Age | Commit message (Expand) | Author |
2005-04-18 | converse support improved (still has some bugs) | Andrew Kurushin |
2005-04-03 | - fixed tile doors drawing | Andrew Kurushin |
2005-01-27 | Applied patch #1106775 "SAGA colours". This simplifies code considerably, and | Eugene Sandulenko |
2005-01-21 | problems solved: | Andrew Kurushin |
2005-01-18 | - merged ActionMap and ObjectMap | Andrew Kurushin |
2005-01-10 | system.h was being included in tons of places, without any good reason; reduc... | Max Horn |
2005-01-09 | - GameModule is gone | Andrew Kurushin |
2005-01-07 | o Fix for popped up actors at initial scene fade out | Eugene Sandulenko |
2005-01-06 | - implement faceTowards (script function & etc) | Andrew Kurushin |
2005-01-01 | oops, correct copyright string | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-12-29 | Implemented the "placard" functions, because they're such a nice visual | Torbjörn Andersson |
2004-12-22 | o Moved GAME_* to SagaEngine object | Eugene Sandulenko |
2004-12-18 | - updating actors state so they can be clipped on drawing (intro now runs wit... | Andrew Kurushin |
2004-12-03 | First pass at migrating from the old Reinherit console to the ScummVM | Torbjörn Andersson |
2004-10-30 | Turn some methods into functions (potentially gives better code, and we may w... | Max Horn |
2004-10-30 | Let Saga::SURFACE inherit from SURFACE | Max Horn |
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski |
2004-10-09 | Initial attempt at fixing the SData problem. I'm still not sure exactly how | Torbjörn Andersson |
2004-10-07 | More de-C'fying. Pass Point object instead of direct reference. | Eugene Sandulenko |
2004-10-07 | Turn ObjectMap into real object. | Eugene Sandulenko |
2004-10-07 | Remove duplicated code in actor walk code. | Eugene Sandulenko |
2004-10-04 | R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. | Eugene Sandulenko |
2004-08-11 | Move SYSINPUT_* and TRANSITION_* to SagaEngine class | Eugene Sandulenko |
2004-08-10 | Move CON_* to a class. | Eugene Sandulenko |
2004-08-06 | Move INTERFACE_ to class. | Eugene Sandulenko |
2004-08-04 | Move SCENE_* to class. | Eugene Sandulenko |
2004-08-03 | Move SPRITE_ to a class | Eugene Sandulenko |
2004-08-03 | Move TEXT_* to SagaEngine class. | Eugene Sandulenko |
2004-08-03 | Move FONT_* to class. | Eugene Sandulenko |
2004-08-02 | Fix #include paths. | Eugene Sandulenko |
2004-08-02 | Objectize actor.cpp | Eugene Sandulenko |
2004-08-02 | create objectMap class | Jonathan Gray |
2004-08-02 | remove timer wrapper functions | Jonathan Gray |
2004-08-01 | init _gfx in a less hacky manner | Jonathan Gray |
2004-08-01 | merge gfx_mod.h into gfx.h and stick functions into a class | Jonathan Gray |
2004-08-01 | init some member vars | Jonathan Gray |
2004-08-01 | merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation... | Jonathan Gray |
2004-08-01 | Objectize actionmap.cpp | Eugene Sandulenko |
2004-07-31 | Extended CVAR_RegisterFunc with callback object parameter. | Eugene Sandulenko |
2004-07-31 | Objectize render.cpp | Eugene Sandulenko |
2004-07-31 | remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes | Jonathan Gray |
2004-06-25 | Removed unused stuff; cleanup | Max Horn |
2004-05-02 | Got rid of r_softcursor by having the backend always draw the cursor | Torbjörn Andersson |
2004-05-02 | get rid of the last bits of SDL timer usage, SAGA should now be 100% OSystem | Jonathan Gray |
2004-05-02 | Merged sysgfx.cpp and gfx.cpp to gfx.cpp | Eugene Sandulenko |
2004-05-01 | Renamed files for consistency | Eugene Sandulenko |
2004-05-01 | All graphics and input now is in OSystem. | Eugene Sandulenko |
2004-05-01 | Remove scalers, 16bpp code, unused functions. | Eugene Sandulenko |
2004-05-01 | indent | Paweł Kołodziejski |