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path: root/saga/sprite.cpp
AgeCommit message (Expand)Author
2006-01-18Update copyright noticeEugene Sandulenko
2006-01-13Hopefully fixed IHNM sprite clipping. (IHNM sprites are upside downTorbjörn Andersson
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-11I was going to fix the IHNM sprite loader, but when I got here this morningTorbjörn Andersson
2005-10-11Some IHNM changes:Eugene Sandulenko
2005-10-11Fixed sprite loading. Now that ugly hack is gone, no wrong reads and everyEugene Sandulenko
2005-10-10IHNM verb panel fixes:Torbjörn Andersson
2005-10-10Show save reminder in IHNM correctly.Eugene Sandulenko
2005-10-10Draw main panel. Buttons lack backgorunds and save reminder is buggy atm.Eugene Sandulenko
2005-10-08Put actors on the ground. No more upside down. Though probably drawClip()Eugene Sandulenko
2005-10-08Now most artefacts are gone and we're in proper panel mode when runningEugene Sandulenko
2005-10-08_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return differentEugene Sandulenko
2005-10-07Cleanup sprite header reader.Eugene Sandulenko
2005-10-07Draw acrtors (eriktorbjorn, rejoice).Eugene Sandulenko
2005-08-15Fix bug #1258479 "ITE: Graphical glitches in wildcat tribe"Eugene Sandulenko
2005-08-12Fix bug #1257309 "ITE: Invalid read during startup"Eugene Sandulenko
2005-08-07WIP on metaResources. Most resources are load. Now we start correctEugene Sandulenko
2005-07-29WhitespacesEugene Sandulenko
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-07-14font & text related changes:Andrew Kurushin
2005-07-09Fix bug #1235211: "SAGA: Fails to compile with gcc4.0"Eugene Sandulenko
2005-07-09gfx rearangementAndrew Kurushin
2005-07-08implemented per scene actors clippingAndrew Kurushin
2005-07-08Extended the sprite draw() functions so that a clip rect can be specified,Torbjörn Andersson
2005-07-05Hid most of debug output to deeper levels. We're pretty close to officialEugene Sandulenko
2005-07-05Clip actors and objects to the scene (which may be an inset), and onlyTorbjörn Andersson
2005-06-02oopsEugene Sandulenko
2005-06-02Implement game load with '-x' comman-line parameter.Eugene Sandulenko
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
2005-05-08Comply to our coding conventionsMax Horn
2005-04-22* Added new virtual base class 'Stream', ReadStream andMax Horn
2005-04-22implemented inventoryAndrew Kurushin
2005-04-18o Unstubbed sfPreDialog -- we have enough code for thatEugene Sandulenko
2005-04-16fixed: sprite hittest, speech draws in screen boundsAndrew Kurushin
2005-02-18iso mode drawing work in progressAndrew Kurushin
2005-01-21problems solved:Andrew Kurushin
2005-01-18implemented Sprite::hitTestAndrew Kurushin
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-09fix warningMax Horn
2005-01-09rewritten sprite classAndrew Kurushin
2005-01-08begining of verb implementationAndrew Kurushin
2005-01-04o Fix regression with Win32 CD ITE at wyrmkeep logoEugene Sandulenko
2005-01-02Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,Torbjörn Andersson
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-28- many actor walk related functions addedAndrew Kurushin
2004-12-28Remove leftover debug messageEugene Sandulenko
2004-12-28Partial fix for Mac intro. Sprites are still incorrect because of lack ofEugene Sandulenko
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-21Implement sprites scaling. Though it seems too zealous for me, i.e. spritesEugene Sandulenko