aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2010-10-13SWORD25: Enforce code naming conventions in fmv/*Eugene Sandulenko
2010-10-13SWORD25: Remove standalone SWF rendering toolEugene Sandulenko
2010-10-13SWORD25: Add path to art.h includeEugene Sandulenko
2010-10-13SWORD25: Stop polluting global namespaceEugene Sandulenko
2010-10-13SWORD25: Merged all art* code and cleaned it upEugene Sandulenko
2010-10-13SWORD25: Fix startupEugene Sandulenko
2010-10-13SWORD25: Add proper copyrights to gfx/image/art*Eugene Sandulenko
2010-10-13SWORD25: Loading >200kb file in memory is no more uglyEugene Sandulenko
2010-10-13SWORD25: Enforse code naming conventions in PackageManager and Sword25EngineEugene Sandulenko
2010-10-13SWORD25: Return proper path separatorEugene Sandulenko
2010-10-13SWORD25: Remove redundant codeEugene Sandulenko
2010-10-13SWORD25: Add support for language patchEugene Sandulenko
2010-10-13SWORD25: Fixed vector renderer. Yay!Eugene Sandulenko
2010-10-13SWORD25: Fix transparency effectsEugene Sandulenko
2010-10-12SWORD25: Implemented thumbnail loading for savegame listPaul Gilbert
2010-10-12SWORD25: Further savegame work, including savegame screenshotsPaul Gilbert
2010-10-12SWORD25: Add standalone SWF rendererEugene Sandulenko
2010-10-12SWORD25: Fix freeze with sound code. Now game is really playable.Eugene Sandulenko
2010-10-12SWORD25: Put all sound-related debug output under debug flag.Eugene Sandulenko
2010-10-12SWORD25: Fix bug with script debug flagsEugene Sandulenko
2010-10-12SWORD25: Fix warningEugene Sandulenko
2010-10-12SWORD25: Further work on sound.Eugene Sandulenko
2010-10-12SWORD25: Initial work on soundEugene Sandulenko
2010-10-12SWORD25: Fix hangupEugene Sandulenko
2010-10-12SWORD25: Got rid of FMODExSound classEugene Sandulenko
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
2010-10-12SWORD25: Rename GLImage to RenderedImageEugene Sandulenko
2010-10-12SWORD25: Rename glimage.* to renderedimage.*Eugene Sandulenko
2010-10-12SWORD25: Adjust the paths accordinglyEugene Sandulenko
2010-10-12SWORD25: Remove opengl/ directoryEugene Sandulenko
2010-10-12SWORD25: Moved glimage and swimage to image/Eugene Sandulenko
2010-10-12SWORD25: Got rid of OpenGLGfx classEugene Sandulenko
2010-10-12SWORD25: Remove unnecessary executable flagsEugene Sandulenko
2010-10-12SWORD25: Get rid of ScummVMInput classEugene Sandulenko
2010-10-12SWORD25: Got rid of ScummVMPackageManagerEugene Sandulenko
2010-10-12SWORD25: Make full transparency check earlierEugene Sandulenko
2010-10-12SWORD25: Fixes to the savegame saving codePaul Gilbert
2010-10-12SWORD25: Bugfix to not draw off-screen imagesPaul Gilbert
2010-10-12SWORD25: Fix to array reversal, fixing path-findingPaul Gilbert
2010-10-12SWORD25: Fix for path-findingPaul Gilbert
2010-10-12SWORD25: Fix for blitting images with negative offsetsPaul Gilbert
2010-10-12SWORD25: Confirmed correctness of vector images alpha blendingEugene Sandulenko
2010-10-12SWORD25: Remove unneeded fileEugene Sandulenko
2010-10-12SWORD25: Fixed debug output in GLImage::blit()Eugene Sandulenko
2010-10-12SWORD25: Fix vectorimage transparencyEugene Sandulenko
2010-10-12SWORD25: Implement original hack with skipping green linesEugene Sandulenko
2010-10-12SWORD25: Fix bug with some vector frames not showing up.Eugene Sandulenko
2010-10-12SWORD25: Further fixes for vectorimage renderingEugene Sandulenko
2010-10-12SWORD25: Major bugfix for vector renderer. Only minor glitches are leftEugene Sandulenko