Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-30 | cleanup | Max Horn | |
svn-id: r16389 | |||
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵ | Gregory Montoir | |
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132 | |||
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and ↵ | Gregory Montoir | |
simplifications svn-id: r15921 | |||
2004-11-05 | Add patch #1060453 - MIVGA: Actor Scale Patch | Travis Howell | |
svn-id: r15712 | |||
2004-10-12 | Rename as requested. | Travis Howell | |
svn-id: r15530 | |||
2004-10-12 | Rename vars | Travis Howell | |
Add some missng code for HE games. svn-id: r15528 | |||
2004-10-12 | Rename var | Travis Howell | |
Update HE issues svn-id: r15525 | |||
2004-10-11 | cleanup / updated some comments | Max Horn | |
svn-id: r15524 | |||
2004-10-07 | Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in ↵ | Max Horn | |
wrong places), by making sure all actor walkdata is saved svn-id: r15455 | |||
2004-10-05 | Missed spot | Travis Howell | |
svn-id: r15420 | |||
2004-10-04 | Add actor transparency var for HE99 games. | Travis Howell | |
svn-id: r15405 | |||
2004-10-02 | Increase Actor animVariable for HE80+ games. | Travis Howell | |
svn-id: r15382 | |||
2004-10-01 | Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing) | Max Horn | |
svn-id: r15374 | |||
2004-09-30 | constness | Gregory Montoir | |
svn-id: r15364 | |||
2004-09-28 | Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places) | Max Horn | |
svn-id: r15335 | |||
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in ↵ | Max Horn | |
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331 | |||
2004-09-28 | talkQueue should be actor specific | Travis Howell | |
svn-id: r15318 | |||
2004-09-24 | Use Gdi::_numStrips in costume code (this allows us to be more flexible in ↵ | Max Horn | |
how we compute _numStrips: from now on, only one place has to be changed for that) svn-id: r15254 | |||
2004-09-21 | cleanup | Gregory Montoir | |
add some warnings to detect the use of new Aux animation data svn-id: r15226 | |||
2004-09-21 | fix freddemo intro glitches | Gregory Montoir | |
svn-id: r15225 | |||
2004-09-21 | cleanup | Max Horn | |
svn-id: r15224 | |||
2004-09-21 | More cleanup | Max Horn | |
svn-id: r15223 | |||
2004-09-21 | Add HE90+ opcode difference | Travis Howell | |
svn-id: r15214 | |||
2004-09-20 | cleanup / code re-use | Gregory Montoir | |
svn-id: r15203 | |||
2004-09-19 | only warn if the AXFD block is valid | Gregory Montoir | |
svn-id: r15185 | |||
2004-09-19 | Fix last commit | Travis Howell | |
Add stub/warning svn-id: r15184 | |||
2004-09-19 | Missed one spot, needed for costume reset too. | Travis Howell | |
svn-id: r15181 | |||
2004-09-19 | Correct auxblock hides. | Travis Howell | |
svn-id: r15180 | |||
2004-09-18 | fixed warnings | Paweł Kołodziejski | |
svn-id: r15161 | |||
2004-09-18 | Should be for HE71 and later. | Travis Howell | |
svn-id: r15151 | |||
2004-09-18 | preliminar AuxQueue support (freddemo intro), some glitches though | Gregory Montoir | |
svn-id: r15149 | |||
2004-09-12 | Typo | Travis Howell | |
svn-id: r15016 | |||
2004-09-11 | Ooops | Travis Howell | |
svn-id: r15007 | |||
2004-09-11 | Use random talk animation in HE 80+ games for now. | Travis Howell | |
svn-id: r15006 | |||
2004-09-10 | Save game changes for HE80+ games. | Travis Howell | |
svn-id: r14985 | |||
2004-09-09 | Minor correction | Travis Howell | |
svn-id: r14971 | |||
2004-09-08 | some AKOS tweaks for HE72/80 | Gregory Montoir | |
svn-id: r14965 | |||
2004-09-05 | The old 'sound' array was introduced in savegame version 8, so surely the | Torbjörn Andersson | |
MKARRAY_OLD entry should use 8 as its minVersion? Today's CVS snapshot triggered an assertion when loading a savegame that worked fine today. It worked again after this change. svn-id: r14909 | |||
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell | |
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903 | |||
2004-09-04 | cleanup (this actor clip stuff is really evil -- I have to agree with ↵ | Max Horn | |
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890 | |||
2004-09-04 | Complete actor clipping override code for HE games. | Travis Howell | |
Add akos speech queue for HE games Minor cleanup svn-id: r14883 | |||
2004-09-04 | Add actor cliping override for HE games. | Travis Howell | |
svn-id: r14879 | |||
2004-09-03 | Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight) | Max Horn | |
svn-id: r14876 | |||
2004-09-03 | Small correction for V7-8 actor drawing | Max Horn | |
svn-id: r14874 | |||
2004-08-29 | Add a few akos codes | Travis Howell | |
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827 | |||
2004-08-28 | Revert last change, was wrong opcode. | Travis Howell | |
Add a few more HE 7 opcodes svn-id: r14813 | |||
2004-08-28 | akos should queue commmands and executate after drawing costumes (Caused ↵ | Travis Howell | |
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799 | |||
2004-08-22 | Oops, I didn't mean to check in those actor.cpp changes (thangs Kirben!) | Max Horn | |
svn-id: r14674 | |||
2004-08-21 | Removed some obsolete TODO comments | Max Horn | |
svn-id: r14669 |