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2004-11-19Added music to the partial IHNM intro. I think I picked the correct tune,Torbjörn Andersson
but I can't be absolutely sure. I'm also not sure if I'm using the correct music data. I'm fairly sure that the MUSICGM.RES file is the appropriate choice for "General MIDI", but I have no way of verifying that the MUSICFM.RES is really the right choice for MT-32. (Is either of them a good choice for Adlib, or are they both equally bad?) svn-id: r15831
2004-11-15o Make GAME_GetFileContext() more object-likeEugene Sandulenko
o Font::loadFont() now normally survives zero-length fonts as used in demos o Removed unused SndRes::ITEVOC_Resample() o Fixed playing of voice #4 on old DOS targets o Implemented playing voices in VOX (Oki ADPCM) format o Support of Win32 and Linux demos. There was old-style Win32 demo, which is not supported yet, same is with DOS demo. svn-id: r15814
2004-11-06IndentationTorbjörn Andersson
svn-id: r15721
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
svn-id: r15690
2004-10-01Set up file paths to handle the differences between the file layout of theTorbjörn Andersson
Windows and Linux versions. (TODO: Handle game detection.) Added preliminary support for the P2_A.aif file that the Linux version uses, where the Windows version uses p2_a.voc. Someone will have to verify the actual format of it, and we have a silly bug in playVoice() which will have to be fixed before things work properly. svn-id: r15365
2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ↵Jonathan Gray
GAME svn-id: r14793
2004-08-22 o Eliminate all structure _tags.Eugene Sandulenko
o Fix RSCFile on MSVC8. o Started fixing script opcodes. svn-id: r14686
2004-08-11Move ITE_* and IHNM_* to Scene class.Eugene Sandulenko
svn-id: r14560
2004-08-06Move INTERFACE_ to class.Eugene Sandulenko
svn-id: r14478
2004-08-02Fix #include paths.Eugene Sandulenko
svn-id: r14443
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵Jonathan Gray
animations wasn't caused by this commit :) svn-id: r14405
2004-07-31remove YS_IGNORE_PARAM macro and some uneeded yslib.h includesJonathan Gray
svn-id: r14385
2004-05-05Replaced R_printf() with debug() and warning(). There are still a couple ofTorbjörn Andersson
standard printf()s left, though. svn-id: r13791
2004-05-05Removed data_dir, since it wasn't used.Torbjörn Andersson
svn-id: r13790
2004-05-02use features so ihnm doesn't default to 1280x960, change over some of the ↵Jonathan Gray
timer stuff to osystem not yet finished svn-id: r13728
2004-05-01Proper #includes everywhereEugene Sandulenko
Improved game detector svn-id: r13724
2004-05-01unbreak change that prevented ite disk version from launching, add detection ↵Jonathan Gray
for win32 demo svn-id: r13711
2004-05-01add some debug calls in the verify functionsJonathan Gray
svn-id: r13709
2004-05-01Fixed warning. The R_GAMEDESC for the disk version of ITE didn't initialiseTorbjörn Andersson
the gd_suppoerted flag, so I set it to 0. svn-id: r13699
2004-05-01indentPaweł Kołodziejski
svn-id: r13697
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
svn-id: r13687
2004-04-27Don't use uninitialized variable, lang_path, in debugging messages. ItTorbjörn Andersson
caused ScummVM to hang on my Linux box. Fixed - correctly, I hope - compiler warning. svn-id: r13648
2004-04-25More ScummVMificationMax Horn
svn-id: r13624
2004-04-25Fix many warnings; use C++ type system instead of C style typedefs; removed ↵Max Horn
various unused stuff; const correctness; etc. svn-id: r13622
2004-04-23convert the file routines to use the File classJonathan Gray
svn-id: r13607
2004-04-12WIP for SAGA engine.Eugene Sandulenko
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564