index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
saga
/
script.h
Age
Commit message (
Expand
)
Author
2005-01-22
another 19 opcodes
Andrew Kurushin
2005-01-22
rewritten 15 opcodes
Andrew Kurushin
2005-01-22
Whitespace and indentation.
Torbjörn Andersson
2005-01-21
now you can try to:
Andrew Kurushin
2005-01-21
Fix compilation
Eugene Sandulenko
2005-01-21
problems solved:
Andrew Kurushin
2005-01-19
o Made ITEColors enum public in interface.h. Please use them. These colors
Eugene Sandulenko
2005-01-18
partly implemented game objects
Andrew Kurushin
2005-01-17
Now it is possible to lead a conversation with use of keys (1-4).
Eugene Sandulenko
2005-01-17
First batch of converse implementation in scripts. To see it type
Eugene Sandulenko
2005-01-15
- added partial scene change by actor's walking (todo:entrance should be supp...
Andrew Kurushin
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-13
- introduced SagaEngine::getTextString (for i18n it should route to correspon...
Andrew Kurushin
2005-01-08
rename StringsList to StringsTable
Andrew Kurushin
2005-01-08
begining of verb implementation
Andrew Kurushin
2005-01-06
- implement faceTowards (script function & etc)
Andrew Kurushin
2005-01-06
Placard functions are now event-driven, so the blocking palette faders are
Torbjörn Andersson
2005-01-06
Next batch of panel-related fixes. Still wrong.
Eugene Sandulenko
2005-01-03
- script execution stops properly
Andrew Kurushin
2005-01-02
o Started putting all panels stuff in order. Still incomplete
Eugene Sandulenko
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-30
o COde formatting
Eugene Sandulenko
2004-12-30
Renamed the "placard" opcode functions. They should be reasonably bug free
Torbjörn Andersson
2004-12-29
- some work in progress
Andrew Kurushin
2004-12-28
- many actor walk related functions added
Andrew Kurushin
2004-12-28
Implement rest of animation-related opcodes.
Eugene Sandulenko
2004-12-28
o Fixed animation playback
Eugene Sandulenko
2004-12-25
- some "actors walk" work progression
Andrew Kurushin
2004-12-24
- remove old stuff
Andrew Kurushin
2004-12-24
- opCCall* on debuglevel==9 shows script function name
Andrew Kurushin
2004-12-24
- fix of 8 to 4 direction conversion
Andrew Kurushin
2004-12-22
- rewriten actors action handling (now uses all original flags etc)
Andrew Kurushin
2004-12-21
- rewritten actors speech engine :
Andrew Kurushin
2004-12-15
Patch #1081904 ITE: MAC demo support
Eugene Sandulenko
2004-12-03
First pass at migrating from the old Reinherit console to the ScummVM
Torbjörn Andersson
2004-11-12
Slight renaming
Torbjörn Andersson
2004-11-07
Renamed SF_getObjName() to SF_getObjImage() and unstubbed it. (Untested)
Torbjörn Andersson
2004-11-06
Add stub for every script function
Eugene Sandulenko
2004-10-27
Implement some script functions and report stubs.
Eugene Sandulenko
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-10-27
Started to rework script threads. Partially moved to thread flags.
Eugene Sandulenko
2004-10-21
A bunch of mostly panel-related fixes for the ITE intro. Apart from the
Torbjörn Andersson
2004-10-20
FX_CROWD constants are correct.
Eugene Sandulenko
2004-10-09
Initial attempt at fixing the SData problem. I'm still not sure exactly how
Torbjörn Andersson
2004-10-03
A few, mostly untested, fixes to the SAGA script engine:
Torbjörn Andersson
2004-09-25
Enough stubs and pops to make the intro scene script finish properly.
Torbjörn Andersson
2004-09-23
Added support for scene music and the music-playing opcode to make the
Torbjörn Andersson
2004-09-23
Replaced the standard stack with a custom-made. In the original SAGA engine
Torbjörn Andersson
2004-08-22
o Eliminate all structure _tags.
Eugene Sandulenko
[prev]
[next]