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AgeCommit message (Expand)Author
2004-08-11Move CF_ commands to class and call them from wrappers. This will let usEugene Sandulenko
2004-08-11Correct ESC key behaviour.Eugene Sandulenko
2004-08-10Correct scene transitions. Now intro seems to be complete.Eugene Sandulenko
2004-08-10oopsEugene Sandulenko
2004-08-10Improved intro. Now it correctly shows game title.Eugene Sandulenko
2004-08-10Moved PALANIM_* to a class.Eugene Sandulenko
2004-08-10Move EVENT_* to a class.Eugene Sandulenko
2004-08-10Move CON_* to a class.Eugene Sandulenko
2004-08-08Initialise variables to stop the ITE intro from crashing.Torbjörn Andersson
2004-08-06No longer needed.Eugene Sandulenko
2004-08-06Move INTERFACE_ to class.Eugene Sandulenko
2004-08-04Move SCENE_* to class.Eugene Sandulenko
2004-08-04Move state static variable to appropriate classEugene Sandulenko
2004-08-03Rename some class variables in Font class.Eugene Sandulenko
2004-08-03Move SPRITE_ to a classEugene Sandulenko
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
2004-08-03Move FONT_* to class.Eugene Sandulenko
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-02no longer neededJonathan Gray
2004-08-02Objectize actor.cppEugene Sandulenko
2004-08-02create objectMap classJonathan Gray
2004-08-02move isomap into a classJonathan Gray
2004-08-02remove timer wrapper functionsJonathan Gray
2004-08-02move static vars to private membersJonathan Gray
2004-08-01Clean up Script class a bit; add get/set functionsJoost Peters
2004-08-01Made all MemoryReadStream local variables. This plugged a giantic constantEugene Sandulenko
2004-08-01rename load() to loadMap()Joost Peters
2004-08-01create Script class from SCRIPT_* and ScriptModuleJoost Peters
2004-08-01move SDATA_* into seperate classJoost Peters
2004-08-01Pass SagaEngine object to Anim and ActionMap objectsEugene Sandulenko
2004-08-01Remove unneeded codeEugene Sandulenko
2004-08-01init _gfx in a less hacky mannerJonathan Gray
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-08-01prune uneeded codeJonathan Gray
2004-08-01Oh the beauty of stack based objects: they free themselves automatically, so ...Max Horn
2004-08-01move sceneproc.cpp/h into scene.cpp/hJonathan Gray
2004-08-01try to stop the abuse of MemoryReadStream (ie actually delete the memory when...Jonathan Gray
2004-08-01init some member varsJonathan Gray
2004-08-01More tweaksEugene Sandulenko
2004-08-01oopsEugene Sandulenko
2004-08-01Yet more proper memory free'ingEugene Sandulenko
2004-08-01More correct Anim destructorEugene Sandulenko
2004-08-01Initialize Anim object properly.Eugene Sandulenko
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-08-01Forgot to implement destructor for ActionMapEugene Sandulenko
2004-08-01Objectize actionmap.cppEugene Sandulenko
2004-07-31Extended CVAR_RegisterFunc with callback object parameter.Eugene Sandulenko
2004-07-31Objectize render.cppEugene Sandulenko
2004-07-31Rename some more functions to fit our naming rulesEugene Sandulenko
2004-07-31Fix warning (static functions are source/object file local; declaring them in...Max Horn