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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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2004-08-11
Move CF_ commands to class and call them from wrappers. This will let us
Eugene Sandulenko
2004-08-11
Correct ESC key behaviour.
Eugene Sandulenko
2004-08-10
Correct scene transitions. Now intro seems to be complete.
Eugene Sandulenko
2004-08-10
oops
Eugene Sandulenko
2004-08-10
Improved intro. Now it correctly shows game title.
Eugene Sandulenko
2004-08-10
Moved PALANIM_* to a class.
Eugene Sandulenko
2004-08-10
Move EVENT_* to a class.
Eugene Sandulenko
2004-08-10
Move CON_* to a class.
Eugene Sandulenko
2004-08-08
Initialise variables to stop the ITE intro from crashing.
Torbjörn Andersson
2004-08-06
No longer needed.
Eugene Sandulenko
2004-08-06
Move INTERFACE_ to class.
Eugene Sandulenko
2004-08-04
Move SCENE_* to class.
Eugene Sandulenko
2004-08-04
Move state static variable to appropriate class
Eugene Sandulenko
2004-08-03
Rename some class variables in Font class.
Eugene Sandulenko
2004-08-03
Move SPRITE_ to a class
Eugene Sandulenko
2004-08-03
Move TEXT_* to SagaEngine class.
Eugene Sandulenko
2004-08-03
Move FONT_* to class.
Eugene Sandulenko
2004-08-02
Fix #include paths.
Eugene Sandulenko
2004-08-02
no longer needed
Jonathan Gray
2004-08-02
Objectize actor.cpp
Eugene Sandulenko
2004-08-02
create objectMap class
Jonathan Gray
2004-08-02
move isomap into a class
Jonathan Gray
2004-08-02
remove timer wrapper functions
Jonathan Gray
2004-08-02
move static vars to private members
Jonathan Gray
2004-08-01
Clean up Script class a bit; add get/set functions
Joost Peters
2004-08-01
Made all MemoryReadStream local variables. This plugged a giantic constant
Eugene Sandulenko
2004-08-01
rename load() to loadMap()
Joost Peters
2004-08-01
create Script class from SCRIPT_* and ScriptModule
Joost Peters
2004-08-01
move SDATA_* into seperate class
Joost Peters
2004-08-01
Pass SagaEngine object to Anim and ActionMap objects
Eugene Sandulenko
2004-08-01
Remove unneeded code
Eugene Sandulenko
2004-08-01
init _gfx in a less hacky manner
Jonathan Gray
2004-08-01
merge gfx_mod.h into gfx.h and stick functions into a class
Jonathan Gray
2004-08-01
prune uneeded code
Jonathan Gray
2004-08-01
Oh the beauty of stack based objects: they free themselves automatically, so ...
Max Horn
2004-08-01
move sceneproc.cpp/h into scene.cpp/h
Jonathan Gray
2004-08-01
try to stop the abuse of MemoryReadStream (ie actually delete the memory when...
Jonathan Gray
2004-08-01
init some member vars
Jonathan Gray
2004-08-01
More tweaks
Eugene Sandulenko
2004-08-01
oops
Eugene Sandulenko
2004-08-01
Yet more proper memory free'ing
Eugene Sandulenko
2004-08-01
More correct Anim destructor
Eugene Sandulenko
2004-08-01
Initialize Anim object properly.
Eugene Sandulenko
2004-08-01
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...
Jonathan Gray
2004-08-01
Forgot to implement destructor for ActionMap
Eugene Sandulenko
2004-08-01
Objectize actionmap.cpp
Eugene Sandulenko
2004-07-31
Extended CVAR_RegisterFunc with callback object parameter.
Eugene Sandulenko
2004-07-31
Objectize render.cpp
Eugene Sandulenko
2004-07-31
Rename some more functions to fit our naming rules
Eugene Sandulenko
2004-07-31
Fix warning (static functions are source/object file local; declaring them in...
Max Horn
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