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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2012-03-28
CGE: Close memory leak in sound Fx caching..
D G Turner
2012-03-28
CGE: Close memory leak in savegame thumbnail loading.
D G Turner
2012-03-27
AGI: Add played time information to saved games
Filippos Karapetis
2012-03-27
AGI: Use the ScummVM dialogs for saving/loading
Filippos Karapetis
2012-03-27
DREAMWEB: Slight cleanup of DreamWebEngine::animPointer()
Filippos Karapetis
2012-03-26
AGI: Fix compilation on NDS, broken due to predictive text changes.
D G Turner
2012-03-26
QUEEN: Implement saving/loading during runtime from the GMM
Filippos Karapetis
2012-03-25
Merge pull request #214 from BenCastricum/master
Eugene Sandulenko
2012-03-25
Merge pull request #216 from bluegr/gui_undither_move
Eugene Sandulenko
2012-03-25
SCI: Fix cursor coordinates for SCI01. Fixes a crash in KQ1 (bug #3503932)
Filippos Karapetis
2012-03-25
GUI: Change the undithering checkbox to be an engine-specific option
Filippos Karapetis
2012-03-25
DREAMWEB: Rename the dreamweb_originalsaveload option to originalsaveload
Filippos Karapetis
2012-03-25
SCI: Rename the sci_originalsavedload option to originalsaveload
Filippos Karapetis
2012-03-25
KYRA: Fix game option comments
Filippos Karapetis
2012-03-25
SCI: Hook up the digital SFX and CD audio options
Filippos Karapetis
2012-03-25
SWORD2: Add a custom game option to toggle object labels
Filippos Karapetis
2012-03-25
SKY: Only show the option for the alternative intro in the CD version
Filippos Karapetis
2012-03-25
QUEEN: Only show the option for the alternative intro in the CD version
Filippos Karapetis
2012-03-25
SKY: Add gui-option for alt-intro
Torbjörn Andersson
2012-03-25
QUEEN: Add GUI option for alt-intro
Torbjörn Andersson
2012-03-25
GUI: Move predictive dialog to common gui
Oleksiy Kurochko
2012-03-25
KYRA: Move I18N-related commits where they belong.
Eugene Sandulenko
2012-03-25
Merge pull request #211 from lordhoto/game-gui-options-v2
Eugene Sandulenko
2012-03-24
SCUMM: More HES games detection fixes
Ben Castricum
2012-03-24
GROOVIE: Detect if external music exists for the Music Enhancement Project.
Scott Thomas
2012-03-20
GRAPHICS: Move PNG to the ImageDecoder interface
Matthew Hoops
2012-03-20
GRAPHICS: Convert JPEG to the ImageDecoder API
Matthew Hoops
2012-03-20
GRAPHICS: Convert PictDecoder to the ImageDecoder API
Matthew Hoops
2012-03-20
MOHAWK: Make MystBitmap use BitmapDecoder
Matthew Hoops
2012-03-20
GRAPHICS: Rewrite ImageDecoder to have an improved API
Matthew Hoops
2012-03-20
MOHAWK: Use Surface::convertTo() for video 8bpp->true color conversion
Matthew Hoops
2012-03-19
SCI: Add per-game GUI option support.
Filippos Karapetis
2012-03-19
DREAMWEB: Add per-game GUI option support.
Filippos Karapetis
2012-03-19
KYRA: Add per-game GUI option support.
Johannes Schickel
2012-03-19
ENGINES: Implement per-game options caching in AdvancedDetector via GUIO flags.
Johannes Schickel
2012-03-19
GUI: Add per-engine and per-game options
Filippos Karapetis
2012-03-19
MOHAWK: Properly initialize the Riven tdomeelev variable
Matthew Hoops
2012-03-17
ALL: Make use of defined() for the preprocessor consistent.
Johannes Schickel
2012-03-17
ALL: Use GCC_ATLEAST().
Christoph Mallon
2012-03-17
Merge pull request #206 from BenCastricum/master
Eugene Sandulenko
2012-03-16
MOHAWK: Disable Riven demo save/load GUI buttons
Matthew Hoops
2012-03-16
MOHAWK: Improve Riven save/load error messages
Matthew Hoops
2012-03-13
JANITORIAL: Simply use *x instead of *x.get() on smart pointers.
Christoph Mallon
2012-03-13
JANITORIAL: Remove dead code.
Christoph Mallon
2012-03-13
JANITORIAL: Replace (x ? false : true) by !(x).
Christoph Mallon
2012-03-13
JANITORIAL: Make getters const.
Christoph Mallon
2012-03-13
JANITORIAL: Avoid the ugly operator invocation syntax.
Christoph Mallon
2012-03-13
JANITORIAL: Use appropriate type for loop counter.
Christoph Mallon
2012-03-13
JANITORIAL: Do not convert false to a null pointer.
Christoph Mallon
2012-03-13
JANITORIAL: Remove unnecessary empty default constructors/destructors.
Christoph Mallon
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