Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-08-11 | Fix bug #1256701 "ITE: Crashes during conversations" | Eugene Sandulenko | |
svn-id: r18658 | |||
2005-08-07 | WIP on metaResources. Most resources are load. Now we start correct | Eugene Sandulenko | |
scene. But there are following problems: o Inclomplete support for actors speech, so opSpeak is skipped o For some weird reason actors do not appear at all. Actually code seems to be trying to read only protagonist frames o It crashes on reading sprites due to wrong input svn-id: r18624 | |||
2005-08-04 | macBinary resource support | Andrew Kurushin | |
svn-id: r18609 | |||
2005-07-31 | Fixed warnings. | Torbjörn Andersson | |
svn-id: r18607 | |||
2005-07-30 | added Patch.re_ support | Andrew Kurushin | |
svn-id: r18603 | |||
2005-07-29 | Whitespaces | Eugene Sandulenko | |
svn-id: r18595 | |||
2005-07-26 | fixed sound in many variation | Andrew Kurushin | |
some version should be tested svn-id: r18585 | |||
2005-07-19 | Play the correct digital music. (And removed some unnecessary blank lines.) | Torbjörn Andersson | |
svn-id: r18567 | |||
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin | |
-adds patch file support -global _vm removed cleanups svn-id: r18560 | |||
2005-07-05 | Hid most of debug output to deeper levels. We're pretty close to official | Eugene Sandulenko | |
launch so it should be invisible to users. svn-id: r18497 | |||
2005-05-10 | Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵ | Max Horn | |
because we already have many classes with that name) svn-id: r18039 | |||
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-04-06 | Removed system includes. | Torbjörn Andersson | |
svn-id: r17413 | |||
2005-01-11 | - remove game.h & image.h | Andrew Kurushin | |
- all display information of current game goes to SagaEngine - remove GameFontIds - hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType() svn-id: r16545 | |||
2005-01-11 | Use Fingolfin's new WAV code. | Torbjörn Andersson | |
svn-id: r16540 | |||
2005-01-09 | - GameModule is gone | Andrew Kurushin | |
- structures renamed - SagaEngine class gives all current game descriptions regression : "verb" is broken cause work in progress svn-id: r16511 | |||
2005-01-09 | Mark some places which probably should use loadWAVFromStream(); maybe some ↵ | Max Horn | |
of the engine maintainers can look into using it svn-id: r16503 | |||
2005-01-01 | oops, correct copyright string | Max Horn | |
svn-id: r16399 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-24 | - aninamation cycle now approach to original | Andrew Kurushin | |
svn-id: r16290 | |||
2004-12-22 | o Moved GAME_* to SagaEngine object | Eugene Sandulenko | |
o Renamed GAME_ITE_* to GID_ITE_* o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM svn-id: r16258 | |||
2004-12-15 | Patch #1081904 ITE: MAC demo support | Eugene Sandulenko | |
o Endianness-aware resource loading o Removed ys_dl_list in favor of our object implementation o Cleanup in actor code o Partial support for ITE Mac rereleased demo svn-id: r16051 | |||
2004-12-11 | use loadVOCFromStream | Max Horn | |
svn-id: r16036 | |||
2004-11-26 | Added looping background noise to the IHNM intro. I don't know if it's the | Torbjörn Andersson | |
correct sound or the correct volume, but the small extension to allow the engine to start looping sounds is worthwhile enough in itself, I think. svn-id: r15895 | |||
2004-11-25 | Fixed a really stupid memory leak I introduced yesterday. | Torbjörn Andersson | |
svn-id: r15881 | |||
2004-11-24 | Added the voice-overs and partial subtitles for the IHNM intro monologue. | Torbjörn Andersson | |
svn-id: r15877 | |||
2004-11-18 | Partial support for WAV sound playback, which apparently will be needed for | Torbjörn Andersson | |
IHNM support. I used the partial IHNM intro as my test case, and it seems to work that far at least. svn-id: r15827 | |||
2004-11-15 | o Make GAME_GetFileContext() more object-like | Eugene Sandulenko | |
o Font::loadFont() now normally survives zero-length fonts as used in demos o Removed unused SndRes::ITEVOC_Resample() o Fixed playing of voice #4 on old DOS targets o Implemented playing voices in VOX (Oki ADPCM) format o Support of Win32 and Linux demos. There was old-style Win32 demo, which is not supported yet, same is with DOS demo. svn-id: r15814 | |||
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski | |
svn-id: r15690 | |||
2004-10-19 | Initial, and slightly buggy, support for sound effects. | Torbjörn Andersson | |
svn-id: r15614 | |||
2004-10-16 | fixed warnings | Paweł Kołodziejski | |
svn-id: r15574 | |||
2004-10-10 | Fixed the nasty "pop" when playing the standalone VOC file in the intro. | Torbjörn Andersson | |
Fixed the overlap when playing the standalone IAF file in the intro. svn-id: r15508 | |||
2004-10-01 | Set up file paths to handle the differences between the file layout of the | Torbjörn Andersson | |
Windows and Linux versions. (TODO: Handle game detection.) Added preliminary support for the P2_A.aif file that the Linux version uses, where the Windows version uses p2_a.voc. Someone will have to verify the actual format of it, and we have a silly bug in playVoice() which will have to be fixed before things work properly. svn-id: r15365 | |||
2004-08-27 | R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ↵ | Jonathan Gray | |
GAME svn-id: r14793 | |||
2004-08-02 | Fix #include paths. | Eugene Sandulenko | |
svn-id: r14443 | |||
2004-08-01 | Made all MemoryReadStream local variables. This plugged a giantic constant | Eugene Sandulenko | |
leakage in the engine. svn-id: r14427 | |||
2004-08-01 | merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵ | Jonathan Gray | |
animations wasn't caused by this commit :) svn-id: r14405 | |||
2004-07-31 | Objectize render.cpp | Eugene Sandulenko | |
svn-id: r14395 | |||
2004-06-27 | Cleanup for MemoryReadStream; made it match the File-class interface | Max Horn | |
svn-id: r14086 | |||
2004-05-17 | Added support for using the separate VOC file (P2_A.VOC) from the Wyrmkeep | Torbjörn Andersson | |
release of ITE. The code is a bit rough, and there's a nasty 'pop' at the beginning of the sound (and a smaller one at the end), but it's a start. It's a shame that the sound is of such low quality: lower sample rate, and 8 bits instead of 16. Perhaps it was extracted from the floppy version? svn-id: r13840 | |||
2004-05-05 | workaround warning - fixme | Paweł Kołodziejski | |
svn-id: r13779 | |||
2004-05-04 | Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream. | Eugene Sandulenko | |
In fact there were no binary writes at all. svn-id: r13773 | |||
2004-05-01 | All graphics and input now is in OSystem. | Eugene Sandulenko | |
Only timers left. svn-id: r13723 | |||
2004-05-01 | indent | Paweł Kołodziejski | |
svn-id: r13715 | |||
2004-04-30 | Move from custom unsigned types to those provided by main config.h | Eugene Sandulenko | |
svn-id: r13687 | |||
2004-04-30 | Added fixme comment about a bug that happens (at least) in the Wyrmkeep | Torbjörn Andersson | |
re-release of ITE, and how to work around it. svn-id: r13685 | |||
2004-04-29 | Voices are played | Eugene Sandulenko | |
svn-id: r13668 | |||
2004-04-28 | Objectizing sound.cpp | Eugene Sandulenko | |
svn-id: r13667 | |||
2004-04-28 | Rename Snd object to SndRes | Eugene Sandulenko | |
svn-id: r13665 | |||
2004-04-28 | Objectize sndres.cpp | Eugene Sandulenko | |
svn-id: r13664 |