Age | Commit message (Expand) | Author |
2002-05-12 | renamed unkVirtScreen4 to fadeToBlackEffect; fixed graphic transition glitch ... | Max Horn |
2002-05-08 | made most stuff in gui class protected, as it should be; moved internal defin... | Max Horn |
2002-05-07 | Beginning of support for multiple resolutions. | James Brown |
2002-05-05 | Remove debug printfs :) | James Brown |
2002-05-05 | Fix dig crash | James Brown |
2002-04-27 | MP3 CD tracks should now be working properly. | Lionel Ulmer |
2002-04-26 | Fix screen corruption after shaking. | James Brown |
2002-04-24 | Fixed transition effects in non V7 games | Vincent Hamm |
2002-04-24 | Fix Indy4/MI2 crash due to VirtScroll code. | James Brown |
2002-04-23 | Major V7 update with vertical scrolling. Added a few scumm vars related to sc... | Vincent Hamm |
2002-04-22 | Made great progress with the akos codec 5. Placement is now correct but still... | Vincent Hamm |
2002-04-22 | More work done on blast objects. Very preliminary implementation of akos codec 5 | Vincent Hamm |
2002-04-21 | Add boilerplate license to some files, to satisfy Debian types :) | James Brown |
2002-04-21 | Completly fixed all the semi-transprency in Sam&Max | Vincent Hamm |
2002-04-20 | Fix the twin ball elevator | Vincent Hamm |
2002-04-20 | Remove \M's, add IRIX support. | James Brown |
2002-04-19 | More or less finished flashlight code. The effect isn't 100% accurate | Vincent Hamm |
2002-04-18 | Move putClass forceclip into costume renderer. Fixes Loom bugs. | James Brown |
2002-04-18 | Don't shake when GUI is displayed. | James Brown |
2002-04-17 | LoomCD masks working. jah is a genius. That is all. | James Brown |
2002-04-17 | Add fix for Zak256/Indy3 actor masks. Thanks jah! Excellent work. | James Brown |
2002-04-17 | Add Amiga palette option (-a) | James Brown |
2002-04-16 | endian fixes, | Ludvig Strigeus |
2002-04-15 | removed mouse cursor flicker | Ludvig Strigeus |
2002-04-14 | wrote new mixer class, | Ludvig Strigeus |
2002-04-12 | new video engine (expect broken non-sdl builds), | Ludvig Strigeus |
2002-04-11 | Large pointless reindentation of all the code. Also fixed a few mistakes | James Brown |
2002-04-05 | Fix Indy3/Loom override bugs. THIS MAY BREAK OTHER GAMES. Please test. | James Brown |
2002-04-03 | Reenable masking detection for Indy3/Zak/Loom - still not correct, I've got n... | Paweł Kołodziejski |
2002-03-25 | Moved the v3 specific version of readIndex | Vincent Hamm |
2002-03-24 | Fixed pal init | Vincent Hamm |
2002-03-24 | Add a few more uninited variables. Not done yet. | James Brown |
2002-03-24 | Fixed garbadge in inventory section. Removed unused library in the Makefile | Vincent Hamm |
2002-03-21 | Completly change the way the Scumm object is handled. Now the main execution ... | Vincent Hamm |
2002-03-20 | Preliminary redesigned of the virtual screen system. Now all the screen buffe... | Vincent Hamm |
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg -... | James Brown |
2002-03-14 | Make some code-execution changes to allow early initilisation of GUI. | James Brown |
2002-03-10 | Apply some patches by syke to prevent buffer overruns, etc. | James Brown |
2002-03-09 | Correct a DOTT bug - and break some saved games again :/ | James Brown |
2002-03-09 | Proper fix for Indy3 intro background. | James Brown |
2002-03-09 | Fix a kind of typo thing. | James Brown |
2002-03-09 | Make a slightly less hackier workaround. The virtScreen height check was wron... | James Brown |
2002-03-09 | Hacky workaround to make Indy3 intro not display garbage :) | James Brown |
2002-03-09 | Fixed a few graphic glitchs in zak256 | Vincent Hamm |
2002-03-09 | Remove some polution from my 'play tree'. | James Brown |
2002-03-09 | Fixed NUM_aCTORS for MI2/Indy4, etc. | James Brown |
2002-03-08 | Some changes, need to be done to get the Mac Port running. For example Point ... | Mutwin Kraus |
2002-03-08 | Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow... | James Brown |
2002-03-06 | Applied cleanup and scaling patch by Rob. | James Brown |
2002-03-06 | Reimplemented the preliminary Dig features. Implemented actor with many direc... | Vincent Hamm |