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2015-11-16MADS: Fix headerStrangerke
2015-11-16MADS: Implement some more Camera codeStrangerke
2015-11-16BBVS: Add debug outputEugene Sandulenko
2015-11-16BBVS: Fix 16bpp video outputEugene Sandulenko
2015-11-16MADS: Some work on CameraStrangerke
2015-11-15MADS: Phantom: Merge _variant and _initialVariantStrangerke
2015-11-15BBVS: Enable engine by defaultEugene Sandulenko
2015-11-14BBVS: Fix typo in array sizeWillem Jan Palenstijn
2015-11-14BBVS: Added Russian BBVSEugene Sandulenko
2015-11-13MADS: Dragon: Implement scene 105Strangerke
2015-11-13MADS: Rex: Use a constant when checking _mainObjectSourceStrangerke
2015-11-13SWORD25: Fix comment translationWillem Jan Palenstijn
2015-11-13SWORD25: Fixing typo of typo. This time for realEugene Sandulenko
2015-11-13SWORD25: Fix typoEugene Sandulenko
2015-11-13SWORD25: Translate commentsEugene Sandulenko
2015-11-13SWORD25: Fix thumbnail generation and make it portableEugene Sandulenko
2015-11-12MADS: Implement syncTimers, add SyncType enum, modify all the calls to syncTi...Strangerke
2015-11-12MADS: Rename the parameter of setNextFrameTimerStrangerke
2015-11-11MADS: Fix ANIMFLAG_DITHER valueStrangerke
2015-11-11SCI: add another Torin's Passage versionMartin Kiewitz
2015-11-11MADS: Implement sceneScale for v2+ gamesStrangerke
2015-11-11MADS: For consistency with Rex, remove the second parameter of addSprites whe...Strangerke
2015-11-11MADS: DRAGON: Use constants instead of hardcoded values in one call of addSpr...Strangerke
2015-11-10KYRA: (LOK/PC-98) - add missing string resourceathrxx
2015-11-10SCUMM: WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distortedathrxx
2015-11-10MADS: Phantom: Implement disableNode() and disableLine()Filippos Karapetis
2015-11-10MADS: Phantom: Add a comment about changing sectionStrangerke
2015-11-10MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ gamesStrangerke
2015-11-10MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntryStrangerke
2015-11-09MADS: Phantom: Remove dummy scene handlerStrangerke
2015-11-09MADS: Phantom: Update erroneous comments concerning Section HandlersStrangerke
2015-11-09MADS: Remove useless casts in per-game logicStrangerke
2015-11-09MADS: Phantom: Implement stopWalker()Strangerke
2015-11-09AUDIO: (FM-TOWNS) - cleanup euphony codeathrxx
2015-11-09MADS: Phantom: Implement unhandledAction()Strangerke
2015-11-09MADS: Phantom: Implement doObjectAction()Strangerke
2015-11-09MADS: Phantom: Update the definition of drawToBackground()Filippos Karapetis
2015-11-09MADS: Phantom: Fix bug in Scene102::enter()Filippos Karapetis
2015-11-09MADS: Phantom: Implement Scene::drawToBackground()Filippos Karapetis
2015-11-09MADS: Phantom: Only force a reset of scaling velocity when the section changesStrangerke
2015-11-09MADS: Phantom: Fix coding style in Scene1xxStrangerke
2015-11-09MADS: Phantom: Remove an erroneous TODOStrangerke
2015-11-08MADS: Phantom: Add scene 506Strangerke
2015-11-08MADS: Phantom: Implement scene 505Strangerke
2015-11-08WINTERMUTE: Add detection for Oknytt v.1.13Einar Johan Trøan Sømåen
2015-11-08WINTERMUTE: Adjust detection of Five Magical AmuletsEinar Johan Trøan Sømåen
2015-11-07MADS: Phantom: More work on V2 scene dataFilippos Karapetis
2015-11-07MADS: Phantom: Implement scene 504Strangerke
2015-11-07WINTERMUTE: C++'ify codeEugene Sandulenko
2015-11-07SHERLOCK: Remove non-ascii characterEugene Sandulenko