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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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actor.cpp
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Author
2003-07-19
moved some functions out of scummvm.cpp into more appropriate files; rearrang...
Max Horn
2003-07-15
Workaround for bug #770724
Max Horn
2003-07-13
debug/warning/error all automatically output a newline
Max Horn
2003-07-12
fix for bug #770308
Max Horn
2003-07-12
adjusted V2 actor position to match original (MM) interpreter; tweaked adjust...
Max Horn
2003-07-07
fix for bug #766532: MI2: look at coffin to Mojo
Max Horn
2003-07-02
fix for bug #753840 (actor placement in V2 games)
Max Horn
2003-07-02
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...
Max Horn
2003-07-02
cleaned up the actor ordering code a bit - it should be now somewhat clearer ...
Max Horn
2003-07-01
Fix for bug #763709: DIG: Recent walk regression
Max Horn
2003-06-30
fix for bug #743049; might cause regressions, but might also fix e.g. walk sc...
Max Horn
2003-06-25
added some const qualifiers; moved _bundle & _current_cd_sound from class Scu...
Max Horn
2003-06-21
Fixed bug #758167. Cleanup.
Torbjörn Andersson
2003-06-14
renamed _bcr -> _costumeRenderer
Max Horn
2003-06-07
follow our coding conventions
Max Horn
2003-06-07
replaced GF_AFTER with _version
Max Horn
2003-06-06
Hack to fix the placement of the green transparency on the tank in the Hall
Torbjörn Andersson
2003-06-05
clarified comment
Max Horn
2003-06-05
proper const cast
Max Horn
2003-06-05
did a bit of cleaning and added TODOs ;)
Bertrand Augereau
2003-06-05
use the global BaseCostumeRenderer instead of reinstancing it every time
Bertrand Augereau
2003-06-01
Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)
Max Horn
2003-05-31
ah well. just get rid of this again. this fixes some actor freezes in The Dig...
Max Horn
2003-05-31
renamed walk_script/talk_script -> walkScript/talkScript
Max Horn
2003-05-30
rewrote Actor::needBgReset related code (this could cause regressions...)
Max Horn
2003-05-29
cleanup
Max Horn
2003-05-29
they are getting more and more similar :-)
Max Horn
2003-05-28
fix actor redraw problems in COMI (and possibly other AKOS games); might caus...
Max Horn
2003-05-28
const as const can!
Max Horn
2003-05-26
moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP...
Max Horn
2003-05-24
don't use _gameDataPath directly; minor cleanup
Max Horn
2003-05-23
Fixed VC++ warning
Jamieson Christian
2003-05-23
when iterating from 1 to _numActors over all actors, use _actors[] directly i...
Max Horn
2003-05-22
fixed meteor animation in MM (and probably others in MM and Zak)
Max Horn
2003-05-22
renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame
Max Horn
2003-05-22
fix V2 actor initial mouth's (they were missing)
Max Horn
2003-05-22
freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method th...
Max Horn
2003-05-21
many pedantic warning fixes (and some actual potential buglets fixed, too)
Max Horn
2003-05-20
cleanup
Max Horn
2003-05-20
renamed various things for clarity
Max Horn
2003-05-20
added enum's for the known actor/object claasses; extended putClass/getClass ...
Max Horn
2003-05-20
got rid of the evil locked-box hack in adjustXYToBeInBox; instead check for l...
Max Horn
2003-05-20
this is 100% equivalent to the old walkActorOld() code - I just made an equiv...
Max Horn
2003-05-20
fixed warning output
Max Horn
2003-05-20
merged common code
Max Horn
2003-05-18
fix for various regressions (not quite sure if the check for V2/v3 is right, ...
Max Horn
2003-05-18
implemented proper 'invalid walkbox' handling in older games (in newer games,...
Max Horn
2003-05-17
V2 actor heads fixed (to their shoulders, ha-ha... errm ... I thought it was ...
Max Horn
2003-05-17
proper walk animation in Zak (at the expense of Zak's head, for now ;-)
Max Horn
2003-05-16
print some useful info, too
Max Horn
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