, and the more generic solution to keyboard repeat is apparently stalled. svn-id: r24964
2007-01-01CleanupTravis Howell
svn-id: r24963
2007-01-01Add dxa file extension for short version of filenames too.Travis Howell
svn-id: r24961
2007-01-01Fix bug #1624767 - FF: save games will not load.Travis Howell
svn-id: r24960
2006-12-31Added loads of Sierra titles (mac/pc/amiga/2gs/st/coco)Stuart George
svn-id: r24959
2006-12-30CleanupTorbjörn Andersson
svn-id: r24953
2006-12-30Fixed warning.Torbjörn Andersson
svn-id: r24952
2006-12-30Add German version of PP - Swampy AdventuresTravis Howell
svn-id: r24951
2006-12-29added explicit call to parent methodGregory Montoir
svn-id: r24950
2006-12-29workaround a scripting bug (see tracker item #1622114)Gregory Montoir
svn-id: r24949
2006-12-29minor simplificationGregory Montoir
svn-id: r24948
2006-12-29Make ADGameFileDescription is built in directly into ADGameDescription.Eugene Sandulenko
svn-id: r24947
2006-12-28Add a few AGI md5sums (sq1, pq1, lsl1)James Brown
svn-id: r24940
2006-12-27Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partiallyEugene Sandulenko
reverts commit r24656 for fixing bug #1590596 and effectively fixes both. svn-id: r24933
2006-12-25Set maximum saved game file to 998, since 999 is used for as restart state in FFTravis Howell
svn-id: r24927
2006-12-25Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)Max Horn
svn-id: r24924
2006-12-25SCUMM: Added ActorC64 subclass of Actor, and added a note stating that ↵Max Horn
_miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code svn-id: r24923
2006-12-25Changed ScummEngine::_actors from an Actor array to a an array of Actor ↵Max Horn
points (i.e. indirection) svn-id: r24922
2006-12-24Add md5 for interactive gob2 demo.Eugene Sandulenko
svn-id: r24921
2006-12-21passing the room as an argument to putActor is optionnal hereGregory Montoir
svn-id: r24911
2006-12-21fixed bug #1620023 (script calls putActorAtXY with y == -1)Gregory Montoir
svn-id: r24910
2006-12-21Fix copyright and svn properties.Eugene Sandulenko
svn-id: r24909
2006-12-20Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDPStuart George
svn-id: r24908
2006-12-20Tiny whitespace changes.Torbjörn Andersson
svn-id: r24907
2006-12-20Changed CD playing a bit, now playing directly from the CD should be ↵Sven Hesse
possible again. Playing without an audio track at all works now, too svn-id: r24903
2006-12-20workaround a scripting bug (see tracker item #1618700) and renamed an opcodeGregory Montoir
svn-id: r24900
2006-12-20Stripped some more real_ prefixes from function names; also added a new ↵Max Horn
FIXME comment to Kyra's setupGameFlags, and did some more cleanup svn-id: r24899
2006-12-19Changed Engine_KYRA_detectGames to use ↵Max Horn
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and removed the ADGameDescription::gameid abuse svn-id: r24898
2006-12-19Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ↵Max Horn
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME svn-id: r24896
2006-12-19Further AdvancedDetector cleanup (in particular, renamed ↵Max Horn
ADGameDescription::name to the more suitable ADGameDescription::gameid) svn-id: r24895
2006-12-19* Simplified code in AdvancedDetector::detectGameMax Horn
* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame simply takes the MD5 byte limit as an extra parameter svn-id: r24894
2006-12-19* Change the GameList typedef to a proper class with an additionalMax Horn
constructor which takes a PlainGameDescriptor 'list' * Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor * Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID * Some minor cleanup svn-id: r24893
2006-12-19Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ ↵Max Horn
support in Indy3), and fixed a memory leak in o5_saveLoadGame svn-id: r24892
2006-12-19fixed bug #1618695Gregory Montoir
svn-id: r24888
2006-12-19Merged SagaEngine::postInitGame() into SagaEngine::initGame()Max Horn
svn-id: r24887
2006-12-19Fix warning about a const castMax Horn
svn-id: r24886
2006-12-19Stomped the well/diving-bugSven Hesse
svn-id: r24884
2006-12-19Fixed backspace and delete in the note-padSven Hesse
svn-id: r24883
2006-12-19Get rif od ARRAYSIZE in ADGameDescriptionEugene Sandulenko
svn-id: r24882
2006-12-19Got rid of ARRAYSIZE in advanceDetector callsEugene Sandulenko
svn-id: r24881
2006-12-19Changed game id's back to agi. Added some KQ2 entriesStuart George
svn-id: r24880
2006-12-19oopsEugene Sandulenko
svn-id: r24879
2006-12-19Update makefileEugene Sandulenko
svn-id: r24878
2006-12-19Added AdvancedDetection to AGI engine. Only added KQ1 for testingStuart George
svn-id: r24877
2006-12-18Fixed the note-pad, font changing and date/time-displaySven Hesse
svn-id: r24875
2006-12-18Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay ↵Sven Hesse
in o1_keyFunc(), so that the save name dialog is shown and the "Empty Inventory" message is displayed properly as well. svn-id: r24874