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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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scene.cpp
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2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-12-19
- implemented perspective actors calculation
Andrew Kurushin
2004-12-18
- updating actors state so they can be clipped on drawing (intro now runs wit...
Andrew Kurushin
2004-12-18
sprite loading fix in win demo
Andrew Kurushin
2004-12-15
Patch #1081904 ITE: MAC demo support
Eugene Sandulenko
2004-12-03
First pass at migrating from the old Reinherit console to the ScummVM
Torbjörn Andersson
2004-12-03
Stop sounds at the beginning of a scene. Two reasons: we already stop
Torbjörn Andersson
2004-11-20
o Restore cursor after walkthrough
Eugene Sandulenko
2004-11-15
o Make GAME_GetFileContext() more object-like
Eugene Sandulenko
2004-10-30
Turn some methods into functions (potentially gives better code, and we may w...
Max Horn
2004-10-28
Remove stray
Travis Howell
2004-10-27
Implement some script functions and report stubs.
Eugene Sandulenko
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-10-21
A bunch of mostly panel-related fixes for the ITE intro. Apart from the
Torbjörn Andersson
2004-10-16
Introduced script events to fix the "actors appear before fade-out" bug.
Torbjörn Andersson
2004-10-12
Added support for digitized music, plus some other music-related fixes.
Torbjörn Andersson
2004-10-10
The thread variables I added yesterdays will be accessed by scripts, so
Torbjörn Andersson
2004-10-09
Initial attempt at fixing the SData problem. I'm still not sure exactly how
Torbjörn Andersson
2004-10-07
Turn ObjectMap into real object.
Eugene Sandulenko
2004-10-07
Remove duplicated code in actor walk code.
Eugene Sandulenko
2004-10-05
o Convert some objectMap methods to more C++-like.
Eugene Sandulenko
2004-10-04
R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
Eugene Sandulenko
2004-09-23
Added support for scene music and the music-playing opcode to make the
Torbjörn Andersson
2004-09-22
Start the scene script as well, just to make things more interesting. This
Torbjörn Andersson
2004-08-27
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...
Jonathan Gray
2004-08-12
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
Eugene Sandulenko
2004-08-12
Launch scene start script.
Eugene Sandulenko
2004-08-11
Move ITE_* and IHNM_* to Scene class.
Eugene Sandulenko
2004-08-11
Start animations too.
Eugene Sandulenko
2004-08-11
Handle fades in scene load routine.
Eugene Sandulenko
2004-08-11
Fix scene description structure data types and rename it.
Eugene Sandulenko
2004-08-10
Moved PALANIM_* to a class.
Eugene Sandulenko
2004-08-10
Move EVENT_* to a class.
Eugene Sandulenko
2004-08-10
Move CON_* to a class.
Eugene Sandulenko
2004-08-04
Move SCENE_* to class.
Eugene Sandulenko
2004-08-03
Move TEXT_* to SagaEngine class.
Eugene Sandulenko
2004-08-02
Fix #include paths.
Eugene Sandulenko
2004-08-02
create objectMap class
Jonathan Gray
2004-08-02
move isomap into a class
Jonathan Gray
2004-08-01
Made all MemoryReadStream local variables. This plugged a giantic constant
Eugene Sandulenko
2004-08-01
rename load() to loadMap()
Joost Peters
2004-08-01
create Script class from SCRIPT_* and ScriptModule
Joost Peters
2004-08-01
merge gfx_mod.h into gfx.h and stick functions into a class
Jonathan Gray
2004-08-01
move sceneproc.cpp/h into scene.cpp/h
Jonathan Gray
2004-08-01
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...
Jonathan Gray
2004-08-01
Objectize actionmap.cpp
Eugene Sandulenko
2004-07-31
Extended CVAR_RegisterFunc with callback object parameter.
Eugene Sandulenko
2004-07-31
Objectize render.cpp
Eugene Sandulenko
2004-07-31
Objectize image.cpp
Eugene Sandulenko
2004-07-31
merge animation.h and animation_mod.h into a class
Jonathan Gray
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