Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-07-16 | biiig checkin: removed more stuff from scumm.h; added new headers resource.h ↵ | Max Horn | |
and object.h svn-id: r4579 | |||
2002-07-16 | got rid of _xPos, _yPos, _dir members in class Scumm | Max Horn | |
svn-id: r4578 | |||
2002-07-07 | indent run | Max Horn | |
svn-id: r4480 | |||
2002-07-07 | applied indent to a couple of source files; added .indent.pro file with ↵ | Max Horn | |
default indent settings as per readme.txt svn-id: r4469 | |||
2002-06-04 | more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ↵ | Max Horn | |
icky, wrong implementation for it - yes this is complete nonsense but I'll try to replace it with the right thing RSN :-) svn-id: r4404 | |||
2002-05-23 | removed some debug output I left in accidentally in my last checkin; removed ↵ | Max Horn | |
some uses of g_scumm (see Endy, I promised I'd do it <g>); removed getSideOfLine(); some clean up svn-id: r4378 | |||
2002-05-20 | Temp removal of the actor walk script execution to fix dig's walking | Vincent Hamm | |
svn-id: r4364 | |||
2002-05-14 | added #include "actor.h", some minor tweaks | Max Horn | |
svn-id: r4332 | |||
2002-05-14 | refactored parts of actor.cpp: many methods are now members of class Actor ↵ | Max Horn | |
instead of class Scumm. This is still work in progress! svn-id: r4319 | |||
2002-05-10 | renamed fixActorDirection to setActorDirection; fixed a bug causing wrong ↵ | Max Horn | |
actor directions svn-id: r4260 | |||
2002-05-06 | Workaround for last known Zak crash. Don't tell Serge I added this. :) | James Brown | |
svn-id: r4221 | |||
2002-05-05 | Add text speed option (-y for Yak :) | James Brown | |
svn-id: r4216 | |||
2002-05-05 | fixed some warnings | Max Horn | |
svn-id: r4204 | |||
2002-04-26 | Add enhanced debugging patch. | James Brown | |
svn-id: r4090 | |||
2002-04-24 | Fix Indy4/MI2 crash due to VirtScroll code. | James Brown | |
Cleanup \N's - For gods sake fix your CVS client :) svn-id: r4067 | |||
2002-04-19 | Refixed getActorY in indy3. Fixed class (dunno if the fix doesn't break ↵ | Vincent Hamm | |
something else. Fixed intro by slowing down music rate by 3. svn-id: r4018 | |||
2002-04-19 | Fixed a roomOps that was creating a lots of bugs in indy and Zak | Vincent Hamm | |
svn-id: r4016 | |||
2002-04-16 | Turn Indy4 mousefighting on by default. Can we do this in a better place? | James Brown | |
svn-id: r3953 | |||
2002-04-11 | Large pointless reindentation of all the code. Also fixed a few mistakes | James Brown | |
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908 | |||
2002-04-11 | various code cleanups | Ludvig Strigeus | |
svn-id: r3907 | |||
2002-04-07 | Fix Indy4 bootparam, some more Zak256 work, and a few minor things. | James Brown | |
svn-id: r3887 | |||
2002-04-06 | Final loom fixes. LoomCD is now completable, apart from sound glitches and ↵ | James Brown | |
lack of masking. svn-id: r3880 | |||
2002-04-06 | Hopefully fix these cutscene bugs for good. | James Brown | |
svn-id: r3879 | |||
2002-04-05 | One FIXME for cutscene code... there's still something subtracting 1 from a ↵ | James Brown | |
null cutscene.. svn-id: r3878 | |||
2002-04-05 | Cutscene fix take 2 | James Brown | |
svn-id: r3877 | |||
2002-04-05 | Fix Indy3/Loom override bugs. THIS MAY BREAK OTHER GAMES. Please test. | James Brown | |
svn-id: r3876 | |||
2002-03-20 | Preliminary redesigned of the virtual screen system. Now all the screen ↵ | Vincent Hamm | |
buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area svn-id: r3793 | |||
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg ↵ | James Brown | |
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792 | |||
2002-03-18 | Do some stuff to fix loom cd-music syncro. Sequences now run without ↵ | James Brown | |
'speeding' by.. but they are still slightly out of sync. svn-id: r3781 | |||
2002-03-16 | Update to my latest local tree. Various stuff - and a fixme hack by khalek ↵ | James Brown | |
to stop loom intro crashing. svn-id: r3765 | |||
2002-03-11 | Remove erronously commited debug info. | James Brown | |
svn-id: r3732 | |||
2002-03-11 | Quick Zak crash workarounds. | James Brown | |
svn-id: r3731 | |||
2002-03-10 | Apply some patches by syke to prevent buffer overruns, etc. | James Brown | |
svn-id: r3723 | |||
2002-03-09 | Fixed NUM_aCTORS for MI2/Indy4, etc. | James Brown | |
Probably broke some saved games again. svn-id: r3700 | |||
2002-03-08 | Fixed a bug in the 'watch' debug command.. | James Brown | |
svn-id: r3686 | |||
2002-03-08 | Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵ | James Brown | |
shadowing. svn-id: r3685 | |||
2002-03-06 | Sam and Max is now completable. There are two graphical glitches, and the ↵ | James Brown | |
game will freeze if you either look at the dragon heart, or set off the alarm in Bumpusville. These two bugs are still being worked on. svn-id: r3667 | |||
2002-03-06 | Applied cleanup and scaling patch by Rob. | James Brown | |
svn-id: r3665 | |||
2002-03-06 | Fixed some more Sam and Max bugs. Is now playable to BumpusVille. | James Brown | |
Added two new debug commands, one to read and set variables, the other to set a 'watch' on variables. svn-id: r3662 | |||
2002-03-06 | Final part of V7 merging process. The FULL_THROTTLE define is not required ↵ | Vincent Hamm | |
any more svn-id: r3660 | |||
2002-03-05 | Next episode in V7 reimplementation. Nearly working | Vincent Hamm | |
svn-id: r3658 | |||
2002-03-05 | A few more hacks to make Sam run faster - fixes the Gator Golf crash. | James Brown | |
svn-id: r3646 | |||
2002-03-05 | Warning'ed some miscops, and added a hack to just ignore non-existant actors. | James Brown | |
Sam and Max is now playable to a quite advanced stage. svn-id: r3645 | |||
2002-02-24 | Code cleanup - get rid of a bunch of typecast and unused variable warnings. | James Brown | |
svn-id: r3627 | |||
2002-02-15 | Just some debugging stuff I find handy. | James Brown | |
svn-id: r3589 | |||
2002-02-12 | First part of Yazoo and mines work on making older scumm games work. | James Brown | |
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567 | |||
2002-02-02 | Added newline at end of file to fix gcc warnings. | Marcus Comstedt | |
svn-id: r3552 | |||
2001-12-29 | copy protection in monkey 2 bypassed by default | Ludvig Strigeus | |
svn-id: r3539 | |||
2001-12-27 | better full throttle support, | Ludvig Strigeus | |
a couple of MI2 fixes. svn-id: r3532 | |||
2001-12-11 | converted internal representation of palette from 6-bit to 8-bit | Ludvig Strigeus | |
yazoo implemented remapActor svn-id: r3526 |