Age | Commit message (Expand) | Author |
2005-10-11 | I was going to fix the IHNM sprite loader, but when I got here this morning | Torbjörn Andersson |
2005-10-11 | Some IHNM changes: | Eugene Sandulenko |
2005-10-11 | Fixed sprite loading. Now that ugly hack is gone, no wrong reads and every | Eugene Sandulenko |
2005-10-10 | IHNM verb panel fixes: | Torbjörn Andersson |
2005-10-10 | Show save reminder in IHNM correctly. | Eugene Sandulenko |
2005-10-10 | Draw main panel. Buttons lack backgorunds and save reminder is buggy atm. | Eugene Sandulenko |
2005-10-08 | Put actors on the ground. No more upside down. Though probably drawClip() | Eugene Sandulenko |
2005-10-08 | Now most artefacts are gone and we're in proper panel mode when running | Eugene Sandulenko |
2005-10-08 | _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different | Eugene Sandulenko |
2005-10-07 | Cleanup sprite header reader. | Eugene Sandulenko |
2005-10-07 | Draw acrtors (eriktorbjorn, rejoice). | Eugene Sandulenko |
2005-08-15 | Fix bug #1258479 "ITE: Graphical glitches in wildcat tribe" | Eugene Sandulenko |
2005-08-12 | Fix bug #1257309 "ITE: Invalid read during startup" | Eugene Sandulenko |
2005-08-07 | WIP on metaResources. Most resources are load. Now we start correct | Eugene Sandulenko |
2005-07-29 | Whitespaces | Eugene Sandulenko |
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin |
2005-07-14 | font & text related changes: | Andrew Kurushin |
2005-07-09 | Fix bug #1235211: "SAGA: Fails to compile with gcc4.0" | Eugene Sandulenko |
2005-07-09 | gfx rearangement | Andrew Kurushin |
2005-07-08 | implemented per scene actors clipping | Andrew Kurushin |
2005-07-08 | Extended the sprite draw() functions so that a clip rect can be specified, | Torbjörn Andersson |
2005-07-05 | Hid most of debug output to deeper levels. We're pretty close to official | Eugene Sandulenko |
2005-07-05 | Clip actors and objects to the scene (which may be an inset), and only | Torbjörn Andersson |
2005-06-02 | oops | Eugene Sandulenko |
2005-06-02 | Implement game load with '-x' comman-line parameter. | Eugene Sandulenko |
2005-05-22 | fixes some todo (hardcoded resource ids -> customized per game) | Andrew Kurushin |
2005-05-08 | Comply to our coding conventions | Max Horn |
2005-04-22 | * Added new virtual base class 'Stream', ReadStream and | Max Horn |
2005-04-22 | implemented inventory | Andrew Kurushin |
2005-04-18 | o Unstubbed sfPreDialog -- we have enough code for that | Eugene Sandulenko |
2005-04-16 | fixed: sprite hittest, speech draws in screen bounds | Andrew Kurushin |
2005-02-18 | iso mode drawing work in progress | Andrew Kurushin |
2005-01-21 | problems solved: | Andrew Kurushin |
2005-01-18 | implemented Sprite::hitTest | Andrew Kurushin |
2005-01-11 | - remove game.h & image.h | Andrew Kurushin |
2005-01-09 | fix warning | Max Horn |
2005-01-09 | rewritten sprite class | Andrew Kurushin |
2005-01-08 | begining of verb implementation | Andrew Kurushin |
2005-01-04 | o Fix regression with Win32 CD ITE at wyrmkeep logo | Eugene Sandulenko |
2005-01-02 | Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM, | Torbjörn Andersson |
2005-01-01 | oops, correct copyright string | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-12-28 | - many actor walk related functions added | Andrew Kurushin |
2004-12-28 | Remove leftover debug message | Eugene Sandulenko |
2004-12-28 | Partial fix for Mac intro. Sprites are still incorrect because of lack of | Eugene Sandulenko |
2004-12-22 | o Moved GAME_* to SagaEngine object | Eugene Sandulenko |
2004-12-21 | Implement sprites scaling. Though it seems too zealous for me, i.e. sprites | Eugene Sandulenko |
2004-12-19 | - implemented perspective actors calculation | Andrew Kurushin |
2004-12-18 | sprite loading fix in win demo | Andrew Kurushin |
2004-12-15 | Patch #1081904 ITE: MAC demo support | Eugene Sandulenko |