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path: root/saga/render.cpp
AgeCommit message (Expand)Author
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
2005-05-08fixed sfSceneEq bugAndrew Kurushin
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-04-03- fixed tile doors drawingAndrew Kurushin
2005-01-27Applied patch #1106775 "SAGA colours". This simplifies code considerably, andEugene Sandulenko
2005-01-21problems solved:Andrew Kurushin
2005-01-18- merged ActionMap and ObjectMapAndrew Kurushin
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-09- GameModule is goneAndrew Kurushin
2005-01-07o Fix for popped up actors at initial scene fade outEugene Sandulenko
2005-01-06- implement faceTowards (script function & etc)Andrew Kurushin
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-29Implemented the "placard" functions, because they're such a nice visualTorbjörn Andersson
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-18- updating actors state so they can be clipped on drawing (intro now runs wit...Andrew Kurushin
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-10-30Turn some methods into functions (potentially gives better code, and we may w...Max Horn
2004-10-30Let Saga::SURFACE inherit from SURFACEMax Horn
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-09Initial attempt at fixing the SData problem. I'm still not sure exactly howTorbjörn Andersson
2004-10-07More de-C'fying. Pass Point object instead of direct reference.Eugene Sandulenko
2004-10-07Turn ObjectMap into real object.Eugene Sandulenko
2004-10-07Remove duplicated code in actor walk code.Eugene Sandulenko
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
2004-08-11Move SYSINPUT_* and TRANSITION_* to SagaEngine classEugene Sandulenko
2004-08-10Move CON_* to a class.Eugene Sandulenko
2004-08-06Move INTERFACE_ to class.Eugene Sandulenko
2004-08-04Move SCENE_* to class.Eugene Sandulenko
2004-08-03Move SPRITE_ to a classEugene Sandulenko
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
2004-08-03Move FONT_* to class.Eugene Sandulenko
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-02Objectize actor.cppEugene Sandulenko
2004-08-02create objectMap classJonathan Gray
2004-08-02remove timer wrapper functionsJonathan Gray
2004-08-01init _gfx in a less hacky mannerJonathan Gray
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-08-01init some member varsJonathan Gray
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-08-01Objectize actionmap.cppEugene Sandulenko
2004-07-31Extended CVAR_RegisterFunc with callback object parameter.Eugene Sandulenko
2004-07-31Objectize render.cppEugene Sandulenko
2004-07-31remove YS_IGNORE_PARAM macro and some uneeded yslib.h includesJonathan Gray
2004-06-25Removed unused stuff; cleanupMax Horn
2004-05-02Got rid of r_softcursor by having the backend always draw the cursorTorbjörn Andersson
2004-05-02get rid of the last bits of SDL timer usage, SAGA should now be 100% OSystemJonathan Gray
2004-05-02Merged sysgfx.cpp and gfx.cpp to gfx.cppEugene Sandulenko
2004-05-01Renamed files for consistencyEugene Sandulenko
2004-05-01All graphics and input now is in OSystem.Eugene Sandulenko