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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2010-10-13
SWORD25: Enforce code naming conventions in fmv/*
Eugene Sandulenko
2010-10-13
SWORD25: Remove standalone SWF rendering tool
Eugene Sandulenko
2010-10-13
SWORD25: Add path to art.h include
Eugene Sandulenko
2010-10-13
SWORD25: Stop polluting global namespace
Eugene Sandulenko
2010-10-13
SWORD25: Merged all art* code and cleaned it up
Eugene Sandulenko
2010-10-13
SWORD25: Fix startup
Eugene Sandulenko
2010-10-13
SWORD25: Add proper copyrights to gfx/image/art*
Eugene Sandulenko
2010-10-13
SWORD25: Loading >200kb file in memory is no more ugly
Eugene Sandulenko
2010-10-13
SWORD25: Enforse code naming conventions in PackageManager and Sword25Engine
Eugene Sandulenko
2010-10-13
SWORD25: Return proper path separator
Eugene Sandulenko
2010-10-13
SWORD25: Remove redundant code
Eugene Sandulenko
2010-10-13
SWORD25: Add support for language patch
Eugene Sandulenko
2010-10-13
SWORD25: Fixed vector renderer. Yay!
Eugene Sandulenko
2010-10-13
SWORD25: Fix transparency effects
Eugene Sandulenko
2010-10-12
SWORD25: Implemented thumbnail loading for savegame list
Paul Gilbert
2010-10-12
SWORD25: Further savegame work, including savegame screenshots
Paul Gilbert
2010-10-12
SWORD25: Add standalone SWF renderer
Eugene Sandulenko
2010-10-12
SWORD25: Fix freeze with sound code. Now game is really playable.
Eugene Sandulenko
2010-10-12
SWORD25: Put all sound-related debug output under debug flag.
Eugene Sandulenko
2010-10-12
SWORD25: Fix bug with script debug flags
Eugene Sandulenko
2010-10-12
SWORD25: Fix warning
Eugene Sandulenko
2010-10-12
SWORD25: Further work on sound.
Eugene Sandulenko
2010-10-12
SWORD25: Initial work on sound
Eugene Sandulenko
2010-10-12
SWORD25: Fix hangup
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of FMODExSound class
Eugene Sandulenko
2010-10-12
SWORD25: Rename GLImage to RenderedImage
Eugene Sandulenko
2010-10-12
SWORD25: Rename GLImage to RenderedImage
Eugene Sandulenko
2010-10-12
SWORD25: Rename GLImage to RenderedImage
Eugene Sandulenko
2010-10-12
SWORD25: Rename glimage.* to renderedimage.*
Eugene Sandulenko
2010-10-12
SWORD25: Adjust the paths accordingly
Eugene Sandulenko
2010-10-12
SWORD25: Remove opengl/ directory
Eugene Sandulenko
2010-10-12
SWORD25: Moved glimage and swimage to image/
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of OpenGLGfx class
Eugene Sandulenko
2010-10-12
SWORD25: Remove unnecessary executable flags
Eugene Sandulenko
2010-10-12
SWORD25: Get rid of ScummVMInput class
Eugene Sandulenko
2010-10-12
SWORD25: Got rid of ScummVMPackageManager
Eugene Sandulenko
2010-10-12
SWORD25: Make full transparency check earlier
Eugene Sandulenko
2010-10-12
SWORD25: Fixes to the savegame saving code
Paul Gilbert
2010-10-12
SWORD25: Bugfix to not draw off-screen images
Paul Gilbert
2010-10-12
SWORD25: Fix to array reversal, fixing path-finding
Paul Gilbert
2010-10-12
SWORD25: Fix for path-finding
Paul Gilbert
2010-10-12
SWORD25: Fix for blitting images with negative offsets
Paul Gilbert
2010-10-12
SWORD25: Confirmed correctness of vector images alpha blending
Eugene Sandulenko
2010-10-12
SWORD25: Remove unneeded file
Eugene Sandulenko
2010-10-12
SWORD25: Fixed debug output in GLImage::blit()
Eugene Sandulenko
2010-10-12
SWORD25: Fix vectorimage transparency
Eugene Sandulenko
2010-10-12
SWORD25: Implement original hack with skipping green lines
Eugene Sandulenko
2010-10-12
SWORD25: Fix bug with some vector frames not showing up.
Eugene Sandulenko
2010-10-12
SWORD25: Further fixes for vectorimage rendering
Eugene Sandulenko
2010-10-12
SWORD25: Major bugfix for vector renderer. Only minor glitches are left
Eugene Sandulenko
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