Age | Commit message (Collapse) | Author |
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scene. But there are following problems:
o Inclomplete support for actors speech, so opSpeak is skipped
o For some weird reason actors do not appear at all. Actually code seems to
be trying to read only protagonist frames
o It crashes on reading sprites due to wrong input
svn-id: r18624
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o Fix warnings
o Implemented IHNM changeChapter()
o WIP for metaResources
svn-id: r18618
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svn-id: r18611
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151 is supposed to play the "hate" speech, so eventually that wouldn't have
to be hard-coded in the intro, but at the moment all it does it to switch
to scene 152. I'd have to study the scripts closer to figure out what's
missing.
So, to summarize, there are no user-visible changes to the intro but we may
have a better test case for IHNM scripting. Maybe.
svn-id: r18601
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svn-id: r18487
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svn-id: r18397
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resource numbers are correct.
svn-id: r18366
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wrong one, but it does contain the verb strings. Unlike IHNM, it does not
contain the object names. We'll need to do something about that eventually.
svn-id: r18365
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svn-id: r18255
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the Puzzle and continue game pretending like you completed the Puzzle.
svn-id: r18225
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preparation for option dialog (wip)
svn-id: r18217
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I believe it's the wrong scene.
Currently we use resource 152, which run the scripts "CampFireSetup" and
"CampFireScene". If I use resource 151 instead it will run the scripts
"ColumnSetup" and "ColumnScene" instead. I'm speculating that this is the
"hate" speech and the rest of the intro ("ColumnScene" is a fairly long
script, as far as I can tell), but unfortunately this causes ScummVM to
crash almost immediately.
I'll need to dissect the scripts to see if I can figure out what's wrong.
svn-id: r17036
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svn-id: r16802
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svn-id: r16619
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- implement some scriptFunctions
svn-id: r16618
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difference
o Fix regression in Mac titles where scene LUT wasn't conversed
o Fix sound types in many games. Old Win demo is still wrong.
svn-id: r16586
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- many structers and fields renamed to proper names
- added missing functions
svn-id: r16562
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svn-id: r16509
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introduced getObjectName
svn-id: r16491
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svn-id: r16399
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svn-id: r16398
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- added some script functions (swapactors...)
- many things were renamed according scummvm covention
- resource id definintions should begin with "RID_" prefix
- intro temporary broken - work in progress
todo:
- walking hanling also should be rewriten
- timings for speech and actor cycling should be more accurate
svn-id: r16263
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1) there are three types of speech: one acor, multiple actor, non actor
2) slow speech implemented
3) uses native engine flags (async,noanimate...) instead of semaphores
- proper timings implemented
svn-id: r16237
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svn-id: r16119
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o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo
svn-id: r16051
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svn-id: r16000
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svn-id: r15723
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Add some simple stub.
svn-id: r15621
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a bit better now, too. At least the crowd is no longer cheering when the
fair is closed.
svn-id: r15617
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by simple arithmetics.
svn-id: r15615
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svn-id: r15614
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svn-id: r13708
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svn-id: r13567
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
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svn-id: r13362
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svn-id: r13281
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