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path: root/saga/resnames.h
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2005-03-08Added constant for the resource number for the first IHNM scene. Actually,Torbjörn Andersson
I believe it's the wrong scene. Currently we use resource 152, which run the scripts "CampFireSetup" and "CampFireScene". If I use resource 151 instead it will run the scripts "ColumnSetup" and "ColumnScene" instead. I'm speculating that this is the "hate" speech and the rest of the intro ("ColumnScene" is a fairly long script, as far as I can tell), but unfortunately this causes ScummVM to crash almost immediately. I'll need to dissect the scripts to see if I can figure out what's wrong. svn-id: r17036
2005-02-18iso mode drawing work in progressAndrew Kurushin
svn-id: r16802
2005-01-22implemented sfWaitWalk scriptFunctionAndrew Kurushin
svn-id: r16619
2005-01-22- removed returning value from scriptFunctionsAndrew Kurushin
- implement some scriptFunctions svn-id: r16618
2005-01-17o Proper implementation of sfPlaySound() which knows about CD<->floppyEugene Sandulenko
difference o Fix regression in Mac titles where scene LUT wasn't conversed o Fix sound types in many games. Old Win demo is still wrong. svn-id: r16586
2005-01-15some work in progress on verb stuff:Andrew Kurushin
- many structers and fields renamed to proper names - added missing functions svn-id: r16562
2005-01-09Added proper IHNM scripts lut and run scripts, though not much to see.Eugene Sandulenko
svn-id: r16509
2005-01-08begining of verb implementationAndrew Kurushin
introduced getObjectName svn-id: r16491
2005-01-01oops, correct copyright stringMax Horn
svn-id: r16399
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
- added some script functions (swapactors...) - many things were renamed according scummvm covention - resource id definintions should begin with "RID_" prefix - intro temporary broken - work in progress todo: - walking hanling also should be rewriten - timings for speech and actor cycling should be more accurate svn-id: r16263
2004-12-21- rewritten actors speech engine :Andrew Kurushin
1) there are three types of speech: one acor, multiple actor, non actor 2) slow speech implemented 3) uses native engine flags (async,noanimate...) instead of semaphores - proper timings implemented svn-id: r16237
2004-12-18sprite loading fix in win demoAndrew Kurushin
svn-id: r16119
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
o Endianness-aware resource loading o Removed ys_dl_list in favor of our object implementation o Cleanup in actor code o Partial support for ITE Mac rereleased demo svn-id: r16051
2004-12-08Use some disassembly-based values.Eugene Sandulenko
svn-id: r16000
2004-11-07Initial inventory support.Torbjörn Andersson
svn-id: r15723
2004-10-20FX_CROWD constants are correct.Eugene Sandulenko
Add some simple stub. svn-id: r15621
2004-10-19Oops, now it plays the correct music again, I hope. The sound effects seemTorbjörn Andersson
a bit better now, too. At least the crowd is no longer cheering when the fair is closed. svn-id: r15617
2004-10-19Cleanup. No need to have a lookup table for something that can be expressedTorbjörn Andersson
by simple arithmetics. svn-id: r15615
2004-10-19Initial, and slightly buggy, support for sound effects.Torbjörn Andersson
svn-id: r15614
2004-05-01indentPaweł Kołodziejski
svn-id: r13708
2004-04-12oops. Forgot the fileEugene Sandulenko
svn-id: r13567
2004-04-12WIP for SAGA engine.Eugene Sandulenko
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564
2004-03-22corrections to namespacesPaweł Kołodziejski
svn-id: r13362
2004-03-14Initial SAGA checkinEugene Sandulenko
svn-id: r13281