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path: root/saga/sfuncs.cpp
AgeCommit message (Expand)Author
2004-12-25- some "actors walk" work progressionAndrew Kurushin
2004-12-24- remove old stuffAndrew Kurushin
2004-12-24- resolved protagonist swapping problemAndrew Kurushin
2004-12-24- opCCall* on debuglevel==9 shows script function nameAndrew Kurushin
2004-12-24- fix of 8 to 4 direction conversionAndrew Kurushin
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
2004-12-21- rewritten actors speech engine :Andrew Kurushin
2004-12-17- all actors creates on startAndrew Kurushin
2004-12-17actors rearrangement bugfixAndrew Kurushin
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-11-26Added looping background noise to the IHNM intro. I don't know if it's theTorbjörn Andersson
2004-11-12Slight renamingTorbjörn Andersson
2004-11-12Better names.Torbjörn Andersson
2004-11-07Renamed SF_getObjName() to SF_getObjImage() and unstubbed it. (Untested)Torbjörn Andersson
2004-11-07Unstubbed SF_setObjImage(). (Untested)Torbjörn Andersson
2004-11-07Unstubbed SF_putString(). (Untested, but appears to be just for debugging.)Torbjörn Andersson
2004-11-07Unstubbed SF_sceneID(). (Untested)Torbjörn Andersson
2004-11-07Unstubbed SF_dropObject(). (Untested)Torbjörn Andersson
2004-11-07Initial inventory support.Torbjörn Andersson
2004-11-06Add stub for every script functionEugene Sandulenko
2004-11-01Renamed the "unknown" parameters. I hope I didn't make too many errors.Torbjörn Andersson
2004-10-31Renamed an "unknown" variable.Torbjörn Andersson
2004-10-27Implement some script functions and report stubs.Eugene Sandulenko
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-27Started to rework script threads. Partially moved to thread flags.Eugene Sandulenko
2004-10-21A bunch of mostly panel-related fixes for the ITE intro. Apart from theTorbjörn Andersson
2004-10-20FX_CROWD constants are correct.Eugene Sandulenko
2004-10-19Oops, now it plays the correct music again, I hope. The sound effects seemTorbjörn Andersson
2004-10-19Cleanup. No need to have a lookup table for something that can be expressedTorbjörn Andersson
2004-10-19Initial, and slightly buggy, support for sound effects.Torbjörn Andersson
2004-10-12Added support for digitized music, plus some other music-related fixes.Torbjörn Andersson
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
2004-10-03A few, mostly untested, fixes to the SAGA script engine:Torbjörn Andersson
2004-09-25Enough stubs and pops to make the intro scene script finish properly.Torbjörn Andersson
2004-09-23Added support for scene music and the music-playing opcode to make theTorbjörn Andersson
2004-09-23Replaced the standard stack with a custom-made. In the original SAGA engineTorbjörn Andersson
2004-09-21The TourneySetup script now runs and finishes cleanly. However, this is notTorbjörn Andersson
2004-08-12Merge SDEBUG_*, SF_* and STHREAD_* into Script class.Eugene Sandulenko
2004-08-12Drop SSTACK_ in favor of common/stack.h implementation.Eugene Sandulenko
2004-08-10Move CON_* to a class.Eugene Sandulenko
2004-08-06Move INTERFACE_ to class.Eugene Sandulenko
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-02Objectize actor.cppEugene Sandulenko
2004-08-01move SDATA_* into seperate classJoost Peters
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-07-31merge animation.h and animation_mod.h into a classJonathan Gray
2004-07-31remove YS_IGNORE_PARAM macro and some uneeded yslib.h includesJonathan Gray
2004-05-13Added more stubs from script fucntions, some renames for consistency withEugene Sandulenko