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AgeCommit message (Expand)Author
2004-10-22Properly nitialize _passThrough variable.Eugene Sandulenko
2004-10-22Made the usage of the Rect data type more consistent with the rest ofTorbjörn Andersson
2004-10-22Fixed two of my own stupid bugs:Torbjörn Andersson
2004-10-21Better support of MT-32.Eugene Sandulenko
2004-10-21A bunch of mostly panel-related fixes for the ITE intro. Apart from theTorbjörn Andersson
2004-10-21Fixed some clipping problems. I think there are more still in there, but ITorbjörn Andersson
2004-10-20FX_CROWD constants are correct.Eugene Sandulenko
2004-10-19Oops, now it plays the correct music again, I hope. The sound effects seemTorbjörn Andersson
2004-10-19Cleanup. No need to have a lookup table for something that can be expressedTorbjörn Andersson
2004-10-19Initial, and slightly buggy, support for sound effects.Torbjörn Andersson
2004-10-19Increased debug level in the name of sanity.Torbjörn Andersson
2004-10-16fixed warningsPaweł Kołodziejski
2004-10-16Introduced script events to fix the "actors appear before fade-out" bug.Torbjörn Andersson
2004-10-16Oops, forgot to remove these lines. Now all three forms of music (XMIDI,Torbjörn Andersson
2004-10-12Added support for digitized music, plus some other music-related fixes.Torbjörn Andersson
2004-10-10Added missing word in subtitle.Torbjörn Andersson
2004-10-10Fixed the nasty "pop" when playing the standalone VOC file in the intro.Torbjörn Andersson
2004-10-10The thread variables I added yesterdays will be accessed by scripts, soTorbjörn Andersson
2004-10-09Initial attempt at fixing the SData problem. I'm still not sure exactly howTorbjörn Andersson
2004-10-08pass arguments by reference-to-const rather than by value, it's usually more ...Gregory Montoir
2004-10-08Prevent double slash in pathChris Apers
2004-10-08Implement scene change via exits. You still cannot leave first sceneEugene Sandulenko
2004-10-07More de-C'fying. Pass Point object instead of direct reference.Eugene Sandulenko
2004-10-07Turn ObjectMap into real object.Eugene Sandulenko
2004-10-07Remove duplicated code in actor walk code.Eugene Sandulenko
2004-10-05o Convert some objectMap methods to more C++-like.Eugene Sandulenko
2004-10-04Fix button clicking. Now actor walks to correct spot and interface buttonsEugene Sandulenko
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
2004-10-03A few, mostly untested, fixes to the SAGA script engine:Torbjörn Andersson
2004-10-01Set up file paths to handle the differences between the file layout of theTorbjörn Andersson
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-09-25Fix doxygen warningsMax Horn
2004-09-25Enough stubs and pops to make the intro scene script finish properly.Torbjörn Andersson
2004-09-23Added support for scene music and the music-playing opcode to make theTorbjörn Andersson
2004-09-23Replaced the standard stack with a custom-made. In the original SAGA engineTorbjörn Andersson
2004-09-22Start the scene script as well, just to make things more interesting. ThisTorbjörn Andersson
2004-09-21The TourneySetup script now runs and finishes cleanly. However, this is notTorbjörn Andersson
2004-09-19Update the script's program counter in a more sane way. The opening scriptTorbjörn Andersson
2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ...Jonathan Gray
2004-08-26add some comments about unimplemented opcodesJonathan Gray
2004-08-22 o Eliminate all structure _tags.Eugene Sandulenko
2004-08-14fixed warningsPaweł Kołodziejski
2004-08-12Merge SDEBUG_*, SF_* and STHREAD_* into Script class.Eugene Sandulenko
2004-08-12Drop SSTACK_ in favor of common/stack.h implementation.Eugene Sandulenko
2004-08-12Launch scene start script.Eugene Sandulenko
2004-08-11Move ITE_* and IHNM_* to Scene class.Eugene Sandulenko
2004-08-11Start animations too.Eugene Sandulenko
2004-08-11Handle fades in scene load routine.Eugene Sandulenko
2004-08-11Fix scene description structure data types and rename it.Eugene Sandulenko
2004-08-11Move SYSINPUT_* and TRANSITION_* to SagaEngine classEugene Sandulenko