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2002-08-15fix for bug #590067 (similar to a recent fix in script_v2) - but I am not ↵Max Horn
sure that this will really break nothing... we'll see. Note that just the setCameraAt doesn't work correctly either; also some general clenaup svn-id: r4748
2002-08-15first attempt to implement the difference between the box lock and box ↵Max Horn
invisible flag. fixes the counter bug and all of the bugs introduced to my fix for the bus bug; but the bus bug is back, will look into that next svn-id: r4745
2002-08-14moved to Sound classPaweł Kołodziejski
svn-id: r4744
2002-08-14Two patches by Torbj�rn Andersson.James Brown
594922: Fix loom masking 594921: Loom sound fixes svn-id: r4739
2002-08-13reverting this change as it is apparently not correctMax Horn
svn-id: r4733
2002-08-12patch in item #594018 - somebody please verifyMax Horn
svn-id: r4731
2002-08-08Patch #591581 to fix #558711. Please check SMALL_HEADER games to makePaweł Kołodziejski
sure this doesn't cause any sideeffects. svn-id: r4718
2002-08-04workaround for bug #558236; renamed actorAnimate to animateCostume (to ↵Max Horn
distinguish it a bit from animateActor); removed Scumm::animateActor svn-id: r4695
2002-08-01Fix loom, broken by some code movement of fingolfins. Thanks madmoose :)James Brown
svn-id: r4687
2002-08-01Don't be an idiot, null terminate strings. :)James Brown
svn-id: r4686
2002-08-01Clean that up a bit.James Brown
svn-id: r4685
2002-08-01#587553 hackJames Brown
svn-id: r4684
2002-07-30Remove an error to fix bug 582476James Brown
svn-id: r4681
2002-07-18fix for #583166 (hoagie doesn't enter mansion correctly); moved putActor ↵Max Horn
into class Actor svn-id: r4587
2002-07-16fixed spllngMax Horn
svn-id: r4581
2002-07-16got rid of _xPos, _yPos, _dir members in class ScummMax Horn
svn-id: r4578
2002-07-16fixed #555647; got rid of some FIXME'sMax Horn
svn-id: r4570
2002-07-15renamed o5_actorSetClass to o5_setClassMax Horn
svn-id: r4553
2002-07-15fixed pause mode; changed semantics of getRandomNumber slightlyMax Horn
svn-id: r4544
2002-07-13fixed palette bug (visible in MonkeyVGA in the forest on Melee Island); ↵Max Horn
added some code that might or might not be right for o5_actorset:15 svn-id: r4538
2002-07-13renamed fadeToBlackEffect to fadeOut; renamed screenEffect to fadeIn; ↵Max Horn
implemented oldRoomEffect (fixes room transitions in MonkeyVGA and Indy3) svn-id: r4536
2002-07-12this fix by MadMoose fixes the forest 'labyrinth' in monkeyvgaMax Horn
svn-id: r4524
2002-07-07applied indent to a couple of source files; added .indent.pro file with ↵Max Horn
default indent settings as per readme.txt svn-id: r4469
2002-07-04fixed monkeyvga crasher that occured at least in the german version, but ↵Max Horn
potentially could show up in others, too - this was supposed to me in my commit from yesterday, and contains the actual fix, but was somehow left out svn-id: r4455
2002-06-25MadMoose's bugfix for 555890 - DOTT: Inventory items not changing nameJames Brown
svn-id: r4427
2002-06-24implement save/load-string ops (used only by Indy 4 IQ system it seems?)Max Horn
svn-id: r4426
2002-06-04more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ↵Max Horn
icky, wrong implementation for it - yes this is complete nonsense but I'll try to replace it with the right thing RSN :-) svn-id: r4404
2002-05-14added #include "actor.h", some minor tweaksMax Horn
svn-id: r4332
2002-05-14fixed var shadowing warningMax Horn
svn-id: r4325
2002-05-14Make if(cls) error a little more usefulJames Brown
svn-id: r4322
2002-05-14fix some warnings, odd code, and prevent Simon segfaulting when wrong game ↵James Brown
specified. svn-id: r4321
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor ↵Max Horn
instead of class Scumm. This is still work in progress! svn-id: r4319
2002-05-14Remove SCUMM dependancies from SDL.C - This fixes a regular crash in Simon ↵James Brown
due to the autosaver. This changes the OSystem interface. Porters beware. svn-id: r4318
2002-05-11Add paramless 'r' debug command to show the current room.James Brown
svn-id: r4280
2002-05-11Zak walkbox locking fixes.James Brown
svn-id: r4278
2002-05-11once more changed the face direction calculation; allows to remove MI2 ↵Max Horn
bridge hack in script_v1.cpp svn-id: r4277
2002-05-11Fix loom sound when using COMPRESSED_SOUND_FILE.James Brown
svn-id: r4276
2002-05-10Check gameID for Zak TV fixJames Brown
svn-id: r4266
2002-05-08Add oldRoomEffect needed for Zak256 endingJames Brown
svn-id: r4245
2002-05-08Fix next to last Zak bugs.James Brown
Zak256 is now completable apart from getting stuck in the shop (walkbox issue) svn-id: r4242
2002-05-08Fix a mistake in the resource loader.James Brown
svn-id: r4239
2002-05-07Add missing Zak opcode (Fixes Lima forest crash)James Brown
svn-id: r4233
2002-05-07Add fixme for Zak256 script bug, until I can ask yot to help me trace it.James Brown
svn-id: r4229
2002-05-06Fix stupid Zak256 crash. You can take the blue crystal now!James Brown
svn-id: r4220
2002-05-05fixed some warningsMax Horn
svn-id: r4204
2002-05-01Moved loom music synch to the playing functionNicolas Bacca
svn-id: r4168
2002-04-28Commit FIXME to fix Largo bridge actor-direction bugJames Brown
svn-id: r4124
2002-04-26Commit MI1/Indy4/etc crash fix :)James Brown
svn-id: r4081
2002-04-25Fix MI1 floppy scaling, and update readme.James Brown
svn-id: r4077
2002-04-25Apply patch to add 'monkeyvga' target for MI1 Floppy.James Brown
svn-id: r4076