Age | Commit message (Collapse) | Author |
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- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
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svn-id: r16540
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- structures renamed
- SagaEngine class gives all current game descriptions
regression : "verb" is broken cause work in progress
svn-id: r16511
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of the engine maintainers can look into using it
svn-id: r16503
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svn-id: r16399
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svn-id: r16398
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svn-id: r16290
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o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
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o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo
svn-id: r16051
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svn-id: r16036
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correct sound or the correct volume, but the small extension to allow the
engine to start looping sounds is worthwhile enough in itself, I think.
svn-id: r15895
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svn-id: r15881
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svn-id: r15877
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IHNM support. I used the partial IHNM intro as my test case, and it seems
to work that far at least.
svn-id: r15827
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o Font::loadFont() now normally survives zero-length fonts as used in demos
o Removed unused SndRes::ITEVOC_Resample()
o Fixed playing of voice #4 on old DOS targets
o Implemented playing voices in VOX (Oki ADPCM) format
o Support of Win32 and Linux demos. There was old-style Win32 demo, which
is not supported yet, same is with DOS demo.
svn-id: r15814
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svn-id: r15690
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svn-id: r15614
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svn-id: r15574
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Fixed the overlap when playing the standalone IAF file in the intro.
svn-id: r15508
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Windows and Linux versions. (TODO: Handle game detection.)
Added preliminary support for the P2_A.aif file that the Linux version
uses, where the Windows version uses p2_a.voc. Someone will have to verify
the actual format of it, and we have a silly bug in playVoice() which will
have to be fixed before things work properly.
svn-id: r15365
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GAME
svn-id: r14793
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svn-id: r14443
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leakage in the engine.
svn-id: r14427
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animations wasn't caused by this commit :)
svn-id: r14405
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svn-id: r14395
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svn-id: r14086
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release of ITE. The code is a bit rough, and there's a nasty 'pop' at the
beginning of the sound (and a smaller one at the end), but it's a start.
It's a shame that the sound is of such low quality: lower sample rate, and
8 bits instead of 16. Perhaps it was extracted from the floppy version?
svn-id: r13840
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svn-id: r13779
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In fact there were no binary writes at all.
svn-id: r13773
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Only timers left.
svn-id: r13723
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svn-id: r13715
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svn-id: r13687
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re-release of ITE, and how to work around it.
svn-id: r13685
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svn-id: r13668
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svn-id: r13667
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svn-id: r13665
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svn-id: r13664
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svn-id: r13663
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various unused stuff; const correctness; etc.
svn-id: r13622
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
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