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path: root/saga/sndres.cpp
AgeCommit message (Expand)Author
2006-02-11Change CVS keywords to SVN keywordsMax Horn
2006-01-18Update copyright noticeEugene Sandulenko
2005-10-19Improved IMA ADPCM decoder. It appeared that MS violated yet another standardEugene Sandulenko
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-09-29Fix SFX loading in IHNM. Now they're played.Eugene Sandulenko
2005-08-11Fix bug #1256701 "ITE: Crashes during conversations"Eugene Sandulenko
2005-08-07WIP on metaResources. Most resources are load. Now we start correctEugene Sandulenko
2005-08-04macBinary resource supportAndrew Kurushin
2005-07-31Fixed warnings.Torbjörn Andersson
2005-07-30added Patch.re_ supportAndrew Kurushin
2005-07-29WhitespacesEugene Sandulenko
2005-07-26fixed sound in many variationAndrew Kurushin
2005-07-19Play the correct digital music. (And removed some unnecessary blank lines.)Torbjörn Andersson
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-07-05Hid most of debug output to deeper levels. We're pretty close to officialEugene Sandulenko
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-04-06Removed system includes.Torbjörn Andersson
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-11Use Fingolfin's new WAV code.Torbjörn Andersson
2005-01-09- GameModule is goneAndrew Kurushin
2005-01-09Mark some places which probably should use loadWAVFromStream(); maybe some of...Max Horn
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-24- aninamation cycle now approach to originalAndrew Kurushin
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-12-11use loadVOCFromStreamMax Horn
2004-11-26Added looping background noise to the IHNM intro. I don't know if it's theTorbjörn Andersson
2004-11-25Fixed a really stupid memory leak I introduced yesterday.Torbjörn Andersson
2004-11-24Added the voice-overs and partial subtitles for the IHNM intro monologue.Torbjörn Andersson
2004-11-18Partial support for WAV sound playback, which apparently will be needed forTorbjörn Andersson
2004-11-15o Make GAME_GetFileContext() more object-likeEugene Sandulenko
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-19Initial, and slightly buggy, support for sound effects.Torbjörn Andersson
2004-10-16fixed warningsPaweł Kołodziejski
2004-10-10Fixed the nasty "pop" when playing the standalone VOC file in the intro.Torbjörn Andersson
2004-10-01Set up file paths to handle the differences between the file layout of theTorbjörn Andersson
2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...Jonathan Gray
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-01Made all MemoryReadStream local variables. This plugged a giantic constantEugene Sandulenko
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-07-31Objectize render.cppEugene Sandulenko
2004-06-27Cleanup for MemoryReadStream; made it match the File-class interfaceMax Horn
2004-05-17Added support for using the separate VOC file (P2_A.VOC) from the WyrmkeepTorbjörn Andersson
2004-05-05workaround warning - fixmePaweł Kołodziejski
2004-05-04Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.Eugene Sandulenko
2004-05-01All graphics and input now is in OSystem.Eugene Sandulenko
2004-05-01indentPaweł Kołodziejski
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko