Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-20 | FX_CROWD constants are correct. | Eugene Sandulenko | |
Add some simple stub. svn-id: r15621 | |||
2004-10-19 | Oops, now it plays the correct music again, I hope. The sound effects seem | Torbjörn Andersson | |
a bit better now, too. At least the crowd is no longer cheering when the fair is closed. svn-id: r15617 | |||
2004-10-19 | Cleanup. No need to have a lookup table for something that can be expressed | Torbjörn Andersson | |
by simple arithmetics. svn-id: r15615 | |||
2004-10-19 | Initial, and slightly buggy, support for sound effects. | Torbjörn Andersson | |
svn-id: r15614 | |||
2004-10-19 | Increased debug level in the name of sanity. | Torbjörn Andersson | |
svn-id: r15613 | |||
2004-10-16 | fixed warnings | Paweł Kołodziejski | |
svn-id: r15574 | |||
2004-10-16 | Introduced script events to fix the "actors appear before fade-out" bug. | Torbjörn Andersson | |
There are some minor music-related changes here as well, but that's just cleanup. svn-id: r15567 | |||
2004-10-16 | Oops, forgot to remove these lines. Now all three forms of music (XMIDI, | Torbjörn Andersson | |
MIDI and digitized music) use the same method to decide whether or not to loop. svn-id: r15566 | |||
2004-10-12 | Added support for digitized music, plus some other music-related fixes. | Torbjörn Andersson | |
Note that I've only tried this with the music.rsc file from the full Linux version. It seems likely that the Mac version uses the same file format, but I have no way of verifying this. I'm told the demos use compressed audio, so the music files from them probably won't work yet. svn-id: r15527 | |||
2004-10-10 | Added missing word in subtitle. | Torbjörn Andersson | |
svn-id: r15509 | |||
2004-10-10 | Fixed the nasty "pop" when playing the standalone VOC file in the intro. | Torbjörn Andersson | |
Fixed the overlap when playing the standalone IAF file in the intro. svn-id: r15508 | |||
2004-10-10 | The thread variables I added yesterdays will be accessed by scripts, so | Torbjörn Andersson | |
byte order will matter. svn-id: r15507 | |||
2004-10-09 | Initial attempt at fixing the SData problem. I'm still not sure exactly how | Torbjörn Andersson | |
to fix the script "static" area, though. In addition, initialise a few variables, and test for NULL-ness of a few pointers. This fixes a few crashes I saw with yesterday's CVS snapshot. There's still an unexpected scene change in the intro (I think it triggers on Rhene walking too close to the exit), but at least it no longer crashes. svn-id: r15484 | |||
2004-10-08 | pass arguments by reference-to-const rather than by value, it's usually more ↵ | Gregory Montoir | |
efficient... svn-id: r15477 | |||
2004-10-08 | Prevent double slash in path | Chris Apers | |
svn-id: r15473 | |||
2004-10-08 | Implement scene change via exits. You still cannot leave first scene | Eugene Sandulenko | |
because it goes to now buggy isometric level. Use debugger to switch to some word, say, in Dog Castle and there you may go between rooms. svn-id: r15462 | |||
2004-10-07 | More de-C'fying. Pass Point object instead of direct reference. | Eugene Sandulenko | |
svn-id: r15458 | |||
2004-10-07 | Turn ObjectMap into real object. | Eugene Sandulenko | |
svn-id: r15457 | |||
2004-10-07 | Remove duplicated code in actor walk code. | Eugene Sandulenko | |
Turn ActionMap into real object. Rename ActionMap variables to conform our code guidelines. svn-id: r15456 | |||
2004-10-05 | o Convert some objectMap methods to more C++-like. | Eugene Sandulenko | |
o Add stubs for unhandled scene resources in first scene o Fix object map entry structure o Fix bug with objject_info() debug command All this was done in attempt to make room exits work until I realized that they are different hit zone list which is activate at end of walk sequence. svn-id: r15416 | |||
2004-10-04 | Fix button clicking. Now actor walks to correct spot and interface buttons | Eugene Sandulenko | |
work. svn-id: r15415 | |||
2004-10-04 | R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. | Eugene Sandulenko | |
svn-id: r15414 | |||
2004-10-03 | A few, mostly untested, fixes to the SAGA script engine: | Torbjörn Andersson | |
* The frame pointer is updated. This won't make any difference since we don't actually *use* the frame pointer yet. * Return values from script functions are handled like in the original now, i.e. the function sets thread->retVal and lets the call instruction push it onto the stack. (There are two call instructions, one that handles return values and one that doesn't, so the script function doesn't know if it should push or not.) * Script return values are handled. None of this makes any noticeable difference to the ITE intro. svn-id: r15393 | |||
2004-10-01 | Set up file paths to handle the differences between the file layout of the | Torbjörn Andersson | |
Windows and Linux versions. (TODO: Handle game detection.) Added preliminary support for the P2_A.aif file that the Linux version uses, where the Windows version uses p2_a.voc. Someone will have to verify the actual format of it, and we have a silly bug in playVoice() which will have to be fixed before things work properly. svn-id: r15365 | |||
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn | |
svn-id: r15332 | |||
2004-09-25 | Fix doxygen warnings | Max Horn | |
svn-id: r15277 | |||
2004-09-25 | Enough stubs and pops to make the intro scene script finish properly. | Torbjörn Andersson | |
svn-id: r15263 | |||
2004-09-23 | Added support for scene music and the music-playing opcode to make the | Torbjörn Andersson | |
opening scene a bit nicer. svn-id: r15241 | |||
2004-09-23 | Replaced the standard stack with a custom-made. In the original SAGA engine | Torbjörn Andersson | |
it appears that scripts are allowed to access the stack like any other memory area, so it's probably important that our stacks behave as closely to the original as possible. I don't know if this implementation does that yet, but it's a start. svn-id: r15240 | |||
2004-09-22 | Start the scene script as well, just to make things more interesting. This | Torbjörn Andersson | |
doesn't do anything to fix any of the underlying problems, but it still runs pretty well. svn-id: r15232 | |||
2004-09-21 | The TourneySetup script now runs and finishes cleanly. However, this is not | Torbjörn Andersson | |
as exciting as it first sounds, because even before this patch the script would run in its entirety - it just didn't know when to stop. I guess the exciting things don't happen until the next script is triggered (TorneyScene?). I think it will be easier to start fixing the numerous deficiencies (stack handling, SData, missing script functions, etc.) when we have something more concrete to work with. svn-id: r15215 | |||
2004-09-19 | Update the script's program counter in a more sane way. The opening script | Torbjörn Andersson | |
runs for much longer now, but - unsurprisingly - it doesn't work yet. svn-id: r15192 | |||
2004-08-27 | R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ↵ | Jonathan Gray | |
GAME svn-id: r14793 | |||
2004-08-26 | add some comments about unimplemented opcodes | Jonathan Gray | |
svn-id: r14790 | |||
2004-08-22 | o Eliminate all structure _tags. | Eugene Sandulenko | |
o Fix RSCFile on MSVC8. o Started fixing script opcodes. svn-id: r14686 | |||
2004-08-14 | fixed warnings | Paweł Kołodziejski | |
svn-id: r14603 | |||
2004-08-12 | Merge SDEBUG_*, SF_* and STHREAD_* into Script class. | Eugene Sandulenko | |
svn-id: r14568 | |||
2004-08-12 | Drop SSTACK_ in favor of common/stack.h implementation. | Eugene Sandulenko | |
svn-id: r14566 | |||
2004-08-12 | Launch scene start script. | Eugene Sandulenko | |
svn-id: r14561 | |||
2004-08-11 | Move ITE_* and IHNM_* to Scene class. | Eugene Sandulenko | |
svn-id: r14560 | |||
2004-08-11 | Start animations too. | Eugene Sandulenko | |
svn-id: r14559 | |||
2004-08-11 | Handle fades in scene load routine. | Eugene Sandulenko | |
Introduce immediate events. svn-id: r14558 | |||
2004-08-11 | Fix scene description structure data types and rename it. | Eugene Sandulenko | |
svn-id: r14556 | |||
2004-08-11 | Move SYSINPUT_* and TRANSITION_* to SagaEngine class | Eugene Sandulenko | |
svn-id: r14555 | |||
2004-08-11 | Move CF_ commands to class and call them from wrappers. This will let us | Eugene Sandulenko | |
remove global _vm later. svn-id: r14552 | |||
2004-08-11 | Correct ESC key behaviour. | Eugene Sandulenko | |
svn-id: r14551 | |||
2004-08-10 | Correct scene transitions. Now intro seems to be complete. | Eugene Sandulenko | |
svn-id: r14548 | |||
2004-08-10 | oops | Eugene Sandulenko | |
svn-id: r14545 | |||
2004-08-10 | Improved intro. Now it correctly shows game title. | Eugene Sandulenko | |
svn-id: r14544 | |||
2004-08-10 | Moved PALANIM_* to a class. | Eugene Sandulenko | |
svn-id: r14540 |