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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-02-27
TSAGE: Bugfix for correctly setting object frame numbers
Paul Gilbert
2011-02-27
TSAGE: Added Scene 1001 (Fleeing Planet)
Paul Gilbert
2011-02-27
TSAGE: Separated Scene 1000 into a seaprate code file
Paul Gilbert
2011-02-27
TSAGE: Minor bugfixes for Scene 90 (Shipyard Entrance)
Paul Gilbert
2011-02-27
TSAGE: Fixed bug with scene mode being used incorrectly as the scene load flag
Paul Gilbert
2011-02-27
TSAGE: Fix for inflinite loop setting scene zoom percents
Paul Gilbert
2011-02-27
TSAGE: Bugfix to enable palette rotation
Paul Gilbert
2011-02-26
TSAGE: Bugfix for credits animations in Scene 1000
Paul Gilbert
2011-02-26
TSAGE: Bugfixes for drawing objects in wide screen areas
Paul Gilbert
2011-02-24
TSAGE: Bugfixes for Scene 60 - Flycycle Controls
Paul Gilbert
2011-02-24
TSAGE: Standardised class naming for game scene logic
Paul Gilbert
2011-02-23
TSAGE: Added missing death sequence in scene 20
Paul Gilbert
2011-02-23
TSAGE: Added code to the sound handler stub methods to properly flag sounds a...
Paul Gilbert
2011-02-23
TSAGE: Reworked code to separate Ringworld specific code from core engine cla...
Paul Gilbert
2011-02-23
TSAGE: Added proper cursor showing when the scene changes
Paul Gilbert
2011-02-22
TSAGE: Initial implementation of more game scenes and support classes
Paul Gilbert
2011-02-18
Merge of GCC compilation fixes
Paul Gilbert
2011-02-18
TSAGE: Started fleshing out the SoundHandler class
Paul Gilbert
2011-02-16
TSAGE: fix tokenization issue in SYNC_ENUM in GCC
Alex Bevilacqua
2011-02-16
add TSAGE to the engines list
Alex Bevilacqua
2011-02-16
TSAGE: Bugfix to set the visage correctly in one of the Scene 20 objects
Paul Gilbert
2011-02-16
TSAGE: Rework the logic for showing the cursor in new scenes.cpp
Paul Gilbert
2011-02-16
TSAGE: Bugfix to correctly draw objects on-screen in double-width scrolling s...
Paul Gilbert
2011-02-16
TSAGE: Completed Scene 50 - By Flycycles
Paul Gilbert
2011-02-16
TSAGE: Bugfix for SequenceManager sequences ending immediately
Paul Gilbert
2011-02-16
TSAGE: Fix another pathfinding bug that was causing infinite loops in some cases
Paul Gilbert
2011-02-16
TSAGE: Fix to Scene 50 for player to correctly face the direction he's moving...
Paul Gilbert
2011-02-16
TSAGE: Replaced some old delete's with proper calls to remove() method
Paul Gilbert
2011-02-16
TSAGE: Yet another pathfinding bugfix
Paul Gilbert
2011-02-16
TSAGE: Another pathfinding bugfix
Paul Gilbert
2011-02-15
TSAGE: Bugfixes for the player pathfinder
Paul Gilbert
2011-02-15
TSAGE: Bugfix to correctly clear the walk region intersection lists when chan...
Paul Gilbert
2011-02-15
TSAGE: Bugfix to load walk region areas correctly
Paul Gilbert
2011-02-14
TSAGE: Bugfix for speaking text being hidden when the same speaker speaks mul...
Paul Gilbert
2011-02-14
TSAGE: Added the engine in a separate branch
Paul Gilbert
2011-02-14
HUGO: Some more refactoring
strangerke
2011-02-13
SCI: Fix GK2 Mac picture 2315
Matthew Hoops
2011-02-13
SCI: Add detection for GK2 Mac
Matthew Hoops
2011-02-13
SCI: Add support for Phantasmagoria 2 CLUT resources
Matthew Hoops
2011-02-13
Remove erroneous comment. It reflected a false belief resulting from
Lars Skovlund
2011-02-13
MOHAWK: Fix comments for the LB sampler v2
Matthew Hoops
2011-02-13
MOHAWK: Add support for Mac LB v2 games
Matthew Hoops
2011-02-13
SCI: Switch to true color mode for the GK2 demo Indeo3 video
Matthew Hoops
2011-02-13
SCI: Fix VMD coordinates
Matthew Hoops
2011-02-13
SCUMM FM-TOWNS: minor cleanup (git test)
athrxx
2011-02-13
MOHAWK: Remove Myst's var store from the build since it is not used
Bastien Bouclet
2011-02-13
MOHAWK: Implement opcode 105, Mechanical fortress staircase movie
Bastien Bouclet
2011-02-13
MOHAWK: Implement Mechanical's crystals
Bastien Bouclet
2011-02-13
MOHAWK: Add var getters / togglers to Mechanical, pages can now be
Bastien Bouclet
2011-02-13
MOHAWK: Add Achenar's crate state to Mechanical state
Bastien Bouclet
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