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path: root/saga/interface.cpp
AgeCommit message (Collapse)Author
2005-10-11Cleanups. Mostly whitespace.Torbjörn Andersson
svn-id: r19022
2005-10-11Do not draw status text during chapter selectionEugene Sandulenko
svn-id: r19013
2005-10-11Some IHNM changes:Eugene Sandulenko
o Fix status text color. (Though text is all ITE-specific) o Enable inventory drawing o Load inventory sprites o Hid now unneeded actor loading debug output svn-id: r19011
2005-10-11Fix portrait color. I just missed dependency from barometer.Eugene Sandulenko
svn-id: r19009
2005-10-10IHNM verb panel fixes:Torbjörn Andersson
* Verb buttons and texts are drawn at the correct coordinates. I've compared it to the screenshot on Mobygames. * Verb text is drawn without shadow. * The "Walk to", "Look at", "Take" and "Use" buttons all have the correct background. For some reason, I can't find the sprites for the remaining four buttons. svn-id: r19004
2005-10-10Draw the IHNM portrait on the right coordinates.Torbjörn Andersson
svn-id: r19002
2005-10-10Oops. Fix debug leftover.Eugene Sandulenko
svn-id: r18997
2005-10-10Show save reminder in IHNM correctly.Eugene Sandulenko
svn-id: r18996
2005-10-10Draw main panel. Buttons lack backgorunds and save reminder is buggy atm.Eugene Sandulenko
svn-id: r18994
2005-10-09Restore cursor after boss key.Eugene Sandulenko
svn-id: r18986
2005-10-09Boss key like in original. Press F9. Palette seems to be wrong though andEugene Sandulenko
cursor does not reappear. svn-id: r18985
2005-10-09Simplified handleChapterSelectionUpdate()Eugene Sandulenko
svn-id: r18983
2005-10-09(more) Proper implementation of ChapterSelection panel. Though not allEugene Sandulenko
functionality is implemented but it is enough for now. Lets select any character. svn-id: r18982
2005-10-08Quick and dirty hack to enable actors interaction. Still have to compareEugene Sandulenko
that with disasm. svn-id: r18965
2005-10-08Now most artefacts are gone and we're in proper panel mode when runningEugene Sandulenko
character selection. svn-id: r18961
2005-10-08_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return differentEugene Sandulenko
scene height for individual panel modes. svn-id: r18959
2005-10-07Added a "video" panel mode. From what I understand, the beginning of theTorbjörn Andersson
IHNM intro should use this, so now it does. svn-id: r18957
2005-10-06It should always be possible to interrupt the intro with Escape now. MostTorbjörn Andersson
of the job was already done, though. Only the final bit was missing. svn-id: r18951
2005-10-04Proper place for cutawaySkip() callEugene Sandulenko
svn-id: r18934
2005-10-04IHNM changes:Eugene Sandulenko
o Latest bit of Game Object structure o Implemented spiritual barometer o Fixed Ethics points data type o Implemented sf74 and sf104 svn-id: r18933
2005-10-04I misunderstood sev on how sf75() should work. Perhaps this is better?Torbjörn Andersson
svn-id: r18932
2005-09-28Implement sfWaitFramesEsc()Eugene Sandulenko
svn-id: r18894
2005-09-02Implement option buttons functionality. This fixes bug #1259518 "ITE: ButtonsEugene Sandulenko
in Options Dialog not fully functional" svn-id: r18738
2005-08-16Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolicEugene Sandulenko
names to text Ids. svn-id: r18699
2005-08-13Fix bug #1258537 "ITE: Introduction text is black"Eugene Sandulenko
svn-id: r18677
2005-08-13Fixe bug #1257869 "ITE: Crash when viewing the map"Eugene Sandulenko
svn-id: r18673
2005-08-12Fix bug #1257530 "ITE: Mouse pointer visible during cutscenes"Eugene Sandulenko
svn-id: r18672
2005-08-11Fix bug #1256368 "ITE: Black pixels drawn as white at sanctuary gate"Eugene Sandulenko
svn-id: r18665
2005-08-11Fix bugs #1256398 "ITE: Clicking doesn't skip dialogue"Eugene Sandulenko
svn-id: r18660
2005-08-10fixed iso convertion Rif positionAndrew Kurushin
add some IHNM panels svn-id: r18652
2005-08-10Rename event types to comply with our standards.Eugene Sandulenko
svn-id: r18647
2005-08-10Rename Actor class members to _members.Eugene Sandulenko
svn-id: r18645
2005-08-10EVENT -> EventEugene Sandulenko
svn-id: r18644
2005-08-10Implement part of chapter selection panel.Eugene Sandulenko
svn-id: r18643
2005-08-08Fix bug #1252270 "ITE: Verb box drawn incorrectly"Eugene Sandulenko
svn-id: r18631
2005-07-29WhitespacesEugene Sandulenko
svn-id: r18595
2005-07-29fix setStatusTextAndrew Kurushin
svn-id: r18593
2005-07-29Show scene substitute image for demo versions of ITE.Eugene Sandulenko
svn-id: r18589
2005-07-21Partially implemented differences in IHNM script functions.Eugene Sandulenko
svn-id: r18573
2005-07-19finally Resource manager rewritten:Andrew Kurushin
-adds patch file support -global _vm removed cleanups svn-id: r18560
2005-07-18When redrawing the inventory, clear every inventory slot - even the emptyTorbjörn Andersson
ones - before drawing the object. This fixes a glitch when getting the ring from the mud. svn-id: r18553
2005-07-17Fixed ITE inventory redraw glitch when exchanging the medallion for money.Torbjörn Andersson
svn-id: r18551
2005-07-17CleanupTorbjörn Andersson
svn-id: r18550
2005-07-14font & text related changes:Andrew Kurushin
-rewritten font loading -actors box text output implemented -many fixes -implemented nonactors textoutput svn-id: r18542
2005-07-12Made it possible to terminate dialog windows with Enter. (We could alreadyTorbjörn Andersson
terminate them with Esc.) This is so that, for instance, if you type a savegame name you can press Enter, rather than clicking on the "Save" button. I don't know if the original did this as well, but it feels natural to me. svn-id: r18537
2005-07-10Updated interface.cpp so it compiles for VC6 without errors. Moved loop ↵Lars Persson
variable declaration svn-id: r18532
2005-07-09gfx rearangementAndrew Kurushin
code cleanups svn-id: r18523
2005-07-08implemented per scene actors clippingAndrew Kurushin
so last sequence should look much better (not perfect) svn-id: r18516
2005-07-06fix converse pal bugAndrew Kurushin
svn-id: r18502
2005-07-05- Stripped down unused SURFACE parameter in palette-related functionsEugene Sandulenko
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494