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2007-09-16Save games from the character selection screen are loaded correctly from the ↵Filippos Karapetis
command line now svn-id: r28926
2007-09-16Turn off unused code (fixing a compiler warning)Max Horn
svn-id: r28925
2007-09-16Fix bug when some animations were playing too fast.Eugene Sandulenko
svn-id: r28924
2007-09-16Fix warningEugene Sandulenko
svn-id: r28923
2007-09-16Split code from parseZoneTypeBlock in specialized parser functions.Nicola Mettifogo
svn-id: r28922
2007-09-16Revised debug levels and added many debug strings for parsers.Nicola Mettifogo
svn-id: r28921
2007-09-16Fix to make characters face upwards initially, and to stand straight when ↵Paul Gilbert
not actively moving svn-id: r28920
2007-09-16Bugfix to prevent actions being paused sometimesPaul Gilbert
svn-id: r28919
2007-09-16Script modules are now unloaded correctly when changing chapters in IHNMFilippos Karapetis
svn-id: r28918
2007-09-16Initial sound implementationPaul Gilbert
svn-id: r28917
2007-09-16Bugfix to keep language strings in memory across restartsPaul Gilbert
svn-id: r28916
2007-09-16Tweaked animation frame delay to better match original gamePaul Gilbert
svn-id: r28915
2007-09-16Changed ManagedList to make it more thread safePaul Gilbert
svn-id: r28914
2007-09-16Fixed regression with save games that have an inset and an outset sceneFilippos Karapetis
svn-id: r28913
2007-09-16Don't draw the scene background when actors are disabledFilippos Karapetis
svn-id: r28912
2007-09-15Stop the intro music after the intro in ITE/IHNM is finishedFilippos Karapetis
svn-id: r28911
2007-09-15Slight cleanup of the actor class: moved all of the actor walk code in a new ↵Filippos Karapetis
file and removed many unneeded includes svn-id: r28908
2007-09-15- added PC-98 platform entryJohannes Schickel
- added Kyrandia 1 PC-98 detection entries svn-id: r28907
2007-09-15The sales info video for the IHNM demo is now shown when quitting the demoFilippos Karapetis
svn-id: r28906
2007-09-15Fixed BRA parser table for scripts.Nicola Mettifogo
svn-id: r28905
2007-09-15Palette fade in when a cutaway starts in IHNM is working now. Also, the fade ↵Filippos Karapetis
mode is properly set in all cases where palette fadeout is used. Some code formatting svn-id: r28904
2007-09-15The right button verb in IHNM will no longer be invalid for some hitzones ↵Filippos Karapetis
(e.g. "Quit game the door") svn-id: r28903
2007-09-14Some more opcode simplificationsFilippos Karapetis
svn-id: r28902
2007-09-14Removed the RF_PLACARD flag. Also, simplified sfPlaceActor and removed a non ↵Filippos Karapetis
needed check svn-id: r28901
2007-09-13Cleanup and simplification of several of the script opcodes used in ITE and IHNMFilippos Karapetis
svn-id: r28899
2007-09-13Added debug commands for the global flags in IHNMFilippos Karapetis
svn-id: r28898
2007-09-13The early ITE demos were not interactiveFilippos Karapetis
svn-id: r28897
2007-09-12cleanup the intro of WinnieMatthew Hoops
svn-id: r28896
2007-09-11remove the rest of the PreAGI loaderMatthew Hoops
svn-id: r28895
2007-09-11fix regression: free the picture data after decoding a PreAGI pictureMatthew Hoops
svn-id: r28894
2007-09-11PreAGI does not need an AGI resource loader, as it only needs to load ↵Matthew Hoops
pictures and doesn't use directories. So, this allows Winnie to decode pictures without using the loader svn-id: r28893
2007-09-11Remove/clarify several FIXMEsEugene Sandulenko
svn-id: r28892
2007-09-11Removed an obsolete FIXME. The code in that part matches the original, so ↵Filippos Karapetis
there doesn't seem to be any obvious reason for that FIXME svn-id: r28891
2007-09-11Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ↵Max Horn
comments; and some other related cleanup svn-id: r28890
2007-09-11Change SAGA engine to properly use KeyState structs for handling keyboard inputMax Horn
svn-id: r28889
2007-09-10fixes after merges, more will comePaweł Kołodziejski
svn-id: r28888
2007-09-10Lots of source code formatting correctionsMax Horn
svn-id: r28887
2007-09-10Added some commentsMax Horn
svn-id: r28886
2007-09-10Fix compilation / warningsMax Horn
svn-id: r28885
2007-09-09Some updates for the BCG Disney logo in MickeyFilippos Karapetis
svn-id: r28884
2007-09-09It's now possible to move around in Winnie using the mouse, by clicking on ↵Filippos Karapetis
the appropriate direction (north, south, east or west) svn-id: r28883
2007-09-09Mouse is working now in Winnie. Click to move functionality still not ↵Filippos Karapetis
completed, though svn-id: r28882
2007-09-09Silence some MSVC8 warningsFilippos Karapetis
svn-id: r28881
2007-09-08Fixed code formatting (hanging braces); added static/const keywords to data ↵Max Horn
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880
2007-09-08Fixed various warningsMax Horn
svn-id: r28879
2007-09-08Fixed various warnings, and added some serious FIXMEsMax Horn
svn-id: r28878
2007-09-08Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵Max Horn
HTTPS and hence through proxies&firewalls :) svn-id: r28877
2007-09-07wind and owl's help works in WinnieMatthew Hoops
svn-id: r28876
2007-09-07saving and loading games now works in WinnieMatthew Hoops
svn-id: r28875
2007-09-07objects now work in WinnieMatthew Hoops
svn-id: r28874