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2015-12-27WAGE: Move MacResManager to CommonEugene Sandulenko
2015-12-27WAGE: Implement reading of all entities. This completes the world loading.Eugene Sandulenko
2015-12-27WAGE: Merged most headers into entities.hEugene Sandulenko
2015-12-27WAGE: Finished world loading.Eugene Sandulenko
2015-12-27WAGE: Load scene scripts too.Eugene Sandulenko
2015-12-27WAGE: Started scene loader implemenationEugene Sandulenko
2015-12-27WAGE: Remove chr.cpp as it is non-needed.Eugene Sandulenko
2015-12-27WAGE: Removed tons on those accessors.Eugene Sandulenko
2015-12-27WAGE: Added Context class and completed Chr class.Eugene Sandulenko
2015-12-27WAGE: Added stubs for most classes. Implemented Obj and Scene classes.Eugene Sandulenko
2015-12-27WAGE: Resource file is loaded.Eugene Sandulenko
2015-12-27WAGE: Initial version. "Another Fine Mess 1.8" is detected.Eugene Sandulenko
2015-12-27LAB: Allow to skip more efficiently the intro while the 2nd screen is displayedStrangerke
2015-12-27LAB: Remove some unnecessary castsWillem Jan Palenstijn
2015-12-27LAB: Simplify fillBuffer()Filippos Karapetis
2015-12-27LAB: Unify the sound flags code for music and sound effectsFilippos Karapetis
2015-12-27LAB: Simplify resetMusic()Filippos Karapetis
2015-12-27LAB: Rename _lastMusicRoom to _curRoomMusicFilippos Karapetis
2015-12-27LAB: Remove incorrect mouse cursor hiding at the start of every animFilippos Karapetis
2015-12-27LAB: Get rid of _doResetFilippos Karapetis
2015-12-27LAB: Simplify check orderWillem Jan Palenstijn
2015-12-27LAB: Init the mouse in the center of the screenStrangerke
2015-12-27LAB: Review the variable types used in Special, reduce the scope of some vari...Strangerke
2015-12-27LAB: Remove a useless assignmentStrangerke
2015-12-27LAB: Remove useless pragmaStrangerke
2015-12-27LAB: Use an enum for special room idsStrangerke
2015-12-27LAB: Remove unused definesStrangerke
2015-12-27LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purposeFilippos Karapetis
2015-12-27LAB: Revert functional change of cleanup commitWillem Jan Palenstijn
2015-12-27LAB: Fix crash in the the door number puzzleFilippos Karapetis
2015-12-27LAB: Fix regression in the tab handling codeFilippos Karapetis
2015-12-26LAB: Fix glitch when skipping introStrangerke
2015-12-26LAB: Clean up Image._imageData memory handlingWillem Jan Palenstijn
2015-12-26LAB: Remove useless virtual keywordsWillem Jan Palenstijn
2015-12-26LAB: Remove an unused function in EventManagerStrangerke
2015-12-26LAB: Rename 'im' to 'img' for naming consistencyStrangerke
2015-12-26LAB: Make breadcrumb key checks more consistentWillem Jan Palenstijn
2015-12-26LAB: Add hardcoded data for cumbs imagesStrangerke
2015-12-26LAB: Fix mapWillem Jan Palenstijn
2015-12-26LAB: Rewrite while statements in blitBitmapStrangerke
2015-12-26LAB: Some renaming in blitBitmap and readScreenImageStrangerke
2015-12-26LAB: Remove type ConstDataPtr, add constsWillem Jan Palenstijn
2015-12-26LAB: Remove unused function in EventManagerStrangerke
2015-12-26LAB: Make private some DispMan functions and variables, some renamingStrangerke
2015-12-26Merge branch 'master' of github.com:scummvm/scummvmWillem Jan Palenstijn
2015-12-26LAB: Reduce passing around of pointers to the near-global _closeDataPtrWillem Jan Palenstijn
2015-12-26LAB: Reduce passing around of pointers to the near-global _closeDataPtrWillem Jan Palenstijn
2015-12-26LAB: Reduce passing around of pointers to the near-global _closeDataPtrWillem Jan Palenstijn
2015-12-26LAB: Reduce passing around of pointers to the near-global _closeDataPtrWillem Jan Palenstijn
2015-12-26LAB: Add an access function to make _headerData a private member of AnimStrangerke