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2004-08-11Start animations too.Eugene Sandulenko
svn-id: r14559
2004-08-11Handle fades in scene load routine.Eugene Sandulenko
Introduce immediate events. svn-id: r14558
2004-08-11Fix scene description structure data types and rename it.Eugene Sandulenko
svn-id: r14556
2004-08-11Move SYSINPUT_* and TRANSITION_* to SagaEngine classEugene Sandulenko
svn-id: r14555
2004-08-11Move CF_ commands to class and call them from wrappers. This will let usEugene Sandulenko
remove global _vm later. svn-id: r14552
2004-08-11Correct ESC key behaviour.Eugene Sandulenko
svn-id: r14551
2004-08-10Correct scene transitions. Now intro seems to be complete.Eugene Sandulenko
svn-id: r14548
2004-08-10oopsEugene Sandulenko
svn-id: r14545
2004-08-10Improved intro. Now it correctly shows game title.Eugene Sandulenko
svn-id: r14544
2004-08-10Moved PALANIM_* to a class.Eugene Sandulenko
svn-id: r14540
2004-08-10Move EVENT_* to a class.Eugene Sandulenko
svn-id: r14539
2004-08-10Move CON_* to a class.Eugene Sandulenko
svn-id: r14538
2004-08-08Initialise variables to stop the ITE intro from crashing.Torbjörn Andersson
svn-id: r14520
2004-08-06No longer needed.Eugene Sandulenko
svn-id: r14479
2004-08-06Move INTERFACE_ to class.Eugene Sandulenko
svn-id: r14478
2004-08-04Move SCENE_* to class.Eugene Sandulenko
svn-id: r14463
2004-08-04Move state static variable to appropriate classEugene Sandulenko
svn-id: r14462
2004-08-03Rename some class variables in Font class.Eugene Sandulenko
Fix compilation. svn-id: r14452
2004-08-03Move SPRITE_ to a classEugene Sandulenko
svn-id: r14451
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
svn-id: r14450
2004-08-03Move FONT_* to class.Eugene Sandulenko
svn-id: r14449
2004-08-02Fix #include paths.Eugene Sandulenko
svn-id: r14443
2004-08-02no longer neededJonathan Gray
svn-id: r14442
2004-08-02Objectize actor.cppEugene Sandulenko
svn-id: r14441
2004-08-02create objectMap classJonathan Gray
svn-id: r14440
2004-08-02move isomap into a classJonathan Gray
svn-id: r14439
2004-08-02remove timer wrapper functionsJonathan Gray
svn-id: r14437
2004-08-02move static vars to private membersJonathan Gray
svn-id: r14434
2004-08-01Clean up Script class a bit; add get/set functionsJoost Peters
svn-id: r14428
2004-08-01Made all MemoryReadStream local variables. This plugged a giantic constantEugene Sandulenko
leakage in the engine. svn-id: r14427
2004-08-01rename load() to loadMap()Joost Peters
svn-id: r14426
2004-08-01create Script class from SCRIPT_* and ScriptModuleJoost Peters
svn-id: r14425
2004-08-01move SDATA_* into seperate classJoost Peters
svn-id: r14424
2004-08-01Pass SagaEngine object to Anim and ActionMap objectsEugene Sandulenko
svn-id: r14422
2004-08-01Remove unneeded codeEugene Sandulenko
svn-id: r14421
2004-08-01init _gfx in a less hacky mannerJonathan Gray
svn-id: r14420
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
svn-id: r14419
2004-08-01prune uneeded codeJonathan Gray
svn-id: r14418
2004-08-01Oh the beauty of stack based objects: they free themselves automatically, so ↵Max Horn
you don't leak them all the time (fixed 10e6 object leaks :-) svn-id: r14417
2004-08-01move sceneproc.cpp/h into scene.cpp/hJonathan Gray
svn-id: r14416
2004-08-01try to stop the abuse of MemoryReadStream (ie actually delete the memory ↵Jonathan Gray
when we're done with it) svn-id: r14415
2004-08-01init some member varsJonathan Gray
svn-id: r14414
2004-08-01More tweaksEugene Sandulenko
svn-id: r14413
2004-08-01oopsEugene Sandulenko
svn-id: r14412
2004-08-01Yet more proper memory free'ingEugene Sandulenko
svn-id: r14411
2004-08-01More correct Anim destructorEugene Sandulenko
svn-id: r14410
2004-08-01Initialize Anim object properly.Eugene Sandulenko
svn-id: r14409
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵Jonathan Gray
animations wasn't caused by this commit :) svn-id: r14405
2004-08-01Forgot to implement destructor for ActionMapEugene Sandulenko
svn-id: r14400
2004-08-01Objectize actionmap.cppEugene Sandulenko
svn-id: r14399