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AgeCommit message (Expand)Author
2018-01-22SUPERNOVA: Adds Inventory ClassJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Substitutes magic numbers in Object ctorJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Substitutes magic numbers with symbolsJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Adds methods for alterting Object stateJoseph-Eugene Winzer
2018-01-22SUPERNOVA: RefactoringJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Removes ORing ObjectTypes from msn_def.hJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Adds color palette constantsJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Moves Object Class from rooms.h to msn_def.hJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Adds room data for Ship chapterJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Updates renderImage() functionJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Setup image and section viewerJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Adds an empty ObjectType/ID and RoomIDJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Convert 18bit VGA to 24bit CLUT8Joseph-Eugene Winzer
2018-01-22SUPERNOVA: Fix OOB write in paletteBrightness()Joseph-Eugene Winzer
2018-01-22SUPERNOVA: Add palette fade in/outJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Fix image palette loadingJoseph-Eugene Winzer
2018-01-22SUPERNOVA: add text renderingJoseph-Eugene Winzer
2018-01-22SUPERNOVA: add characterWidth() functionJoseph-Eugene Winzer
2018-01-22SUPERNOVA: add renderBox()Joseph-Eugene Winzer
2018-01-22SUPERNOVA: fix palette corruption on decodingJoseph-Eugene Winzer
2018-01-22SUPERNOVA: (TEMP COMMIT) drawing to screen surfaceJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Added basic game loop and play sound samplesJoseph-Eugene Winzer
2018-01-22SUPERNOVA: Create engine skeleton and game detectionJoseph-Eugene Winzer
2018-01-21XEEN: Fixes for speed table calculation, RT_HIT range type cleanupPaul Gilbert
2018-01-21XEEN: Correctly skip over unconscious or dead chars during combatPaul Gilbert
2018-01-21XEEN: Properly save/restore main UI buttons during combat turnsPaul Gilbert
2018-01-21XEEN: Fix combat stalling when ranged attack comes from a back rowPaul Gilbert
2018-01-20XEEN: Cleanup of animate3d method's ranged attack codePaul Gilbert
2018-01-20XEEN: Fix reaper cutscene renderingPaul Gilbert
2018-01-20XEEN: Add invincible debugger commandPaul Gilbert
2018-01-20XEEN: Break out of gameplay when party is killedPaul Gilbert
2018-01-18XEEN: Implemented death cutscene methodPaul Gilbert
2018-01-17XEEN: Fix display of water tiles on the outdoors minimapPaul Gilbert
2018-01-17XEEN: Fix display of text in bottom screen dialogsPaul Gilbert
2018-01-16XEEN: Add spells debugger command to give party all the spellsPaul Gilbert
2018-01-16SCI32: Fix PQ4 Barbie shoe points patch selectorDavid Fioramonti
2018-01-16XEEN: Fix armor class calculationsPaul Gilbert
2018-01-15XEEN: Fix crash at end of combat turnPaul Gilbert
2018-01-15XEEN: Renaming of MazeMonster _fieldAPaul Gilbert
2018-01-15XEEN: Fix monsters to resume idling after finishing attacksPaul Gilbert
2018-01-15BLADERUNNER: Silence GCC warningsTorbjörn Andersson
2018-01-14XEEN: Fix compiler warningPaul Gilbert
2018-01-14XEEN: Fix loading savegames from Dark SidePaul Gilbert
2018-01-14XEEN: Cleanup of ranged attack shooting row arrayPaul Gilbert
2018-01-14XEEN: Fix monsters to only fire one arrow per targetPaul Gilbert
2018-01-14XEEN: Fix showing savegame meta infoPaul Gilbert
2018-01-14XEEN: Enable loading savegames from the launcherPaul Gilbert
2018-01-14XEEN: Fix loading save archive index from savegamesPaul Gilbert
2018-01-14XEEN: Fixes for encryption and resource offsets in save filesPaul Gilbert
2018-01-14ZVISION: Clarified comment for workaround for bug #6770Torbjörn Andersson