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path: root/saga/saga.cpp
AgeCommit message (Expand)Author
2005-06-02Implement game load with '-x' comman-line parameter.Eugene Sandulenko
2005-05-31Almost complete implementation of Puzzle. Now it is possible to solve itEugene Sandulenko
2005-05-29implemented DOS version 1 pixel clippingAndrew Kurushin
2005-05-23saveload WIPAndrew Kurushin
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
2005-05-18fixed loadsave item resource idAndrew Kurushin
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-08Comply to our coding conventionsMax Horn
2005-04-24You can safely delete/free null pointersMax Horn
2005-04-22implemented inventoryAndrew Kurushin
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-04-03- fixed tile doors drawingAndrew Kurushin
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
2005-03-18- changescene on fair for tentsAndrew Kurushin
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-03-07IndentationTorbjörn Andersson
2005-01-28partialy implemented all Iso mode resource loadingAndrew Kurushin
2005-01-19fixed default verb issueAndrew Kurushin
2005-01-18partly implemented game objectsAndrew Kurushin
2005-01-18another step in verb implementation:Andrew Kurushin
2005-01-18- merged ActionMap and ObjectMapAndrew Kurushin
2005-01-18Initialize converse properly.Eugene Sandulenko
2005-01-17First batch of converse implementation in scripts. To see it typeEugene Sandulenko
2005-01-15some work in progress on verb stuff:Andrew Kurushin
2005-01-14I've changed getTextString() slightly so that if the translated string isTorbjörn Andersson
2005-01-14o Added support for German ITE. There are also Puzzle-related messagesEugene Sandulenko
2005-01-13- introduced SagaEngine::getTextString (for i18n it should route to correspon...Andrew Kurushin
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-09- GameModule is goneAndrew Kurushin
2005-01-09small fixes:Andrew Kurushin
2005-01-08rename StringsList to StringsTableAndrew Kurushin
2005-01-08begining of verb implementationAndrew Kurushin
2005-01-07o Add reported German IHNM and ITEEugene Sandulenko
2005-01-06Fix crash in introEugene Sandulenko
2005-01-06Next batch of panel-related fixes. Still wrong.Eugene Sandulenko
2005-01-02o Started putting all panels stuff in order. Still incompleteEugene Sandulenko
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...Max Horn
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-21- rewritten actors speech engine :Andrew Kurushin
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static methods),...Max Horn
2004-11-29Fix music volumeEugene Sandulenko
2004-11-28Who started this trend? :)Jerome Fisher
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn