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path: root/scumm/actor.cpp
AgeCommit message (Expand)Author
2006-02-11Change CVS keywords to SVN keywordsMax Horn
2006-02-04Split intern.h and moved HE stuff into the new file intern_he.hMax Horn
2006-01-23Removing GID_ZAK256 and GID_LOOM256Max Horn
2006-01-22Modified some workaround commentsMax Horn
2006-01-18Update copyright noticeEugene Sandulenko
2006-01-18Work around a script bug in Full Throttle. See bug #1407789.Torbjörn Andersson
2006-01-17Fix actor selection in spyfox.Travis Howell
2006-01-14HE80+ games may redraw all actors via scumm variable.Travis Howell
2006-01-10Get rid of unused variables and removed them from the save data ; FloodFill.u...Gregory Montoir
2006-01-06HE90+ games use difference value for actor conditions.Travis Howell
2006-01-05Revert, might be HE100 only.Travis Howell
2006-01-05Add safety check.Travis Howell
2006-01-05Initial support for sound code in HE games.Travis Howell
2005-11-27Actor sounds need to be saved as uint16 for HE games, fixes bug #1367798.Travis Howell
2005-11-05Match original games, caused assert in earlt versions of freddi.Travis Howell
2005-11-02To match the original v7/v8 interpreters, use BlastTexts to display the subti...Gregory Montoir
2005-10-31- VAR_CHARCOUNT isn't set in v7/v8, removed reference to it from v7::actorTalk()Gregory Montoir
2005-10-29Add additional checks in later HE games.Travis Howell
2005-10-29Read from XMAP resource directly, instead of reading into memory.Travis Howell
2005-10-29Put shadow_table under DISABLE_HEEugene Sandulenko
2005-10-22Reduce header dependencies (for quicker recompiles)Max Horn
2005-10-22Load/Save palette correctly in HE99 games.Travis Howell
2005-10-21Started to make the save/load system slightly more object orientedMax Horn
2005-10-21Actor layer in HE games uses an int32.Travis Howell
2005-10-21Add XMAP support for actors.Travis Howell
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-09-23renamed some HE specific akos fieldsGregory Montoir
2005-08-31cleanupGregory Montoir
2005-08-15Switch to debug, since an actor name isn't always set.Travis Howell
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-30Add He70 version of function instead.Travis Howell
2005-07-30Fix regression (Bug #1235863), limit code change to HE70+ games.Travis Howell
2005-06-24removed unneeded #includeGregory Montoir
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-15Appliced cyx's fix for bug #1220168, with a few modifications. ApparentlyTorbjörn Andersson
2005-06-04Fix for bug #1066329 (COMI: Actor redraw glitch)Max Horn
2005-06-04Speech needs to be started, before subtitles are drawn. Otherwise subtitle ca...Travis Howell
2005-05-26Changed name of addMessageToStack to convertMessageToString (still not really...Max Horn
2005-05-25abs -> ABS (code unification)Max Horn
2005-05-24removed leftoverGregory Montoir
2005-05-24Bug #862245 "MANIAC: Walk infinite loop in bathroom (hack-in-cvs)" has beenEugene Sandulenko
2005-05-23Fix for bugs #775097 and #1093867 (Actor draw order problems). Thanks to cyx ...Max Horn
2005-05-23Rename sprite functions.Travis Howell
2005-05-23Add Sprite class and move over related functions.Travis Howell
2005-05-19Correct subtitle colors in C64 maniac.Travis Howell
2005-05-15Restore --disable-he functionality. :(Eugene Sandulenko
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...Max Horn
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko