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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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render.cpp
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Author
2005-05-10
Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
Max Horn
2005-05-08
fixed sfSceneEq bug
Andrew Kurushin
2005-04-18
converse support improved (still has some bugs)
Andrew Kurushin
2005-04-03
- fixed tile doors drawing
Andrew Kurushin
2005-01-27
Applied patch #1106775 "SAGA colours". This simplifies code considerably, and
Eugene Sandulenko
2005-01-21
problems solved:
Andrew Kurushin
2005-01-18
- merged ActionMap and ObjectMap
Andrew Kurushin
2005-01-10
system.h was being included in tons of places, without any good reason; reduc...
Max Horn
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-07
o Fix for popped up actors at initial scene fade out
Eugene Sandulenko
2005-01-06
- implement faceTowards (script function & etc)
Andrew Kurushin
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-29
Implemented the "placard" functions, because they're such a nice visual
Torbjörn Andersson
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-12-18
- updating actors state so they can be clipped on drawing (intro now runs wit...
Andrew Kurushin
2004-12-03
First pass at migrating from the old Reinherit console to the ScummVM
Torbjörn Andersson
2004-10-30
Turn some methods into functions (potentially gives better code, and we may w...
Max Horn
2004-10-30
Let Saga::SURFACE inherit from SURFACE
Max Horn
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-10-09
Initial attempt at fixing the SData problem. I'm still not sure exactly how
Torbjörn Andersson
2004-10-07
More de-C'fying. Pass Point object instead of direct reference.
Eugene Sandulenko
2004-10-07
Turn ObjectMap into real object.
Eugene Sandulenko
2004-10-07
Remove duplicated code in actor walk code.
Eugene Sandulenko
2004-10-04
R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
Eugene Sandulenko
2004-08-11
Move SYSINPUT_* and TRANSITION_* to SagaEngine class
Eugene Sandulenko
2004-08-10
Move CON_* to a class.
Eugene Sandulenko
2004-08-06
Move INTERFACE_ to class.
Eugene Sandulenko
2004-08-04
Move SCENE_* to class.
Eugene Sandulenko
2004-08-03
Move SPRITE_ to a class
Eugene Sandulenko
2004-08-03
Move TEXT_* to SagaEngine class.
Eugene Sandulenko
2004-08-03
Move FONT_* to class.
Eugene Sandulenko
2004-08-02
Fix #include paths.
Eugene Sandulenko
2004-08-02
Objectize actor.cpp
Eugene Sandulenko
2004-08-02
create objectMap class
Jonathan Gray
2004-08-02
remove timer wrapper functions
Jonathan Gray
2004-08-01
init _gfx in a less hacky manner
Jonathan Gray
2004-08-01
merge gfx_mod.h into gfx.h and stick functions into a class
Jonathan Gray
2004-08-01
init some member vars
Jonathan Gray
2004-08-01
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...
Jonathan Gray
2004-08-01
Objectize actionmap.cpp
Eugene Sandulenko
2004-07-31
Extended CVAR_RegisterFunc with callback object parameter.
Eugene Sandulenko
2004-07-31
Objectize render.cpp
Eugene Sandulenko
2004-07-31
remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes
Jonathan Gray
2004-06-25
Removed unused stuff; cleanup
Max Horn
2004-05-02
Got rid of r_softcursor by having the backend always draw the cursor
Torbjörn Andersson
2004-05-02
get rid of the last bits of SDL timer usage, SAGA should now be 100% OSystem
Jonathan Gray
2004-05-02
Merged sysgfx.cpp and gfx.cpp to gfx.cpp
Eugene Sandulenko
2004-05-01
Renamed files for consistency
Eugene Sandulenko
2004-05-01
All graphics and input now is in OSystem.
Eugene Sandulenko
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