index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2014-02-09
HOPKINS: Reduce the scope of some variables
Strangerke
2014-02-09
HUGO: Remove a useless variable assignation
Strangerke
2014-02-09
HUGO: Reduce the scope of some variables
Strangerke
2014-02-09
CGE: Reduce the scope of some variables
Strangerke
2014-02-09
TSAGE: R2R - Fix previous commit, check was inverted
Strangerke
2014-02-09
TSAGE: R2R - Fix sprite used when exiting scene 1800 using the South exit (Ri...
Strangerke
2014-02-09
TSAGE: R2R - Fix sound missing in scene 3500 (Flub tube maze)
Strangerke
2014-02-09
TSAGE: R2R - Fix issue in ScannerDialog
Strangerke
2014-02-09
TSAGE: R2R - Reduce the scope of some variables
Strangerke
2014-02-09
TSAGE: Ringworld - Remove a redundant check on the previous scene number in s...
Strangerke
2014-02-09
TSAGE: Ringworld - Reduce the scope of a couple of variables
Strangerke
2014-02-09
TSAGE: BF - Remove a redundant check on the previous scene number in scene 900
Strangerke
2014-02-08
TSAGE: BF - Fix a bug in scene 570 (entering password)
Strangerke
2014-02-08
TSAGE: BF - Remove a redundant check on the previous scene number in scene 360
Strangerke
2014-02-08
TSAGE: Silent some CppCheck warnings
Strangerke
2014-02-08
AVALANCHE: Repair GhostRoom::doBat().
uruk
2014-02-08
AVALANCHE: Finish GhostRoom's implementation.
uruk
2014-02-08
AVALANCHE: Implement another pair of floating eyeballs.
uruk
2014-02-08
AVALANCHE: Implement the ghostroom's animation until Avvy turns back.
uruk
2014-02-08
AVALANCHE: Add the yelling to the end of the ghost's animation.
uruk
2014-02-08
AVALANCHE: Repair the ghost's animation.
uruk
2014-02-08
AVALANCHE: Implement the animation of the ghost.
uruk
2014-02-08
AVALANCHE: Implement GhostRoom::doBat().
uruk
2014-02-08
FULLPIPE: Implement sceneHandler27_sub02()
Eugene Sandulenko
2014-02-08
FULLPIPE: Implement sceneHandler27_maidSwitchback()
Eugene Sandulenko
2014-02-08
FULLPIPE: Implement sceneHandler27_driverPushButton()
Eugene Sandulenko
2014-02-07
KYRA: Fix monster idle animation in EoB 1+2. (bug #6523)
Johannes Schickel
2014-02-06
FULLPIPE: Implement BallChain::init()
Eugene Sandulenko
2014-02-06
FULLPIPE: Removed cyrillic constants
Eugene Sandulenko
2014-02-06
FULLPIPE: Implement sceneHandler27_batLogic()
Eugene Sandulenko
2014-02-06
FULLPIPE: Implement sceneHandler27_calcWinArcade()
Eugene Sandulenko
2014-02-06
TSAGE: R2R - rename EFFECT_3
Strangerke
2014-02-06
TSAGE: R2R - Get rid of some magic values
Strangerke
2014-02-05
FULLPIPE: Bugfix in scene27
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_knockBats()
Eugene Sandulenko
2014-02-05
FULLPIPE: Implement sceneHandler27_batSetColors()
Eugene Sandulenko
2014-02-05
WINTERMUTE: Change the copyFrom-simplifications to depend on pitch instead of...
Einar Johan Trøan Sømåen
2014-02-05
KYRA: Fix scrolling credits in HoF.
Johannes Schickel
2014-02-05
AVALANCHE: Implement the floating eyeballs and the "Glerk"s animation.
uruk
2014-02-05
AVALANCHE: Hide/reveal the mouse cursor in GhostRoom::run().
uruk
2014-02-05
AVALANCHE: Implement GhostRoom::wait().
uruk
2014-02-05
AVALANCHE: Make constants really const.
uruk
2014-02-05
AVALANCHE: Remove unnecessary checks from picture creatings.
uruk
2014-02-05
AVALANCHE: Add ghostDrawGlerk().
uruk
2014-02-05
FULLPIPE: Implement sceneHandler27_batFallLogic()
Eugene Sandulenko
2014-02-04
AVALANCHE: Implement rest of the loading in Ghostroom.
uruk
2014-02-04
AVALANCHE: Rename/move/implement plainGrab().
uruk
2014-02-04
AVALANCHE: Some renaming in Background.
uruk
2014-02-04
AVALANCHE: Some renaming connected to Ghostroom.
uruk
2014-02-04
AVALANCHE: Really remove that function.
uruk
[next]