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2009-01-03Simplified the Smacker video playing code for FTA2Filippos Karapetis
svn-id: r35704
2009-01-03Add missing src checks in drawWizPolygonTransform().Travis Howell
svn-id: r35703
2009-01-03Considerably shortened the detection table with use of macros.Eugene Sandulenko
svn-id: r35702
2009-01-03FormattingEugene Sandulenko
svn-id: r35701
2009-01-03Dropped the script preprocessor introduced to fix the broken scripts. The ↵Nicola Mettifogo
parser has evolved in the meantime and can deal with it accordingly. svn-id: r35700
2009-01-03Properly using SMKPlayer::getFrameWaitTime() in MoviePlayerSMK::processFrame()Sven Hesse
svn-id: r35699
2009-01-03Make it possible to quit or return to launcher while the Feeble Files list ofTorbjörn Andersson
savegames is scrolling by. (Agonizingly slowly.) svn-id: r35697
2009-01-03This should fix the SMK playing bug discussed in the forumsSven Hesse
SMKPlayer::getFrameDelay() returns the time to wait _in 1/100 ms_. svn-id: r35696
2009-01-03Bugfix for #2480853 - Skorl doesn't follow Minnow into CellarPaul Gilbert
svn-id: r35695
2009-01-03Bugfix for #2480857 - Additionally savegames were crashing ScummVMPaul Gilbert
svn-id: r35694
2009-01-03Changed the debugger 'schedule' command to be able to list the schedule, ↵Paul Gilbert
even for currently disabled NPCs svn-id: r35693
2009-01-03Remove the prefix in subtitles of later Blue's Clues games.Travis Howell
svn-id: r35692
2009-01-03Fix palette glitches in Art Show of Blue's Treasure Hunt.Travis Howell
svn-id: r35691
2009-01-02Split the script module into two parts, for SAGA1 and SAGA2 gamesFilippos Karapetis
svn-id: r35689
2009-01-02Wrapped more engine-specific code around appropriate ifdefsFilippos Karapetis
svn-id: r35679
2009-01-02Wrapped SAGA 2 game entries around appropriate definesFilippos Karapetis
svn-id: r35678
2009-01-02Let compiled subengines be visible in About dialog.Eugene Sandulenko
svn-id: r35677
2009-01-02More configure code for additional SAGA engine features.Eugene Sandulenko
svn-id: r35676
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672
2009-01-02Rewrote the SAGA script system to use an opcode table, like in other enginesFilippos Karapetis
svn-id: r35670
2009-01-02Add German, Italian and Spanish VGA versions of Cruise for a Corpse.Travis Howell
svn-id: r35669
2009-01-02Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵Johannes Schickel
gui/GuiManager.h svn-id: r35668
2009-01-02Fix bugs #1940871: "AGI: Fan(Beyond Titanic 2) - Lockup" and #1874918:Eugene Sandulenko
"AGI GR: Text wrapping broken on long strings in the mines" by replacing our text wrap routine with one based on GBAGI. Also made debug messages more clear. svn-id: r35664
2009-01-02Oops. (stupid c&p bug)Johannes Schickel
svn-id: r35659
2009-01-02Cleanup.Johannes Schickel
svn-id: r35658
2009-01-01Use the proper samples file name for 11hJordi Vilalta Prat
svn-id: r35656
2009-01-01Set/unified svn:keywords for all *.h and *.cpp filesMax Horn
svn-id: r35651
2009-01-01Simplified sound resource loadingFilippos Karapetis
svn-id: r35649
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2009-01-01Add Italian Amiga AGA version of Simon the Sorcerer 1.Travis Howell
svn-id: r35646
2008-12-31Proper fix for non-interactive ITE demos (the previous one was affecting ↵Filippos Karapetis
sprites for other games) svn-id: r35645
2008-12-31Several fixes and cleanup for sound resource loading. Sound information for ↵Filippos Karapetis
sound types that are detected automatically is read from the files themselves svn-id: r35644
2008-12-31Added punctuation to the error dialog I added before.Torbjörn Andersson
svn-id: r35643
2008-12-31Added the French Mac version of Lost in Time, as supplied by koalet in bug ↵Sven Hesse
report #2479034 svn-id: r35641
2008-12-31Display an error message if the cutscene cannot be found. (Afterwards, ScummVMTorbjörn Andersson
will trigger an assertion and die, so this is still far from ideal...) svn-id: r35640
2008-12-31Preliminary Shorten audio support for SAGA 2 games. It's still very wrong ↵Filippos Karapetis
and needs further work, but it's a start svn-id: r35626
2008-12-31Added an entry for the French Mac version of Gob2, as supplied by koalet in ↵Sven Hesse
bug report #2478585 svn-id: r35625
2008-12-31Adding a fallback for the Mac version of Gob2Sven Hesse
svn-id: r35624
2008-12-30Cleanup.Johannes Schickel
svn-id: r35622
2008-12-30Implemented FR #2475519 "Enable F1 game menu in Full Throttle".Johannes Schickel
svn-id: r35621
2008-12-30Fix for dialogue from Stauf and Ego during puzzles.Scott Thomas
svn-id: r35620
2008-12-30Another change I forgot to do in revision 35447.Nicola Mettifogo
svn-id: r35619
2008-12-29Removed unused variable.Johannes Schickel
svn-id: r35618
2008-12-29- Removed game sound information for sound types that it can be determined ↵Filippos Karapetis
automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM) - Added stubs for Shorten audio type, used in SAGA2 games svn-id: r35616
2008-12-29- IHNM Mac loads correctly againFilippos Karapetis
- Removed isBigEndian from GameSoundInfo - Removed GF_BIG_ENDIAN_DATA - Stopped loading the options panel for non-interactive ITE demos (it doesn't exist) - Fixed crash when exiting from non-interactive ITE demos svn-id: r35615
2008-12-29Add detection for Russian The 7th Guest.Eugene Sandulenko
svn-id: r35614
2008-12-29Fixed typoFilippos Karapetis
svn-id: r35611
2008-12-29Silenced MSVC warningFilippos Karapetis
svn-id: r35610
2008-12-29Reset screen dimension settings after closing menu.Johannes Schickel
svn-id: r35609
2008-12-29- CleanupJohannes Schickel
- Implemented Screen_LoL::fprintString svn-id: r35608