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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-05-26
MADS: Add detection for alternate Rex 8.49 English
Paul Gilbert
2014-05-26
FULLPIPE: Fix warning
Eugene Sandulenko
2014-05-26
MADS: Fix compiler warning
Paul Gilbert
2014-05-26
MADS: Fix inventory scrolling when picking up items
Paul Gilbert
2014-05-26
MADS: Fix walking to dynamic hotspots
Paul Gilbert
2014-05-26
Merge pull request #464 from dreammaster/mads
Eugene Sandulenko
2014-05-26
FULLPIPE: More work on MovGraph::method28()
Eugene Sandulenko
2014-05-26
FULLPIPE: Started MovGraph::method28() implementation
Eugene Sandulenko
2014-05-26
FULLPIPE: Implement MovGraphItem::free()
Eugene Sandulenko
2014-05-26
FULLPIPE: Implement MovGraph::setEnds()
Eugene Sandulenko
2014-05-26
FULLPIPE: Finish MovGraph::sub1() implementation
Eugene Sandulenko
2014-05-26
FULLPIPE: More work on MovGraph::sub1()
Eugene Sandulenko
2014-05-26
MADS: Fix a bug in scene 701 logic, rework some timer calls
Strangerke
2014-05-25
MADS: Improve user interface animations
Paul Gilbert
2014-05-25
MADS: Further fix for setting cursor hotspot position
Paul Gilbert
2014-05-26
SCI: SQ1VGA patch for spider droid timing issue
Martin Kiewitz
2014-05-25
MADS: Properly implement cursor hotspot handling
Paul Gilbert
2014-05-25
MADS: Fix drawing of background elements
Paul Gilbert
2014-05-25
TOUCHE: Move some enums and struct definition to header file, get rid of some...
Strangerke
2014-05-25
TOUCHE: Reduce the scope of a variable
Strangerke
2014-05-25
TOUCHE: Initialize some uninitialized variables, fix a lot of pointers and bo...
Strangerke
2014-05-25
MADS: Fix for assert when a scene uses more than one animation
Paul Gilbert
2014-05-25
MADS: Change sprite drawing to use DepthSurface getDepth method
Paul Gilbert
2014-05-25
MADS: Standardised on passing depth surfaces as DepthSurface
Paul Gilbert
2014-05-25
TOON: Add a safeguard to avoid dereferencing a null pointer in playAnim()
Strangerke
2014-05-25
CINE: Add a safeguard to avoid a divide by zero in Palette::save()
Strangerke
2014-05-25
CINE: Add a safeguard to avoid incrementing a null pointer
Strangerke
2014-05-25
DRACI: Initialize a variable, some rework on the initialization of pointers a...
Strangerke
2014-05-25
MADS: Fix for player disappearing after throwing fish or burger
Paul Gilbert
2014-05-25
MADS: Fix for multiple selection of actions not working
Paul Gilbert
2014-05-25
TUCKER: Skip the display of the intro and of the chapter number when a game i...
Strangerke
2014-05-25
SCI: Make debugging output conditional
Willem Jan Palenstijn
2014-05-25
SCI: Fix voice mapping during midi channel remapping
Willem Jan Palenstijn
2014-05-25
FULLPIPE: Start MovGraph::sub1() implementation
Eugene Sandulenko
2014-05-25
FULLPIPE: Fix MovGraph::calcMovItems()
Eugene Sandulenko
2014-05-24
MADS: Fix showing wait cursor when scene changes
Paul Gilbert
2014-05-24
MADS: Properly implement sequence entry object movement
Paul Gilbert
2014-05-24
MADS: Generalize sequence record _msgPos as _position
Paul Gilbert
2014-05-24
MADS: Add _sceneSurface subsurface, so sprite drawing is cropped correctly
Paul Gilbert
2014-05-24
MADS: Fix for standing up from chair in scene 101
Paul Gilbert
2014-05-24
MADS: Implement screen shaking
Paul Gilbert
2014-05-24
MADS: Fix checks for assets count when calling releasePlayerSprites
Paul Gilbert
2014-05-24
MADS: Replaced a TODO with a stubbed method
Paul Gilbert
2014-05-24
MADS: Implemented scene fading
Paul Gilbert
2014-05-24
MADS: Standardized fading out methods as fadeOut
Paul Gilbert
2014-05-24
MADS: Refactored VGA_COLOR_REV, which wasn't correct
Paul Gilbert
2014-05-24
TUCKER: Add a check to error out when the index isn't found for a given locat...
Strangerke
2014-05-24
TUCKER: Add a couple of safeguards to avoid out of bound access during the di...
Strangerke
2014-05-24
TUCKER: Add a safeguard to avoid a potential out of bound access
Strangerke
2014-05-24
FULLPIPE: Simplify syntax
Eugene Sandulenko
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