Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-11 | Cleanups. Mostly whitespace. | Torbjörn Andersson | |
svn-id: r19022 | |||
2005-10-11 | Do not draw status text during chapter selection | Eugene Sandulenko | |
svn-id: r19013 | |||
2005-10-11 | Some IHNM changes: | Eugene Sandulenko | |
o Fix status text color. (Though text is all ITE-specific) o Enable inventory drawing o Load inventory sprites o Hid now unneeded actor loading debug output svn-id: r19011 | |||
2005-10-11 | Fix portrait color. I just missed dependency from barometer. | Eugene Sandulenko | |
svn-id: r19009 | |||
2005-10-10 | IHNM verb panel fixes: | Torbjörn Andersson | |
* Verb buttons and texts are drawn at the correct coordinates. I've compared it to the screenshot on Mobygames. * Verb text is drawn without shadow. * The "Walk to", "Look at", "Take" and "Use" buttons all have the correct background. For some reason, I can't find the sprites for the remaining four buttons. svn-id: r19004 | |||
2005-10-10 | Draw the IHNM portrait on the right coordinates. | Torbjörn Andersson | |
svn-id: r19002 | |||
2005-10-10 | Oops. Fix debug leftover. | Eugene Sandulenko | |
svn-id: r18997 | |||
2005-10-10 | Show save reminder in IHNM correctly. | Eugene Sandulenko | |
svn-id: r18996 | |||
2005-10-10 | Draw main panel. Buttons lack backgorunds and save reminder is buggy atm. | Eugene Sandulenko | |
svn-id: r18994 | |||
2005-10-09 | Restore cursor after boss key. | Eugene Sandulenko | |
svn-id: r18986 | |||
2005-10-09 | Boss key like in original. Press F9. Palette seems to be wrong though and | Eugene Sandulenko | |
cursor does not reappear. svn-id: r18985 | |||
2005-10-09 | Simplified handleChapterSelectionUpdate() | Eugene Sandulenko | |
svn-id: r18983 | |||
2005-10-09 | (more) Proper implementation of ChapterSelection panel. Though not all | Eugene Sandulenko | |
functionality is implemented but it is enough for now. Lets select any character. svn-id: r18982 | |||
2005-10-08 | Quick and dirty hack to enable actors interaction. Still have to compare | Eugene Sandulenko | |
that with disasm. svn-id: r18965 | |||
2005-10-08 | Now most artefacts are gone and we're in proper panel mode when running | Eugene Sandulenko | |
character selection. svn-id: r18961 | |||
2005-10-08 | _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different | Eugene Sandulenko | |
scene height for individual panel modes. svn-id: r18959 | |||
2005-10-07 | Added a "video" panel mode. From what I understand, the beginning of the | Torbjörn Andersson | |
IHNM intro should use this, so now it does. svn-id: r18957 | |||
2005-10-06 | It should always be possible to interrupt the intro with Escape now. Most | Torbjörn Andersson | |
of the job was already done, though. Only the final bit was missing. svn-id: r18951 | |||
2005-10-04 | Proper place for cutawaySkip() call | Eugene Sandulenko | |
svn-id: r18934 | |||
2005-10-04 | IHNM changes: | Eugene Sandulenko | |
o Latest bit of Game Object structure o Implemented spiritual barometer o Fixed Ethics points data type o Implemented sf74 and sf104 svn-id: r18933 | |||
2005-10-04 | I misunderstood sev on how sf75() should work. Perhaps this is better? | Torbjörn Andersson | |
svn-id: r18932 | |||
2005-09-28 | Implement sfWaitFramesEsc() | Eugene Sandulenko | |
svn-id: r18894 | |||
2005-09-02 | Implement option buttons functionality. This fixes bug #1259518 "ITE: Buttons | Eugene Sandulenko | |
in Options Dialog not fully functional" svn-id: r18738 | |||
2005-08-16 | Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolic | Eugene Sandulenko | |
names to text Ids. svn-id: r18699 | |||
2005-08-13 | Fix bug #1258537 "ITE: Introduction text is black" | Eugene Sandulenko | |
svn-id: r18677 | |||
2005-08-13 | Fixe bug #1257869 "ITE: Crash when viewing the map" | Eugene Sandulenko | |
svn-id: r18673 | |||
2005-08-12 | Fix bug #1257530 "ITE: Mouse pointer visible during cutscenes" | Eugene Sandulenko | |
svn-id: r18672 | |||
2005-08-11 | Fix bug #1256368 "ITE: Black pixels drawn as white at sanctuary gate" | Eugene Sandulenko | |
svn-id: r18665 | |||
2005-08-11 | Fix bugs #1256398 "ITE: Clicking doesn't skip dialogue" | Eugene Sandulenko | |
svn-id: r18660 | |||
2005-08-10 | fixed iso convertion Rif position | Andrew Kurushin | |
add some IHNM panels svn-id: r18652 | |||
2005-08-10 | Rename event types to comply with our standards. | Eugene Sandulenko | |
svn-id: r18647 | |||
2005-08-10 | Rename Actor class members to _members. | Eugene Sandulenko | |
svn-id: r18645 | |||
2005-08-10 | EVENT -> Event | Eugene Sandulenko | |
svn-id: r18644 | |||
2005-08-10 | Implement part of chapter selection panel. | Eugene Sandulenko | |
svn-id: r18643 | |||
2005-08-08 | Fix bug #1252270 "ITE: Verb box drawn incorrectly" | Eugene Sandulenko | |
svn-id: r18631 | |||
2005-07-29 | Whitespaces | Eugene Sandulenko | |
svn-id: r18595 | |||
2005-07-29 | fix setStatusText | Andrew Kurushin | |
svn-id: r18593 | |||
2005-07-29 | Show scene substitute image for demo versions of ITE. | Eugene Sandulenko | |
svn-id: r18589 | |||
2005-07-21 | Partially implemented differences in IHNM script functions. | Eugene Sandulenko | |
svn-id: r18573 | |||
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin | |
-adds patch file support -global _vm removed cleanups svn-id: r18560 | |||
2005-07-18 | When redrawing the inventory, clear every inventory slot - even the empty | Torbjörn Andersson | |
ones - before drawing the object. This fixes a glitch when getting the ring from the mud. svn-id: r18553 | |||
2005-07-17 | Fixed ITE inventory redraw glitch when exchanging the medallion for money. | Torbjörn Andersson | |
svn-id: r18551 | |||
2005-07-17 | Cleanup | Torbjörn Andersson | |
svn-id: r18550 | |||
2005-07-14 | font & text related changes: | Andrew Kurushin | |
-rewritten font loading -actors box text output implemented -many fixes -implemented nonactors textoutput svn-id: r18542 | |||
2005-07-12 | Made it possible to terminate dialog windows with Enter. (We could already | Torbjörn Andersson | |
terminate them with Esc.) This is so that, for instance, if you type a savegame name you can press Enter, rather than clicking on the "Save" button. I don't know if the original did this as well, but it feels natural to me. svn-id: r18537 | |||
2005-07-10 | Updated interface.cpp so it compiles for VC6 without errors. Moved loop ↵ | Lars Persson | |
variable declaration svn-id: r18532 | |||
2005-07-09 | gfx rearangement | Andrew Kurushin | |
code cleanups svn-id: r18523 | |||
2005-07-08 | implemented per scene actors clipping | Andrew Kurushin | |
so last sequence should look much better (not perfect) svn-id: r18516 | |||
2005-07-06 | fix converse pal bug | Andrew Kurushin | |
svn-id: r18502 | |||
2005-07-05 | - Stripped down unused SURFACE parameter in palette-related functions | Eugene Sandulenko | |
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494 |