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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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input.cpp
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Author
2006-01-18
Update copyright notice
Eugene Sandulenko
2006-01-13
implement IHNM verb mapper
Andrew Kurushin
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-09
Boss key like in original. Press F9. Palette seems to be wrong though and
Eugene Sandulenko
2005-10-06
It should always be possible to interrupt the intro with Escape now. Most
Torbjörn Andersson
2005-09-28
oops. how did that happened? reverting introduced typo.
Eugene Sandulenko
2005-09-28
Implement sfWaitFramesEsc()
Eugene Sandulenko
2005-08-11
Fix bugs #1256398 "ITE: Clicking doesn't skip dialogue"
Eugene Sandulenko
2005-08-07
Fix bug #1252289 'ITE: Crash with "paws game"'. And now game pauze is
Eugene Sandulenko
2005-07-19
finally Resource manager rewritten:
Andrew Kurushin
2005-06-19
Support for mouse wheel in Options dialog and in Converse panel
Eugene Sandulenko
2005-06-19
implemented sfGetNumber
Andrew Kurushin
2005-05-31
Allow entry of space and some letters such as 'r' and 'p' as parts of
Eugene Sandulenko
2005-05-31
multiple files save-load implementation
Andrew Kurushin
2005-05-29
Implement key auto-repeat used in savegame dialog.
Eugene Sandulenko
2005-05-29
implemented DOS version 1 pixel clipping
Andrew Kurushin
2005-05-28
game options WIP2
Andrew Kurushin
2005-05-18
fixed loadsave item resource id
Andrew Kurushin
2005-05-18
Implement proper quitting. Added quitting to sfScriptGotoScene.
Eugene Sandulenko
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko
2005-04-18
converse support improved (still has some bugs)
Andrew Kurushin
2005-02-26
iso pathfining work in progress:
Andrew Kurushin
2005-02-11
iso draw work in progress:
Andrew Kurushin
2005-01-15
- added partial scene change by actor's walking (todo:entrance should be supp...
Andrew Kurushin
2005-01-13
- introduced SagaEngine::getTextString (for i18n it should route to correspon...
Andrew Kurushin
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-07
o Fix for popped up actors at initial scene fade out
Eugene Sandulenko
2005-01-06
- implement faceTowards (script function & etc)
Andrew Kurushin
2005-01-06
Next batch of panel-related fixes. Still wrong.
Eugene Sandulenko
2005-01-02
o Started putting all panels stuff in order. Still incomplete
Eugene Sandulenko
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-27
Reducing header dependencies a bit
Max Horn
2004-12-21
- rewritten actors speech engine :
Andrew Kurushin
2004-12-05
Clean up OSystem::Event
Max Horn
2004-12-03
First pass at migrating from the old Reinherit console to the ScummVM
Torbjörn Andersson
2004-11-20
Removing walkthrough stuff again (talked to aquadran about this, he had no ob...
Max Horn
2004-11-20
o Restore cursor after walkthrough
Eugene Sandulenko
2004-11-19
fixed missed ctrl key handle, and missed create() walklthrough call
Paweł Kołodziejski
2004-11-19
added walkthrough
Paweł Kołodziejski
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-10-27
Started to rework script threads. Partially moved to thread flags.
Eugene Sandulenko
2004-10-07
More de-C'fying. Pass Point object instead of direct reference.
Eugene Sandulenko
2004-10-04
Fix button clicking. Now actor walks to correct spot and interface buttons
Eugene Sandulenko
2004-10-04
R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
Eugene Sandulenko
2004-09-28
Rename remaining OSystem methods to match our coding guidelines
Max Horn
2004-08-12
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
Eugene Sandulenko
2004-08-11
Move SYSINPUT_* and TRANSITION_* to SagaEngine class
Eugene Sandulenko
2004-08-10
Move CON_* to a class.
Eugene Sandulenko
2004-08-06
Move INTERFACE_ to class.
Eugene Sandulenko
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