index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
saga
/
animation.cpp
Age
Commit message (
Expand
)
Author
2005-06-25
fix animation timings (now Shiala scene not stucks)
Andrew Kurushin
2005-06-20
fix animation bug at rats
Andrew Kurushin
2005-06-15
fix animation loop
Andrew Kurushin
2005-06-11
rewritten animation loading
Andrew Kurushin
2005-06-08
fix animation free bug
Andrew Kurushin
2005-05-08
Changed error() to warning() since it appears to be relatively harmless. Is
Torbjörn Andersson
2005-04-16
Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary
Eugene Sandulenko
2005-01-12
Slight adjustment to previous commit.
Torbjörn Andersson
2005-01-12
There was a slight but noticeable pause in linked animations at the moment
Torbjörn Andersson
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-03
Fixed a regression where - I think - the last animation frame wasn't
Torbjörn Andersson
2005-01-02
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
Torbjörn Andersson
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-28
Partial fix for Mac intro. Sprites are still incorrect because of lack of
Eugene Sandulenko
2004-12-28
Implement rest of animation-related opcodes.
Eugene Sandulenko
2004-12-28
o Fixed animation playback
Eugene Sandulenko
2004-12-22
o Fix regression with Mac versions
Eugene Sandulenko
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-12-15
Patch #1081904 ITE: MAC demo support
Eugene Sandulenko
2004-12-03
First pass at migrating from the old Reinherit console to the ScummVM
Torbjörn Andersson
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-08-27
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...
Jonathan Gray
2004-08-10
Improved intro. Now it correctly shows game title.
Eugene Sandulenko
2004-08-10
Move EVENT_* to a class.
Eugene Sandulenko
2004-08-10
Move CON_* to a class.
Eugene Sandulenko
2004-08-02
Fix #include paths.
Eugene Sandulenko
2004-08-01
Pass SagaEngine object to Anim and ActionMap objects
Eugene Sandulenko
2004-08-01
merge gfx_mod.h into gfx.h and stick functions into a class
Jonathan Gray
2004-08-01
prune uneeded code
Jonathan Gray
2004-08-01
Oh the beauty of stack based objects: they free themselves automatically, so ...
Max Horn
2004-08-01
try to stop the abuse of MemoryReadStream (ie actually delete the memory when...
Jonathan Gray
2004-08-01
More correct Anim destructor
Eugene Sandulenko
2004-08-01
Initialize Anim object properly.
Eugene Sandulenko
2004-08-01
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...
Jonathan Gray
2004-07-31
Extended CVAR_RegisterFunc with callback object parameter.
Eugene Sandulenko
2004-07-31
Objectize render.cpp
Eugene Sandulenko
2004-07-31
Fix warning (static functions are source/object file local; declaring them in...
Max Horn
2004-07-31
merge animation.h and animation_mod.h into a class
Jonathan Gray
2004-06-27
Cleanup for MemoryReadStream; made it match the File-class interface
Max Horn
2004-05-05
Replaced R_printf() with debug() and warning(). There are still a couple of
Torbjörn Andersson
2004-05-04
Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
Eugene Sandulenko
2004-05-01
Proper #includes everywhere
Eugene Sandulenko
2004-05-01
indent
Paweł Kołodziejski
2004-04-30
Move from custom unsigned types to those provided by main config.h
Eugene Sandulenko
2004-04-12
WIP for SAGA engine.
Eugene Sandulenko